War for the Overworld

War for the Overworld

Cherish - Dungeon Keeper 2 Level 13 Fully Scripted!
8 Comments
Knightly Knave  [author] Aug 12, 2018 @ 12:58pm 
Good catch thanks. I'll remove it.
K84 Aug 12, 2018 @ 12:31pm 
No problems with the new timer, but there is one issue - when you reach the Glacial Door leading to the enemy dungeon, it is possible to just use Replacement Earth to keep them bottled up. Even without using Well of Souls they never tried to dig or use Underminers to break through the wall.

Maybe get rid of Replacement Earth for this level to help prevent this sort of thing?
K84 Aug 7, 2018 @ 7:16pm 
I'll give it a go. It doesn't need a load of extra time - the player should definitely be under pressure to move quickly - but things were just a bit *too* restricted before.
Knightly Knave  [author] Aug 7, 2018 @ 6:16pm 
Updated to ~43 minutes. Let me know if that seems more reasonable without being too generous.
Knightly Knave  [author] Aug 7, 2018 @ 6:10pm 
Sure, I can do that. I just recruited a bunch of heroes to be the bulk of my army. I really had to push it to make it though so I can certainly up the timer to give you more time.
You can still beat it if you run out of time, you just have extra vampires to fight. With enough defences you can hold them off and then fight the underlord at your leisure.
K84 Aug 7, 2018 @ 5:46pm 
I really think you need to increase the timer on this one. No matter how fast I am I can never seem to get far enough through the map or get my minions to a high enough level to take on the vampires.
Knightly Knave  [author] Aug 6, 2018 @ 10:37am 
I wanted to keep the rooms the same as the original so I had to cheat a bit. Their AI is turned off before the attack sequence starts. They will get angry after that but it's mostly just fighting them at that point so it doesn't really matter.
K84 Aug 6, 2018 @ 10:28am 
How does the other Underlord keep his vampires fed?