RimWorld

RimWorld

NightVision
144 Comments
Latex Santa Jan 11 @ 12:35am 
@Mlie
Thank you, sir. You are a prince among men.
Mlie Jan 10 @ 1:56pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3404798880
Hope it helps anyone!
Latex Santa Apr 7, 2024 @ 12:17pm 
@Lives2DieAgain
Someone had better let Mlie know to get in touch with the mod creator, in case the original poster can't find the time to work on it anymore.
Lives2DieAgain Apr 7, 2024 @ 12:46am 
Still works in 1.4, but I'm hoping it gets updated to 1.5.
BrainW4v3! Jun 2, 2023 @ 3:51am 
any update on that update? I love your work and my colonies just feel so dark without it. Hope that time is kind to youand looking forward to the release
mynameactually Nov 17, 2022 @ 6:13pm 
Looking forward to the update.
velcroboy333 Oct 27, 2022 @ 7:41pm 
Seems like there could be some cool tie-in with the xenome stuff from Biotech.
Vlad_1492 Oct 27, 2022 @ 7:37pm 
One of my must-haves, great mod especially with fog of war and silent raids.
Looking forward to hunting piggies in the dark with 1.4
drumad  [author] Oct 21, 2022 @ 2:19pm 
Looking into it - not sure how long
Turambar Oct 21, 2022 @ 2:01am 
Hi Drumad! Will you update this mod to 1.4?
76561198023963578 Aug 29, 2022 @ 2:12am 
found this after downloading realistic darkness... this will make my night battles way more interesting
Legiaseth Aug 24, 2022 @ 4:41am 
After looking at it a bit more, I'm pretty sure it's because the darkvision psycast has no effect on the sight stat, and just removed the light effect
Legiaseth Aug 24, 2022 @ 4:33am 
I don't see the Darkvision buff granted by the new psycasts in vanilla psycasts expanded in the health menu to set up night vision on it, is that normal? It still seems to apply a condition to eyes, so I'm not sure what the difference is on that compared to all the other health effects, and why it's not recognized, I'll probably ask on the VE discord about it.
AerosAtar May 26, 2022 @ 10:57pm 
I stand corrected. After discussing it with a member of the VE team on discord, they have fixed the conflict on their end as it was a quick/easy one to do. It should work fine now.
AerosAtar May 26, 2022 @ 12:24pm 
@Jet

Incompatibility with VFE Ancients. No fix as of yet AFAIK.
Jet May 8, 2022 @ 8:04pm 
anything? https://gist.github.com/c38d81ff513b21f9ee4843bc9d5917c4

Error in static constructor of NightVision.NVHarmonyPatcher: System.TypeInitializationException: The type initializer for 'NightVision.NVHarmonyPatcher' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method static System.String Verse.TooltipUtility::ShotCalculationTipString(Verse.Thing target) ---> System.FormatException: Method static System.String Verse.TooltipUtility::ShotCalculationTipString(Verse.Thing target) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) Verse.TooltipUtility:Verse.TooltipUtility.ShotCalculationTipString_Patch0 (Verse.Thing): IL_01f5: ret
E-worm Mar 3, 2022 @ 8:17pm 
i think if there are weapon menu like apparel in setting would be great.
Turambar Jan 23, 2022 @ 7:42am 
If you want the goggles to be wearable with an helmet (covering only the eyes), I made a patch: https://steamcommunity.com/sharedfiles/filedetails/?id=2729258885
Sumatris Nov 16, 2021 @ 11:27am 
Don't know if it's been mentioned before, but the night vision goggles are categorized as headwear instead of eye wear for some reason, making it impossible to wear them with a hat for instance. Is this intentional?
Vlad_1492 Oct 28, 2021 @ 11:17pm 
On my favorite list for years. In my recent playthrough I noticed Tinted Goggles don't seem to be respected by Ideology.

With 'Tunnelers' meme and 'Darklight Preferred' you get a negative thought when in Bright or Indoor light.

