Sid Meier's Civilization VI

Sid Meier's Civilization VI

Realistic Balance Tweak
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Update: Sep 2, 2018 @ 1:16am

V1.5 Patch note
Faster Governor
5 turn -> 3 turn (Victor 1 turn)

Slower Tech
RENAISSANCE Tech and Civic require 30% more cost.
INDUSTRIAL Tech and Civic require 60% more cost.
MODERN Tech and Civic require 90% more cost.
ATOMIC Tech and Civic require 120% more cost.
INFORMATION Tech and Civic require 150% more cost.

Update: Aug 30, 2018 @ 2:09pm

The governors will settle in the cities sooner. 5->3 (Defender 3->1)

Update: Aug 27, 2018 @ 2:37am

Tooltip fix

Update: Aug 25, 2018 @ 5:26pm

Update: Aug 21, 2018 @ 6:14pm

Realistic Balance Tweak
V1.0 Patch note
1. All unit movement +1

2. All hills only provide 2 productions.

3. Scaling factor x10 -> x4.
Industrialization doubles the yield from harvest.

4. Campus and Theater now acquire adjacent bonus 1 from 3 tiles of grass or plain.

5. Citizen in district slot yields twice now.
Ex) Citizen in campus yields 4 (was 2 before) sciences.

6. Land range of merchant not 10(was 15). Ocean range of merchant is 30(no change).
Once a merchant makes a round trip, the trade is finished (at least 20 turns before).

7. Engineering unlocks lumbermill.

8. Oligarchy now has 2 military slots and 0 economic slot. Autocracy now has 1 military slot and 2 economic slots. Monarchy has 2 military card slots and 2 wild card slots.

9. You can produce the units which that require the strategic resource without it in a city with an encampment. (Expect Better AI)

10. All unit maintenance cost doubled. All upgrade cost doubled. Professional army (50%->30%)

11. Unit balance tweak and add anti-ranged, anti-melee.
+2 combat to spear man (was 25) and pike man (41)
+3 combat to AT crew (70), infantry (70)
+5 combat to modern AT (80)
+5 ranged combat (75) and combat (65) to machine gun.
+5 combat to monk. Military engineer build charge 2->8.
Oligarchy melee bonuses 4 ->3. (now +3 legacy bonus, +3 gov bonus)
Anti-spear bonus (+10 combat against anti-cavalry) to ranged units.
Anti-range bonus (+5 combat against ranged unit) to melee units
Anti-melee bonus (+5 combat against melee unit) to cavalry unit.
Simply, melee > ranged > anti cavalry > cavalry > melee.

V1.1 Patch note
12. Balance tweak on religions (Pantheon, Belief) with more fun.

V1.2 Patch note
13. Many buildings has become more useful.

V1.3 Patch note
14. Barbarian exp cap 2 -> 3.

15. City States now start with walls.

V1.4 Patch note
God of Forge roll back.
Initiation Rites: +150(+100) Faith for each Barbarian Outpost cleared.
Monument to the Gods: +25% (20%) Production to Ancient and Classical era Wonders.

Update: Aug 16, 2018 @ 8:20pm

14. You can make level 3 units by hunting barbarians.
Barbarian exp cap 2 -> 3.

15. All city states have a wall from beginning.
City States now start with walls.

Update: Aug 15, 2018 @ 1:47am