Space Engineers

Space Engineers

Plane Parts plus: Propeller
208 Comments
Jaquavion_dingleton Sep 2, 2024 @ 11:13pm 
how do i use the (wing motors) to make flaps i dont understand how they work and i cant find anything to help??
DartTimeTime Jan 9, 2024 @ 4:26pm 
Request: Mount points on both the back and front of propellers, for the purposes of making contra-rotating props.
Takeshi  [author] Jul 22, 2023 @ 4:36am 
This mod is on mod.io since 2years. Or did I understand you wrong?
https://mod.io/g/spaceengineers/m/plane-parts-plus-propeller
CrazyMan21405 Jul 20, 2023 @ 9:26pm 
Per chance my good sir, might you be inclined to publish the mod to where I might access the contents on mod.io. Thank you and have a good day.
Heavyweapons Jan 5, 2023 @ 12:40pm 
Understood, Thank you.
Takeshi  [author] Jan 5, 2023 @ 10:03am 
No, please no listed reuploads. Thank you.
Heavyweapons Jan 4, 2023 @ 11:59am 
Hi, I would like to know if I could reupload this mod to make the propellors consume more power, Thanks!
Кендер V Dec 2, 2022 @ 12:17pm 
Can you turn the decorative block "Prop_Motor" into an engine (H2->energy) ? And if from "Prop_Motor_classic_3x3" it will also be possible to assemble assemblies - it will be super. :)
Rushlow Nov 24, 2022 @ 7:52pm 
Okay Thank you!
Takeshi  [author] Nov 19, 2022 @ 12:34pm 
Please only unlisted, thank you.
Rushlow Nov 19, 2022 @ 12:19pm 
Hi Takeshi, can I make a version with just the decorative motor covers? I run a plane server and while we use your plane parts mod, we don't use these specific propellers. A few players have been asking for the decorative covers though, and I agree that they are pretty nice blocks :) Cheers
Nova Jun 28, 2022 @ 12:55am 
Seems to be caused by the buildbox, I just tried it out with the 1x1x1 buildbox version, that works just fine. Thanks for the awesome mod by the way, I'm glad I could get it to work like this :)
Takeshi  [author] Jun 27, 2022 @ 6:50am 
then I think the aerodynamic mod is dooing something, maybe it should, that has impact on it. As far I know, is aerodynamic drag part of the mod. Then the Propeller is not the source of your problem, it is the drag of your vehicle.
Nova Jun 27, 2022 @ 4:41am 
So I tried it out, the mod on it's own is just fine, works great. As soon as I add Aerodynamic Physics (https://steamcommunity.com/sharedfiles/filedetails/?id=571920453) the propellers behave as described before
OnE gRuMpY bOi Jun 25, 2022 @ 9:15am 
yeah, ik it'll work without other mods just fine, i was just wondering why it wasn't in this particular case as other modded thrusters, propellers etc seem to be ok. i will still have a look with just this though
Takeshi  [author] Jun 25, 2022 @ 8:49am 
To Ogb:
please try it only with one mod. With only zhat one.
To Krachbumente:
bitte versuche auch mal, nur den einen Mod zu verwenden.Die Propeller basieren auf den ganz normalen Antrieben aus dem Spiel und haben nur andere Modelle. Solange du keine Multigrids mit Gelenken verwendest ist der Zugpunkt immer der Schwerpunkt des Schiffes. Danke