Same thing with SOS2 EVA helmets even after I flagged them as 'protects from bright light' in the mod options.

phurgawtin Oct 12, 2021 @ 6:30pm 
"For bionic eyes and the like"
Does this also apply to bionics added with other mods like EPOE? Asking because of the "Tactical Bionic Eyes" in EPOE forked
kp-beeferella Sep 25, 2021 @ 10:59am 
WOAH UPDATE!
AWESOME THANK YOU SO MUCH!
Miguel V-DF Sep 4, 2021 @ 6:46am 
A unexpected but very welcome update! Thank you!
fivetimesdead Aug 31, 2021 @ 12:27pm 
Thanks for the update, love this mod!
Oniwabanshu Aug 30, 2021 @ 2:16pm 
Fate in humanity restored.
Thank you very much.
Sumatris Aug 30, 2021 @ 12:09pm 
Thanks, mate! :-)
drumad  [author] Aug 30, 2021 @ 11:59am 
Updated for 1.3 - still some work to do but should be working
Let me know if there are any issues
Arcanant Jul 23, 2021 @ 4:02pm 
This would be really useful for the Darkness meme, not gonna lie :D
ultrablue Jul 23, 2021 @ 12:05pm 
I'm missing this mod, I really hope it gets updated to 1.3
Miguel V-DF Feb 4, 2021 @ 1:20pm 
it seems to be working fine with 1.2
Ronin Ryker Nov 12, 2020 @ 3:24pm 
It's working as far as I can see, I'm not sure if it will still work with other mods, but it works with normal bionics and archotech eyes
BattleGrown Nov 10, 2020 @ 5:09pm 
Is this working with 1.2?
n Oct 4, 2020 @ 4:13am 
update ?
SkyLarkBlue Sep 26, 2020 @ 11:01pm 
I have been wanting to make a mole people tribe where they live in dark caves. Maybe you could add an opposite trait to make some people less functional in dark? Night Blind or something like that? Would be cool to have a colony entirely in darkness but outsiders have a bad time.
ELLIOTTCABLE on Discord Aug 22, 2020 @ 1:08am 
:+1: for Camo and Stealth compatibility, if you have the time! It's a perfect combination; and it looks like CAS's got a fairly simple XML tag you could add to night-vision goggles and archotech eyes.
LastEra Aug 11, 2020 @ 10:34am 
update ?
Oniwabanshu Jun 27, 2020 @ 8:32am 
I had given all hope.
Thank you very much for updating this!
Dr Zhivago Jun 25, 2020 @ 11:05am 
Gotcha. Old configs. I'll remove the previous post so no one gets confused.
Drift_91 Jun 25, 2020 @ 8:36am 
Alright, thank you.

Btw I just realized I'd linked the wrong version of CAS. Here's the 1.1 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2019776293
drumad  [author] Jun 25, 2020 @ 1:27am 
Hi all,
Dr Zhivago, those errors should only appear once when the mod is checking saved settings and removing entries related to mods that have been removed. Perfectly fine to ignore

Drift_91 & weregamer, I haven't checked compat with CAS - I will have a look
Drift_91 Jun 24, 2020 @ 10:02pm 
Hey, got the same question as weregamer, is this compatible with Camo and Stealth?
https://steamcommunity.com/sharedfiles/filedetails/?id=1925822368
skycrossercat Jun 17, 2020 @ 1:29am 
Oh nvm, the example patches are for modders, I will just use in-game settings.
skycrossercat Jun 17, 2020 @ 12:01am 
One question is that, the night vision feel/effect need to be manually patched to work for each alien races?
skycrossercat Jun 16, 2020 @ 11:30pm 
I think this may not be compatible with CE after some new features added in 1.1, need to do some tests to find out.
weregamer Jun 9, 2020 @ 1:32am 
I don't suppose that this works with CAS - night vision would negate the "target in darkness" accuracy penalty, etc.
༺midas22༻ May 10, 2020 @ 4:39pm 
couldn't message ya with account private, so i started a thread on github with the player log
drumad  [author] May 10, 2020 @ 8:50am 
okay, tested a bit and couldn't replicate or find any obvious conflicts. Please feel free to message me the log and we can continue this either in the dicussion above or on github
drumad  [author] May 10, 2020 @ 7:56am 
ahh great, thank you. I'll take a look at level this and see what the issue is
༺midas22༻ May 10, 2020 @ 6:19am 
apologies for all of this, been testing for a incompatibility all night, and also just tested it again on my pc and mac, and found out it's not a mac only issue, it's an issue with this mod and level this!
https://steamcommunity.com/sharedfiles/filedetails/?id=1703452618
༺midas22༻ May 10, 2020 @ 5:58am 
would you be okay if i messaged you the player log? would prefer not to give my name out to everyone. i can still send it here if you'd prefer