Portal 2

Portal 2

Kolgork's Challenge 3
22 Comments
jam.lab1 Oct 26, 2014 @ 3:41pm 
What a wild an crazy game. Very good.















ZNemesis Nov 21, 2013 @ 1:16am 
In the room with the two tractor beams, it is possible to get stuck, if you don't bring the cube into the room with you.
Kolgork  [author] Sep 28, 2013 @ 5:00pm 
hi stormsend. thanks for playing my maps, and i'm really glad to hear that you had fun. lately, i'm not playing portal 2, but soon i'll be back ^^ i'll try your maps :)
stormsend Sep 28, 2013 @ 11:42am 
Great map. I can tell you put some work in it. I had a lot of fun figuring it out. There was only one place I had a problem and it was my fault. In the last chamber, when I rode the funnel down with the sphere, I didn't jump down right away and I was trapped by the angled panel closing. Fortunately I had saved the game so I didn't have to repeat too much. Lots of real nice puzzles in this one. Well made. Thanks. Come try my Second Childhood when you get some time. See ya round the workshop.
Kolgork  [author] May 27, 2013 @ 7:15pm 
fixed!
Kolgork  [author] May 27, 2013 @ 7:08pm 
ouch, my fault! :( i forget to link the fizzler to the preassure plate that open the angled panel! in the very primary version of the chamber, it was like that and it worked, so no need to remove the fizzler.
Gumbo Ya-Ya May 27, 2013 @ 6:48pm 
In the updated version, there is one critical error. In the first room, there is now a fizzler on top of the portalable surface that allowed players to portal out of the crevice. I assume this is there to prevent people from using that surface to extract the cube, but it traps them in the crevice if they fall in (likely due to the tractor beam). The fizzler should be removed.

The hallway appears to be fixed, as does the third room and the last puzzle.
Kolgork  [author] May 27, 2013 @ 2:19pm 
in fact, i removed that propulsion gel section and made another mini-puzzle to take the cube. I never felt proud of that mini-puzzle. And knowing that could give issues to people, i decided to change it. thx a lot for the feedback!
Gumbo Ya-Ya May 27, 2013 @ 1:48pm 
Twice in the spinning wall immediately next to the button you press to open the cube door, and once in the cube door itself.
Kolgork  [author] May 26, 2013 @ 9:27pm 
I hope you excuse my poor english and understund me xD
Kolgork  [author] May 26, 2013 @ 9:25pm 
part 2

with the propulsion gel, in what wall did you get stucked? i don't have clear that point, where exactly you mean? i'm really interested, and make changes if its needed.

about that major exploit, i will look into that and i'll make the proper changes. thanks for advertising!

and for the last puzzle, the one with repulsion gel, you don't need to cover the walls with gel... just to get cover the cube in the gel. then, it will climb by himself. that's what i intented. maybe i should "force" player to not to think the must cover the walls with the gel (to avoid they trying that tedious way), but i don't know how to do this :(

it's too late here (6:25 am) and i have to go to sleep now. but tomorrow i will make changes taking in consideration your comments. again, thank you very much! :)
Kolgork  [author] May 26, 2013 @ 9:16pm 
part 1

Hi The Ao Oni, thanks for playing and for the feedback! glad to hear you enjoyed it.

The clock that stops the tractor beam is just to make more confortable for players to shot portal to the angled panel. while watching streaming of a couple of friends testing the chamber, i noticed that they get into the funnel by mistake, making them go down and making that part a bit tedious. i had my doubts if i should put that timer to stop the tractor beam, becouse it could confuse some players (as it happened to you). i'm still not sure if i should remove it.

you are right, the timer for the reversed panel (wich is in case players forget or miss their upper portal) it's too close, and there's no need to be it. I will change that.
Gumbo Ya-Ya May 26, 2013 @ 9:01pm 
(2/2)


I also found a major exploit in that room. There is an observation window on the wall above the laser socket. I got the cube, then while messing around with it happened to place a portal on the entrance floor where you come in and another on the wall that becomes angled to roll the ball down. I leapt out close to the left wall and landed on the sill of the window, where I was able to barely jump onto the exit platform. Using this, I skipped almost the entire last room (which I went back and played properly).

In the final ventilation shaft, the repulsion gel for the wall-jump didn't cover a tiny bit of the wall, so I would fall about half the time.

Overall, a good map that needs a few minor tweaks to be effective due to bugginess.

