Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I want to offer a similar "Natural Wonders" for modding.
Eisriesenvelt - is an extended cave in the Tennengebirge in the land of Salzburg in Austria, near the town of Werfen. Eisriesenvelt is the largest ice cave (that is, a cave in which ice is preserved all year round) in the world.
Are you planning to add new "NEW NATURAL WONDERS?"
I have a lot of ideas, but unfortunately I don't know how to make mods.
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
"COMPATIBILITY
- Linux version requires user-side fix, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.
Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history" so is compatible or not????????????????
I Don't like that and I don't see the point of getting 2 Settlers for the cost of a wonder.
The effect before was too, that no other mod was activated after loading a save game! That is solved now, too. There is obviously a conflict between "abrupt incompatible" mods and the mod manager...
<CompatibleVersions>2.0</CompatibleVersions>
Had the big crater one appear in-game without issue.
But just like Jnocide said, why isn't it link to a river since a river made it?