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@Blitz: Probably easier to just use one of the leveller scripts. Pesticide has some fairly lightweight ones. Gravity Aligner and Leveller.
Here is a little screenshot.
In this case, base torque is 100k and spring is 50k.
Yet, the torque is roughly around 14k
Why?
I also understand what @Gorbadon meant, if you have a grid and catch a lot of air. It would be nice if the rotor spring could drop lower then the desirable set height for the spring.
I love this script, I always used to avoid rovers because they break so easy but this script (and the wheels mod) made me want to build one. I used it to make suspension arms on my rover https://i.imgur.com/UURWrT2.jpg . I am wondering if there is a easy way to manipulate the information written in the custom data.
I would love to be able to change the "targetangle" by using PB arguments. Say make a Low, Medium and High stance for my vehicle (10/-10, 20/-20, 30/-30) ((+ numbers for left side of vehicle and - for right side))
But seriously, a solution would be to use small 1x1 wheels as buffers to keep the spring from moving too high, since they'll just bounce off whatever block is above em.
Would it be possible to add the ability to have it work like a spring in one rotational direction and only apply a rotation speed limiter (dampening) in the other direction?
Well now that i found how to configure it in a good enough way, time for different suspension that don't end up touching that much the ground and just need to make more test...
The things i'd like to understand is exactly what are the Kp Ki Kd doing exactly, it affect speed of rotor return in what way? and would changing it make the rotor going back and forth stop?
and the Decay and DefferencialThreshold?
Well so far i'm just testing/learning new scripts so my designs are probably really bad to even test in a normal usage way...
Well just realised i've got another mod that could change the design of the whole things so need some test... and a night sleep to get some ideas...
Seriously though, I love this script and it offers quite a bit of customization to get things perfect. There doesn't seem to be an upper limit on the size of ship as long as you have enough wheels to actually move the dam thing. I had a few friends help my build a 50 million kg cube on a bunch of wheels and it worked just fine, until one of them turned on inertia dampening just to see what would happen...
https://i.imgur.com/oscwFyL.png
However the rotor is doing this:
https://i.imgur.com/pBRfv3i.jpg
Clearly trying to get to a higher angle not the set 230 degrees. why?
What I wanted to ask... how well will this handle a 4,5 million kg ship which got wheels attached? If onyone tried a similar vehicle: What could possible starting values for config be?
I'm pretty sure Kp is overall gain (set this according to power to weight ratio)
Ki is integral gain (I can't remember what it does)
Kd is derative gain (it is the part that reduces rocking, but lenghtens reaction time)
Ive found that if share inertia tensor is on this script turns into a clang summoner. Try turning that off
What am I doing wrong?
my vehicle is shaking, how can I reduce that?
It seems, setting Spring constant very high influences that, is that right? I am afraid I ruin some other behavior with that. What do the numbers Spring Constant and below do exactly?
Please give me a hint what I can try.... Thank you!
Think I might try making some landing gear with this script, give a bit of dampening for the *ahem!* 'heavier' landings... :)
Very nice behemoth, definitely the largest i've seen. Could you snap another video of the undercarriage? I'm trying to learn how to make the suspension. My problem seems to be not enough spring resistance and my rover bottoms out and explodes. Could you also snap a pic of the suspension rotor's custom data?
I really appreciate the help (^_^)
https://streamable.com/b6msj
Thank you so much good sir!!