XCOM 2
[WOTC] More Base Utility Slots
91 Comments
ZJwh5S Apr 20 @ 3:08am 
@_m_a_

You can try one of these mods:

[WOTC] Locked and Loaded (by Hotl3looded). This adds a way to unlock ammo slot for all soldiers (I think including SPARKs and any custom classes but I might be wrong), but you need to have a GTS and meet the requirements to purchase it.

[WOTC] Mechatronic Warfare: Total SPARK Overhaul (by NotSoLoneWolf). Included in this overhaul for SPARKs is a free ammo slot for all your SPARKs.

I am using both of these mods together. They don't conflict.
ZJwh5S Apr 20 @ 3:00am 
@zin

The mod doesn't modify armors. It just modified the base utility slots per soldier class.
_m_a_ Dec 22, 2024 @ 12:30pm 
Is it possible to add ammo slot for spark?
Boge May 23, 2024 @ 11:48am 
I just noticed these don't provide extra slots for the tactical legacy armors. Most probably don't care as they can just do the appearance for those armors, but for certain gear mods, like Covert Infiltration, it matters.
Epic Dovahkiin Feb 4, 2024 @ 2:36pm 
it worked right out of the box for me i don't think it's actually incompatible i think the user who reported an incompatibility had a different mod conflicting
fallenscion Aug 28, 2023 @ 9:16am 
@Laast - how did you get Dedicated Pistol Slot to play nice with dedicated vest slot?
Anakameron Aug 11, 2023 @ 10:42am 
@Aeternus late reply, but you would just set the number of slots you want each unit type to have in the configuration. I'm assuming you want everyone to have the same 1 slot (Reapers got 0 in the vanilla game, I believe) so you would just set everyone's number to 1. It's really quite simple to setup and mess with once you look at it.
Harry Peters Jul 20, 2023 @ 2:15pm 
How can I edit my files to add a utility slot to only the Reaper class? I feel like that's a better approach than trying to jury rig this mod to achieve the same thing. Either that or guaranteed tactical rigging perk being available from the training center would do the job.
Laast May 21, 2023 @ 5:29am 
Can confirm this is working great with Dedicated Pistol Slot (+ vest slot) on a WOTC run.
zin Mar 19, 2023 @ 12:04pm 
Does it make it so armour that normally would add utility slots doesn’t add slots, or do you just get extra slots?
djparker007 Feb 25, 2023 @ 9:15am 
Hi, just installed this thankyou. Only issue is that, in game, it's not letting me remove items from the utility slot once added, although I can change the items in the slot. How do I configure it to be empty again please? Thankyou
Gh0sT Feb 12, 2023 @ 10:29am 
Any fix for auto unequip after mission od dmg?
shogun00blade Jul 22, 2022 @ 7:53pm 
I have the same problem. changing number of slots in config has no affect. does this mod conflict with tactical rigging?
Nightfall29 Feb 19, 2022 @ 11:57am 
I can't seem to get this to work with LWotC. Any known conflicts?
N O r Dec 5, 2021 @ 9:29pm 
@'Ki||-Your_Landlords7 thanks for the info that should be added to description as well.
Blue Berry Boy Nov 15, 2021 @ 10:40pm 
Ok what im having is that I can only use 1 slot, when i put an item into the other utility slot and backoup of the character it auto deletes it and replaces the first slot with a random item. Anyone know whats going wrong or what i can do to fix this?
Nero Aug 30, 2021 @ 8:27am 
i can use this with dedicated pistol slot without any trouble
XpanD Aug 27, 2021 @ 8:45am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, a must-have indeed.
Two Gun Bob Jun 22, 2021 @ 9:55am 
This mod is in my must-have section. Works great with everything I use. However...

could you Astral, or anyone reading this, tell me if i can split the vanilla classes out the way the hero classes are? I'd like to make my specs into gear mules but leave my sharpshooters extra lean, with everyone else in between. All I see is 'Soldier' in the ini. I was thinking I just need to add lines substituting some subclass for the 'soldier' class but I have no clue what that would be or if it will work.

Solitude Jun 2, 2021 @ 4:37pm 
If you want to add these slots to the alien races from RealityMachina's Allies Unknown then open up the XComGameData_CharacterStats INI (from More Base Utility Slots mod folder), and copy and paste the existing lines of the Soldier template and add the Alien Species in front of it (EX: QuarianSoldier, TurianSoldier, TwilekSoldier, ETC.)
Nero Apr 23, 2021 @ 5:25pm 
how do i configure it so that sparks are affected?
Nero Apr 12, 2021 @ 8:37am 
dedicated pistol slot is DEFINITELY compatible
Feezec Apr 1, 2021 @ 4:58pm 
specifically, the hybrid soldiers I get as awards from the Liberated Resistance faction are not getting the additional slot
Feezec Mar 29, 2021 @ 8:35pm 
my reward soldiers are not receiving the additional slot
IceColdHeart Aug 26, 2020 @ 5:08am 
Extra slots usable but only with Highlander Mod visible on eqiup page.
I was pulled out Highlander because problems with new launcher.
ZJwh5S Aug 23, 2020 @ 9:47am 
Simple yet perfect mod.
Gin 銀 May 23, 2020 @ 4:14am 
Figured it out - aliens like asari or salarians not getting it.
Gin 銀 May 22, 2020 @ 6:18am 
There is "Infantry" Class on the screenshot, which makes me think its possible somehow, but line

