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░░░░Add it now Valve!░░░
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THIS IS AWESOME ON THE NEXT LEVEL. It really fits the "Spy" part of the spy, as opposed to the backstabbing assassin techniques he uses more usually, the ideas are all EXCELLENT and new, with a potential to really spice up the gameplay...
I cannot express how much I want this to be added.
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On hit: marks target for death
On hit: highlights target for teammates
-83% ammo carried
-83% damage penalty
Backfire:
On sap: all damage done/health regained/ammo refilled/
players teleported deals damage to the buiding.
On sap: all damage done to building is done to sapper
Sapper health matches the building it's sapping.
Wiretap:
-75% facestab damage penalty
On backstab: charges up static
Static causes all nearby enemies' vision to blur
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And i have to hand it to you, some of those stats are genuinely neat ideas that might even work in practice.
Genuine tradgedy really
That said, the Wiretap is somewhat opposing in idea to the other weapons, but not without reason. Consider, you happen to equip this set to get some set bonus(Though, I don't believe Valve does set bonuses anymore, which is why I didn't bother to make one). You equip a gun that, by virtue of its design, does less damage to buildings. You equip a sapper that cannot disable sentries. Equipping a knife that gives you 3 seconds immunity to lock on after a kill? It would be quite handy to have. You still have some effectiveness against Engineers, rather than having to avoid them and their buildings almost entirely.
As this is a set, you need to think about how the items will mesh together. The wiretap's stats seem totally geared towards stab 'n' sap, while the backfire doesn't sap buildings!
If Valve is going to add this as a set, with a set bonus, they'll change the stats for sure