And the Mod has so many subscribers before you, I think (if Keen has not changed anything last time) the mod is working fine.
Nova Jun 24, 2022 @ 7:08am 
I have the same problem but without the realistic thruster mod. Adding these propellers shifts the center of drag really close to the propeller (Both for front and back ones). Because of that center of mass and center of drag end up far apart from each other making the plane pretty much uncontrollable. Having huge back wings or a super heavy front makes a plane controllable (with front prop) but much harder to design anything remotely nice looking
OnE gRuMpY bOi Jun 23, 2022 @ 10:56am 
had a quick test on a (ultra basic) scale thingy because i thought it might've been weight, but the skyblade props that i'm using rn are much lighter so i'm not sure (was a fairly typical front prop fighter) and it still reaches for the sky with these props. very odd
Takeshi  [author] Jun 23, 2022 @ 6:42am 
Hi Ogb, the aerodynamic mod should not create problems with the Propeller. The Propeller is a "normal" Thruster wir another model. The realistic thuster mod will do the same to the propeller like to a default thruster.
OnE gRuMpY bOi Jun 22, 2022 @ 3:05pm 
for some reason these violently pitch up when using draygo's aerodynamics mod and the realistic thrusters mod.. oof
Takeshi  [author] May 3, 2022 @ 9:13am 
it should
ninjawizard May 3, 2022 @ 2:14am 
does it stop rotating when your stop applying thrust?
RedEternal Apr 27, 2022 @ 7:58am 
does this still work?
Takeshi  [author] Apr 7, 2022 @ 9:23am 
LeRoy, please no reuploads for modpacks. Thank you.
LeRoy Apr 6, 2022 @ 11:14pm 
@TakeshiI would like to use this mod in a mod pack I'm making meaning re-uploading it. Thx either way.
OperatorMater Mar 26, 2022 @ 8:28am 
love this add-on!
★➽AminoAcids➽★ Aug 20, 2021 @ 5:00pm 
@Turret problems. Hey did you know making propellers from blocks can allow you to make it any size you want?
Turret problems Jun 12, 2021 @ 3:29pm 
Well i havent been able to find any others, do you know of any?
Takeshi  [author] Jun 12, 2021 @ 1:49am 
Hi there, no, I have no plans to add a bigger propeller.
Turret problems Jun 11, 2021 @ 10:24pm 
Making larger planes like the B25 is difficult because the small size of even the large propellers, is there going to be another size?
Takeshi  [author] Jun 2, 2021 @ 9:00am 
nope, you cant change the direction of the rotation. Only replacing the models, not more.
MoreLoong_Dragon Jun 1, 2021 @ 10:41pm 
Maybe we can make contra-rotating propellers by adding stackable propellers?
Ratnik-3 May 10, 2021 @ 11:21am 
Ok, thanks. I hope someday they will appear in workshop.
Takeshi  [author] May 9, 2021 @ 11:42am 
no, we use only the fan from the vanilla Thruster with another model for the propeller. The thruster has only onw fan, so the mod has only one fan. Sorry. More is only possible with separate animation, and that is hard to do.
Have a nice day.
Ratnik-3 May 9, 2021 @ 11:15am 
I don't think this is possible, but are there any plans to add contra-rotating propellers like on Westlend Wyvern, XB-35 or Tu-95?
4th DUI Charge Apr 25, 2021 @ 9:34am 
I just tried it with vanilla wheels and it works fine. This makes me sad...
Takeshi  [author] Apr 25, 2021 @ 7:34am 
Its mostly the same, only difernet models.
Btw., that is the Propeller mod.
4th DUI Charge Apr 25, 2021 @ 7:28am 
Not vanilla wheels, plane part wheels.....
Takeshi  [author] Apr 24, 2021 @ 11:41pm 
Please report it to Keen, thats the only way.
https://support.keenswh.com/spaceengineers
4th DUI Charge Apr 24, 2021 @ 12:46pm 
I've noticed wheels like to sink through armor blocks. Specifically, I made an aircraft carrier and all of my light fighters keep sinking through the top deck... How can I fix this?
Takeshi  [author] Jan 3, 2021 @ 4:34am 
i will contact you. Have a nice day.
Kain Jan 2, 2021 @ 3:19pm 
dear author of this wonderful mod! can I change it a bit, our small rp server doesn't need a big grid. is it possible to publish it, with a link to the original mod. thank you for a great mod!
PeanutBoss8 Dec 9, 2020 @ 12:04pm 
Ok, Thanks for the information.
Takeshi  [author] Dec 9, 2020 @ 8:43am 
I can only use custom design (enginebackground from the game). That is a body and the fan. The Body is invisible and the fan is the propeller, same parts as the atmo thruster has. Other stuff is not possible with the normal way of modding.
PeanutBoss8 Dec 8, 2020 @ 1:52pm 
Edit* Contra, dual prop is two engines
PeanutBoss8 Dec 8, 2020 @ 1:46pm 
Can you put a prop on another prop to get that dual prop engine?
Takeshi  [author] Dec 5, 2020 @ 2:26am 
i will contact you.
Generic_Overlord Dec 4, 2020 @ 3:01pm 
Hello, first of all great work on this and your other mods.

For a survival play through me and a group are planning in coming weeks, we will be looking into using "patch" files to lower the power of the vanilla atmospheric engines to what in our opinion is more reasonable numbers when things like planes are options.

upon this we where wondering if this would effect you're proppellers in the process or whether a second "patch" file would be needed. As with you're blessing we would like to still use your mod but with numbers inline with that of the adjusted vanilla engines.
Takeshi  [author] Oct 26, 2020 @ 10:28am 
thank you, i think it is easier to use a subtyp specific on/off switch. I will not change the mod in the near future, so (i think) no new subtype IDs will be added.
Mike Dude Oct 26, 2020 @ 9:36am 
I made the changes you requested. This script uses specific subtype ID's, but I could probably add all of the 1x1x1 IDs as well. I'm not really a coder so I'll have to get some help in order to change it to be less subtype ID specific.