4/5 stickybombs
:sticky::sticky::sticky::sticky:-
Gumbo Ya-Ya May 26, 2013 @ 9:01pm 
(1/2)

Enjoyed this puzzle a lot. I also noticed several things that could be changed to make it even better.

The first room is nice. What is the purpose of the button that stops the tractor beam? I played around in the room for a bit and found no situation where I needed to stop the beam.

The hallway with the lasers was good, though the timer on the part where you need to flip the ceiling to place a portal is a tad short.

The third room was my favorite, and also my least favorite. To start with the positive: The angled ball bit was fun, and the puzzle was just complex enough to stay entertaining. I also liked how you used tractor beams to maneuvre the cubes into the slots without failure.

The negatives: The propulsion gel. I got stuck in the wall no less than three times.
Kolgork  [author] May 25, 2013 @ 6:08pm 
hey Myr, thank you very much for the feedback, i will fix right now that exploit for the last puzzle
Kolgork  [author] May 23, 2013 @ 7:59pm 
@wildgoosespeeder (part2)
I also must consider that players can make mistakes. So, no more fizzlers anymore (after the first puzzle), no more goo, and no chance to be trapped in the laser wall room.
I changed some symbos by antlines, i tried not making confusing. I´ll improve this after watching your screenshots about antlines (but that will be tomorrow ^_^)
if you could give another chance to the chamber, and give more feedback, it would be great :)
i mean, i've already tested the changes, but another perspective always is good.
Kolgork  [author] May 23, 2013 @ 7:59pm 
@wildgoosespeeder (part1)
well... i have to admit lots of things. First of all, i took a little badly your critics. But after that, i (honestly) thank you for the feedback. There are very good advices in your posts.
So, i've just done several changes in the chamber.
i admit that the first puzzle was a bit tedious and, in some way, frustrating. Plus, it was the hardest of the chamber (because the execution). So, i reduced a lot the difficulty on this one. After all, a good chamber must gradually increase the difficulty, not starting from the hardest, and also this chamber is suposed to be "easy".
wildgoosespeeder May 23, 2013 @ 5:36pm 
If you look at my screenshots on how to better manipulate antlines, you will see how it can become cleaner. Also light strips are good for manipulating the antlines as well.

http://www.steamcommunity.com/id/wildgoosespeeder/screenshots

I kind of liked the "basketball" part.

You can fizzle the cube by accident. If it is possible, find a way to remedy the issue.

I don't mean to sound negative as I comment. I just critique maps to hopefully teach other map makers how to avoid common problems when using the map maker. True, my first maps don't follow what I say, but it's all about learning how to avoid it in the future. ;)

Thank you for playing my map. ;)
Kolgork  [author] May 23, 2013 @ 5:32pm 
part 2 @wildgoosespeeder

about symbols: i used symbols where i saw the antlines were confusing (using the mapmaker there is not too many options, antlines crosses each other and its lots of confusing).

is there anything in the chamber that you liked it? :P

I've already played (and commented) in your "Ideas" chamber.

thank you for the feedback
Kolgork  [author] May 23, 2013 @ 4:13pm 
part 1
@ wildgoosespeeder, about first part. i puted a long timer in the puzzle with the tractor beams for players have enogh time to "play" with them. i also though that maybe is too much time, i know if you break the cube you have to wait... so yes, i`ll try to adjust better that timer. Also, i noticed people dont make the puzzle of the proper way (wich, i think, it's not that frustrant), i have to work in "force" players to solve that puzzle as i intented.

About the cube, in wich part you do you mean it is possible to lose the cube? i only know two places where that can happens (once you pass the first room): the corridor where the gel is, or playing "basketball" in the goo, but who the hell would do that? i mean, running into the fizzler with the cube? or trhowing the cube inside the crystals where the goo is? and why would someone make two portals behind the lasers? i think that would be "deliberated", but still, i'll try to fix that of some way.
wildgoosespeeder May 23, 2013 @ 3:43pm 
I found the first part overly frustrating. On top of that, most of the time I just wait for the clock. When I get to the second part, it then gets easier. Plus, it is possible to lose the cube on the other side and make the chamber unsolvable. Fizzlers. That will trap you in the map. Also it is possible to place two portals behind the laser blocking it and trap yourself that way. Plus, why are you using so many symbols? Try to use antlines.

Try out my map maybe?
http://www.steamcommunity.com/sharedfiles/filedetails?id=144820963
AdApt* May 22, 2013 @ 8:19am 
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