[WOTC_APA_Medic X2SoldierClassTemplate]
CharacterBaseStats[eStat_UtilityItems] = 2

Seems to have no effect on Field Medic added class.
Gin 銀 May 22, 2020 @ 5:42am 
@Astral Descend - nice mod but i have a question, is it possible to make 2 base utility slots instead of 1 to "mod added classes"?
capitaine raynor May 10, 2020 @ 9:42am 
hello, I have a problem, I put in the new slot a munition and it is not taken into account in the part after, it is not displayed in the weapon on the right, I tested with screen ammunition blue and I have no more damage on the robots, so it is not taken into account, how to solve the problem? please, does this seem to come from an incompatibility with The Remove Unique Restrictions mod apparently? is there no way to fix the problem? possibility to take a look?
Thomas Eichorst Apr 25, 2020 @ 7:02am 
You are a good man Astral Descend, thank you.
[H]. GrimPanzer Apr 23, 2020 @ 9:08am 
The Remove Unique Restrictions mod - in the recommendation did use to do just that a year back but not anymore, im not sure what changed since then.
Astral Descend  [author] Apr 23, 2020 @ 6:45am 
I would not be surprised if the game simply doesn't support multiple ammo items per soldier. I doubt it's something that can be changed in config
[H]. GrimPanzer Apr 23, 2020 @ 6:21am 
Did some testing tried a crazy build in which instead of researching new tier guns i add a new ammo type to the loadout. I changed the inis to have 10 utility slots and have multiple unique equipments (vests and ammo). However even if i place 1 of each ammo type on a soldier (old and new ammo) only the first ammo in the utilities is applied and the rest are ignored. They also dont stack ( so no +100Crit +5 Crit dmg with 5x talon rounds ) any tis on how to change the inis so that the effects stack / are applied from multiple ammo types?
Hiro Feb 11, 2020 @ 10:46am 
Let it be known that it is the only mod (that I 've found) to be compatible with Tactical Armory UI. Rejoice!
AcidLite Oct 14, 2019 @ 8:27pm 
Question does anyone know what mod I can use that allows secondary weapons in utlity slots like the saw off shotgun?
onestrongbow GocleCD Aug 22, 2019 @ 12:39am 
just a suggestion : an option to reduce mobility for every slot filled with an item maybe ? long war style ?
lordabizi Jun 21, 2019 @ 10:54am 
Yeah, now it gives me the slots. For some reasons I have some random grenade / ammo slots on soldiers that shouldn't have them, so I probably still have some conflict. But I don't care, I simply don't equip anything in them, so this is fine for me. Thanks.
Astral Descend  [author] Jun 21, 2019 @ 10:19am 
> because i would like to use "a better barracks"
Go ahead

> it doesnt seem to be able to work with the non vanilla classes
I don't understand what you are talking about

@lordabizi Seems like another of your mods is changing the same values this mod is changing
Lordfil Jun 21, 2019 @ 2:22am 
what do you mean with this?
"The screenshot features other mods which are not required for this one to function:
robojumper's Squad Select
Show Enemies and Terrain on Mission Planning
A Better Barracks"

because i would like to use "a better barracks" but it doesnt seem to be able to work with the non vanilla classes
lordabizi Jun 15, 2019 @ 2:29am 
It seems to work fine for Faction sodliers, but not for my normal soldiers. And for some reason it designates the additional utility slots grenade and ammo slots specifically....
Ludwig, Shadow Protogen Jun 14, 2019 @ 6:15pm 
Nope, pistol slot is not affecting for me
lordabizi Jun 14, 2019 @ 9:44am 
Don't use that. I guess I'll just have to fist fight with the game a little bit until I can make SOME mod to give me the inventory slots I need...
Astral Descend  [author] Jun 14, 2019 @ 9:12am 
@lordabizi really hard to say... The only reported conflict is "Dedicated Pistol Slot" mod, reported earlier
lordabizi Jun 14, 2019 @ 8:47am 
What could be the reason that I don't get the additional slots? I started a new game with this active, and it didn't apply. I tried changing armors, and I use the highlander, but it still shows in the armory that a soldier only has one slot. I also use robojumper squad select, and there I also don't see additional slots.
Maybe it is because I had vest slot / ammo and vest slot mods active previously? (although I did not make them active when starting this new game) I did clear the configs before starting the new game though...
Ludwig, Shadow Protogen Jun 7, 2019 @ 9:30am 
I already got it thx
Astral Descend  [author] Jun 7, 2019 @ 8:30am 
@Ludwig the Spectre this is a very simple mod, it should work in any setup. Please follow generic troubleshooting instructions: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Ludwig, Shadow Protogen Jun 6, 2019 @ 2:42pm 
Somehow I started a new campaign with this mod not activating.
p6kocka May 28, 2019 @ 12:12pm 
There is a fix on Dedicated Pistol Slot mod site.
wmitty76 May 27, 2019 @ 8:17pm 
It looks like this mod is not compatible with Dedicated Pistol Slot. Editing the default ini for number of utility slots doesn't add extras either.