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Is there any way you can fix this? I can't go back to playing CS.GO with the old, shitty nav-meshes.
http://steamcommunity.com/sharedfiles/filedetails/?id=256771524
Indeed, there were some major problems with the original nav mesh, including several one-way connections, which needed to be corrected to become two-directional.
You will find the Seaside with tweaked nav mesh here:
http://steamcommunity.com/sharedfiles/filedetails/?id=152032989
Try it and let me how you like it.
Indeed, the CTs almost always go for a tour: bombsite A, TSpawn, Bombsite B. Ts generally always proceed to Bombsite B. But the nav mesh seems to be pretty much OK. when all possible routes are considered. As suspected, it is more likely a problem of combination of bot AI and map layout, that the bots tend to almost always follow the routes mentioned above. The nav mesh has its set of problems (e.g. need to limit stupid losses by drowning), so I am going to tweak it anyway. There might be some chance to modify their behaviour, but can't guarantee that. In the meantime you may wish to assume more active role by giving commands to the bots. In this case it is recommended to modify teamwork parameter in botprofile file - increase it from 75 to 95 to get a better cooperation. You can use standard radio commands that came with CS:GO, or this extended set: https://dl.dropboxusercontent.com/u/73311889/radio.zip
OK, I will look at that. Sometimes there is something wrong with nav mesh, but sometimes it is just a combination of map layout and the CS:GO bot AI. Anyway, I might be able to fix it - just need some time to test it and analyze, while at the same time I'm warming up for the new Mirage :-), if it comes its nav mesh screwed up to the same extent as the official Militia's one.
If you know any other great map with some nav mesh issues - let me know, and, workload permitting, I would work on its nav mesh.