Total War: SHOGUN 2

Total War: SHOGUN 2

Unlimited Tier 4 Buildings
38 Comments
Lelouch vi Britannia Mar 22, 2021 @ 6:15am 
it doesn't work man
Ccatafracto Feb 26, 2021 @ 8:32am 
are the naban trade port bugs solved ??
:steamhappy:
mustachewarfare Sep 17, 2020 @ 12:06pm 
hmm the moment i choose to build 1 nanban port other ports no longer have option to build nanban port. I don't think this mod works...
KNSSFHQ Aug 28, 2020 @ 8:06pm 
it work but i found new problem.... if user use another add on for example 1 gold upkeep building
than this add on not work so everyone check add on
Narikyou Jun 26, 2020 @ 3:58am 
Is this updated?
健康志向 May 5, 2020 @ 10:07pm 
it works. thank you
EoNightcore  [author] Apr 5, 2020 @ 2:04pm 
@Giovanille As far as I'm aware, the encampment never had any restrictions beyond researching the relevant tech for it.
Giovanille Apr 5, 2020 @ 8:58am 
And for the "encampment", it's works ?
Darth Revan Apr 28, 2019 @ 2:44pm 
The naban port thinguy doesn't work
Darth Revan Apr 28, 2019 @ 2:01pm 
I am playing extended mod (unit and campaign map) and well... Unit building have become a problem.. While getting access to ressources is easier, (mean I want ressource to be a challenge and a motivation.)The new map requiere me to have more building. But I do not wnat themù to be unlimited.
So why not have like 10 Naban port max, 4 tier 4 economic buildinsg max of each, And 2 for legendaries schools... I don't know for boshin and rise I only play extended for venella campaign.
EoNightcore  [author] Oct 4, 2018 @ 7:55am 
@SwaggySquid1110
I believe you can just jump in. Of course, I'm not sure what would happen if your settlements were in the middle of building a tier 4 building.
SwaggySquid Oct 4, 2018 @ 7:52am 
Do I have to restart the campaign to use this mod or can I just jump in?
EoNightcore  [author] Aug 4, 2018 @ 9:58am 
@wufei88 Made a version that doesn't require resources. Obviously, this benefits the AI as well. Download at your own risk. :D
Haze22 Aug 4, 2018 @ 2:25am 
Made new discussion, maybe someone will answer me in this decade
EoNightcore  [author] Aug 4, 2018 @ 2:17am 
Steam group.

As for TWCenter, yeah, that's true, unless you contact manually contact a modder or two for help, but even that's a tossup sometimes.
Haze22 Aug 4, 2018 @ 2:06am 
Totalwarcenter? Or steam group?
Because on twcenter i will propably wait year or two for an answer.
EoNightcore  [author] Aug 4, 2018 @ 2:01am 
@Haze22
Better to ask in the Shogun 2 discussion forum than, you might get answers from others besides me.
Haze22 Aug 4, 2018 @ 1:46am 
Hey, i have some questions about Shogun 2 mdding, as i want to fix annoying bug. Can i add you to ask those questions?
(sorry for writing here but i cannot write comments in your profile)
Itachihero Aug 1, 2018 @ 10:53am 
Awesome good luck on your project! if you want help with testing i am more than happy to help you, still love this game it's dear to my heart
EoNightcore  [author] Jul 31, 2018 @ 8:42pm 
@☼|DB|☼ Itachihero
I'll see what I can do.
I'm currently creating a mod with some new fancy tools. Once I finish that, I'll create a unit cap mod for the three campaigns.
Itachihero Jul 31, 2018 @ 8:10pm 
@EoNightcore thanks for all the great mods! really making my campaigns more interesting in the late game, do you think you can make a mod that removes the unit caps? all the ones i've tried dont seem to work
Parabellum168 Jul 31, 2018 @ 1:01am 
THANK MAN. i WILL USE YOURS + THE ONE YOU RECOMMEND + THE UPGRADED ENCAMPMENT MODS.
:v opss. caplock got stucked haha. Does the Ai, use the additional feature? would be awesome and fun if the ai army is more decent
EoNightcore  [author] Jul 30, 2018 @ 9:32pm 
@Parabellum168 (Bunseth)
I recommend the Additional encampment and regional specialty buildings (all versions) mod. It adds two additional building lines that are the copies of the Encampment and regional specialty buildings.

It certainly won't make every province automatically have a blacksmith, but you can put a mod blacksmith in every province. I like to put it in a province that already has a blacksmith for double the added armor on my units.
Parabellum168 Jul 30, 2018 @ 7:32pm 
hey @EoNightcore, can you make or point me to where the mod that allow let say all provinces get the same boost as the provinces that has blacksmith and such instead of only the few vanilla province that got the blacksmith building?
wufei88 Jul 30, 2018 @ 5:41pm 
Thanks for replying, I will look forward to that!
EoNightcore  [author] Jul 30, 2018 @ 3:48pm 
@wufei88, you'll still require the resources. Though I'll eventually make a version that doesn't require those resources.
wufei88 Jul 30, 2018 @ 3:36pm 
Sooo I don't have to have incense, silk, whatever anymore to build the last ninja, monk, etc buildings? :D
EoNightcore  [author] Jul 30, 2018 @ 2:51pm 
@paul_andrew_hughes
I took a look at the Double Economy mod files.

I don't see any that theoritically conflicts with the Unlimmited Tier 4 Buildings mod.

Do both mods work in your campaign?
EoNightcore  [author] Jul 30, 2018 @ 2:16pm 
@Kaiser Stephen Mullins I

Your request has been granted with the Boshin version of Unlimited Tier 4 Buildings.
Unlimited Tier 4 Buildings - Boshin
Parabellum168 Jul 30, 2018 @ 3:00am 
This made me cried in shimazu tears.
TW-打劫貓~ Jul 30, 2018 @ 1:13am 
TKS!
II_Paulus_II Jul 29, 2018 @ 4:10pm 
thanks
GrahamCracker Jul 29, 2018 @ 2:21pm 
hI
Steve 96 Jul 29, 2018 @ 12:17pm 
ok thx
EoNightcore  [author] Jul 29, 2018 @ 10:07am 
@paul_andrew_hughes

Since it edits the tier 4 buildings, it theoretically does conflict, but I'll try and see if I can make a version similar to that one.
EoNightcore  [author] Jul 29, 2018 @ 10:06am 
@Kaiser Stephen Mullins I.

Sure, I'll try to get it out by today, if not, than tommorow.... and if not than... than... sometime soon.
Steve 96 Jul 29, 2018 @ 7:44am 
question can you do the same for the fots?
II_Paulus_II Jul 27, 2018 @ 5:14am 
https://steamcommunity.com/sharedfiles/filedetails/?id=703576136 If you could make ur mod compatible with this one that would be enough I think