Total War: SHOGUN 2

Total War: SHOGUN 2

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Additional encampment and regional specialty buildings (all versions)
   
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Tags: mod
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181.168 KB
Jan 5, 2016 @ 1:50pm
Feb 6, 2016 @ 2:50pm
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Additional encampment and regional specialty buildings (all versions)

Description
This mod works for original, RoTS and FoTS.

UPDATE: barracks now improve 5% reload speed for infantry units

This mod allows building second encampment and regional specialty buildings in normal slot (bug free!)

The second encampment will require tech military form to build (strategy of defence for ROS).

To build regional specialty buildings in normal slot you will have to build a construction site(requires tech heaven and earth/strategy of attack for ROS) first. Dismantling those buildings will result an empty slot, which isn't the same behavior as those dedicated regional specialty. (and that's why I created this mod. previous available mods all have a major flaw that once you build a regional specialty in normal slot, you are no longer able to remove it. And AI loves doing so!)

Resource benifits are removed from those building to avoid making resource cheap.

This mod also allows you to build unlimited faction unique buildings, but note that you still need christian to build nanban quarters.

WARNING:
Because this mod creates new building chains, saved game(under this mod) is not compatible with unmodded game or any other modded version. To be specific, you must make sure there's no second encampment or additional regional specialty built in any city if you want to remove the mod or transfer the save game to another computer. If any additional building is present without this mod, the game will crash when you load the saved game.

Credit:
inspired by Radious Buildings Mod (http://www.twcenter.net/forums/showthread.php?440837-Radious-Buildings-Mod-!!!!-%28RotS-and-FotS-versions%29) and How to Create an Area of Recruitment (http://www.twcenter.net/forums/showthread.php?450334-How-to-Create-an-Area-of-Recruitment)

Used PFM 3.5.2 to create it.
Popular Discussions View All (1)
0
Feb 14, 2017 @ 2:01pm
reload skill bonus
HotPizza87
70 Comments
Kaoru Jul 23 @ 7:12am 
Is it possible to add resource benefits count again? Cuz i want to have the resources ready instead of roaming and capturing some town clans around the map that takes forever to go through.
reza Jul 13, 2023 @ 11:59pm 
plx fix this mod after patch update shogun 2 total war launcher in new mod manager menu status is outdated
Crius Apr 12, 2021 @ 11:08pm 
can you add the resource?
lilunxm12  [author] Aug 15, 2020 @ 3:30am 
@GIGroundNPound I'm not sure. I can't recall whether vanilla game has any building has multiple prerequisites, if there's none, probably you're out of luck.
GIGroundNPound Aug 15, 2020 @ 1:11am 
EDIT II: sorry again lol. I think I figured it out! In db->Unit Tables->Units I have to add your new armory to the Additional Buildings Level Requirement. Can I even do that though and add a 2nd building requirement?
GIGroundNPound Aug 15, 2020 @ 1:02am 
EDIT: So I did get the effects to register because I'm an idiot and didn't realize the SHO_BUFF""2"" in the effects junctions so I added them in! But the armory building is still not registering as an armory building lol. I am getting the buffs and effects, but not the ability to recruit units that require an armory.
GIGroundNPound Aug 15, 2020 @ 12:29am 
@lilunxm12, thanks so much for getting back to me! Funny thing is, is that I have gotten everything from your mod to work (the building slot that can be converted to special buildings and the additional encampment), but the benefit of the buildings is not being recognized or functioning lol.

For example, I built a 2nd encampment and made into an armory, but the game doesn't recognize it (cannot build bulletproof samurai bc is says I need an armory). I think I didn't do something right in the buildings_effects_junction table given the lack of the buildings doing anything.

I understand your time is precious, but I would happily pay you to teach me how to fix it good sir (shouldn't take long via discord/messenger) if you would be willing!? Also, may I friend you to prevent further paragraphs on your mod page lol? Thank you again for your time and help!
lilunxm12  [author] Aug 14, 2020 @ 3:35pm 
@GIGroundNPound Currently I don't have the game and PFM installed so I can't go through the detail. Basically, a new building chain is defined with stats and art work value cloned from the encampment chain, let me know if you have any questions.
GIGroundNPound Aug 14, 2020 @ 1:52pm 
I am playing the Ultimate Immersion mod and was hoping you wouldn't mind letting me know how you enabled an additional encampment slot to be built sir? I would VERY much appreciate that and I am pretty experienced in PFM (so I'm not a total noob lol)! Thank you and thanks for your great work!
jayTAC May 8, 2020 @ 10:15am 
nevermind got the resources back, just need to enter res_vars at building_effects_junction_tables