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only other reaper mod i'm running is the shadow ability cooldown one.
If you look at the CharacterTemplate for Codex (named "Cyberus" internally), the actual variable assignments for the Codex in X2Character.uc are:
CharTemplate.bIsAlien = true;
CharTemplate.bIsHumanoid = true;
CharTemplate.bIsAdvent = false;
CharTemplate.bIsCivilian = false;
CharTemplate.bIsPsionic = true;
CharTemplate.bIsRobotic = false;
CharTemplate.bIsSoldier = false;
CharTemplate.bWeakAgainstTechLikeRobot = true;
This means the Codex is a humanoid Alien unit that is both weak to Bluescreen/EMP-based attacks and weak against attacks that deal extra damage to Psionic units, like Volt. It is not, however, robotic. If it was robotic, you'd be able to use abilities like Haywire Protocol against it and deal increased damage to it with attacks like Combat Protocol and Whiplash.
Only thing I would add here is maybe buff Sting charges to 2.
https://pastebin.com/fzC9TAya
As you can probably tell, a lot of these weapon types shouldn't really work with Silent Killer. But it's up to you to choose what you want and don't want.
Thanks in advance!
The weapon disabling Claymores are just gravy.
Though, for the suggestion box:
Maybe come up with a skill to replace Banish, because Banish is OP and has always been OP. Boss enemies are not very terrifying when a Banish with a full magazine and a Reaper hopped up on damage buffs can bring them to their knees with one skill. I've never even bothered purchasing Annihilate because Banish seemed insane to begin with.
The most straightforward replacement would be Tactical Rigging to give her another inventory slot.
Also, how do I comment out the line. (I plan on playing without the rpgo in the near future, so commenting it out would be better.)