RimWorld

RimWorld

OgreStack
634 Comments
thesoupiest Apr 7 @ 12:05pm 
Can this be used to adjust stack size for a specific item?
SnipTerZ Mar 10 @ 11:20am 
Is it possible to add an exception for revenant spines to set them to 1 by default?
Stacking these things overwrites all previously collected information on each corresponding individual.
Thx.
VitaKaninen Feb 19 @ 4:11pm 
@KaosityReign Yes, it does.
KaosityReign Feb 19 @ 2:33pm 
Does this mod work with Adaptive Storage Framework?
KeremS23 Feb 17 @ 7:26am 
hello, I made the Turkish localization, that is, the translation of your mod to use it on my own computer. I can share it with you if you want.
Vicious Young Crone Dec 31, 2024 @ 12:11am 
It would be great if the mod inherently separated hay and kibble stacks, admittedly its a bit of a niche issue, I really just want this so I can have seperate barns without having massive technical issues with either kibble stacks not being easy to seperate, or hay stacks not being easy to store. i would do it myself but im on steam deck, so i don't think its possible.
otheofoolo Dec 11, 2024 @ 1:56pm 
just realize that large stacks will be targeted by a tantruming pawn. In similar mods i lost 200+ componets from a single break. Great for stuff like wood where it takes a stack to refuel
VioletSkyeS Dec 10, 2024 @ 4:05pm 
Idk why but this mod turns all wood planks into regular wood.
batatafritada Nov 19, 2024 @ 8:32am 
hey mate, I think there should be a specific option for the wastepack so the player can choose to keep them as normal so not to break the balance of Biotech.
Peanutria Nov 7, 2024 @ 10:45am 
For anyone curious: setting the stack size to the integer limit WILL brick your game, trust me I tried.
baconiumo Oct 30, 2024 @ 4:32pm 
having an issue where steel wont stack any higher than 75, even if i specifically add that to the overrides. wood, for example, stacks just fine to 1000, but steel doesn't.
Andrew Hester Oct 6, 2024 @ 1:00pm 
Is it possible to get sculptures to stack? I tend to make a lot of sculptures between traders and want to cut down on how long it takes to trade them and going one at a time is tedious.
Captain Man Oct 6, 2024 @ 7:00am 
this just doesnt work for me stuff is stuck at their default valvues and my stock rooms are way to full
AnneThrax Sep 26, 2024 @ 1:38am 
Hey, i think the ThingDef for Toxic wastepacks has changed since you put it in the xml.
they stacked up to 50 for me before i editted it. this works for me:
<item defName="WastePack" stackLimit="5" />


also here's an exclusion that fixes(or at least i hope it will) an issue with Vanilla Recycling Expanded where the stack size matters. (it basically makes fertilizing soil rly annoying the higher the stack size)
<item defName="VRecyclingE_ReclaimedBiopack" stackLimit="5" />

tested it via dev mode and spawn full thing stack
csfireworks Sep 21, 2024 @ 6:44pm 
for alpha prefabs mod ~

<item defName="AP_Prefab" stackLimit="1" />
<item defName="AP_Prefab_HighValue" stackLimit="1" />
<item defName="AP_Prefab_LowValue" stackLimit="1" />
<item defName="AP_Prefab_MediumHighValue" stackLimit="1" />
Hethradiah Aug 7, 2024 @ 8:55am 
Thank you very much for the response, short explanation; I'm stupid. Long explanation, I started the game with 1000 for wood, later changed it to 10000, which caused that individual stack to remain 1000. Fixed it by prioritizing another new stockpile, moved all wood to there, and moved it back to the shelf by deleting the stockpile. This all started with me misunderstanding the description of the shelf, which says thrice as much as ground, not thrice as much per stack, which made me expect wood to go up to 3000 per stack, not per "square".
Ogre  [author] Aug 6, 2024 @ 4:25pm 
@Hethradiah: If you've targeted wood specifically then you have made an entry in to the overrides.xml looks like this: [code]<item defName="WoodLog" stackLimit="10000" />[/code] and then restarted RimWorld. If you did this and your logs are till at 1000, its just because nobody has triggered the Merge haul job yet. Try putting one of your pawns priority 1 Haul.
Hethradiah Aug 6, 2024 @ 7:53am 
I'm sorry if this was discussed before, but shelves seem to use default values.
Example: I've changed the settings to let wood be stacked up to 10000, but each wood stack on a shelf spot seems to hold 1000 units. Am I missing something?
VelxraTV Aug 3, 2024 @ 11:10am 
seems uranium needs added to the stack list
babyblue Jun 18, 2024 @ 10:14am 
great mod! but for ease of use i'd strongly recommend makin "Vanilla" the default option upon install, for those of us who don't always check new mod options before loading a save... :P
Trogunner113 Jun 11, 2024 @ 5:10am 
@Micaj: @Brisken: I was running the original Blueprints mod, i replaced it with Blueprints - Forked and my GUI options returned. hope this helps
Nico May 27, 2024 @ 9:01am 
Can be added mid-game? Also, it affects modded items?
Micaj May 18, 2024 @ 11:48pm 
anyone know of any mod incompatibilities? just added a bunch of mods and now ogre isnt working and mod options is blank
Micaj May 12, 2024 @ 8:46pm 
brisken i just started having that issue, no idea what caused it i havnt changed anything
Timo4545 May 12, 2024 @ 8:12pm 
Is there an upper limit to stack sizes? I keep having issues with stuff like basic resoruces (wood etc) like right now I have a 1x1 zone for wood, with resources set to 1 million cap, and it's telling me it's full with 1500 wood in it.
Worst_Nitra_Miner_NA May 8, 2024 @ 11:49pm 
Seems to be broken in multiplayer
Brisken May 5, 2024 @ 8:26am 
Is anyone else having this issue with Ogre stack where the entire GUI disappears and the screen flickers a bunch?
Brutalbic May 3, 2024 @ 4:12am 
I have used this with LWM Storage for years, no issue
DOGGYSTYLER 🗕 🗗 🗙 May 2, 2024 @ 10:56am 
i think this is not compatible with LWM Storage does anyone know.
MoonDoggie Apr 25, 2024 @ 5:25am 
Same here, started working after awhile. I had initially unsubbed and resubbed a couple time before I made the initial comment, but it started working at some point. At any rate thanks for your work!
kJs- Apr 24, 2024 @ 12:07pm 
Yea sorry thanks @Ogre I should've updated my comment to say it seems to be working now.
SHAZBOT Apr 23, 2024 @ 8:34pm 
What group does apparel come under? I have just discovered this mod and loving it so far!
Ogre  [author] Apr 21, 2024 @ 9:11am 
It's for sure 1.5. Might have to unsubscribe and resubscribe to download it.
kJs- Apr 20, 2024 @ 8:01am 
Still says 1.4 in the in-game mod menu and throws an error upon game startup with this mod enabled.
MoonDoggie Apr 15, 2024 @ 6:08pm 
For some reason Ogre Stack still shows up as being version 1.4 in the main menu mods line up and doesn't show up in the in-game mod options menu. Stack sizes don't seem to be vanilla as well.
El Birri Apr 15, 2024 @ 11:58am 
this mods is the top of mods you can't live without it
Ogre  [author] Apr 14, 2024 @ 7:48am 
@Miriouki: The mod only works if you truly believe in yourself.
andrius319 Apr 14, 2024 @ 5:00am 
hello. I get this on entering game menu:
{LINK REMOVED}
Miriouki Apr 14, 2024 @ 3:29am 
For some reason this mod didn't seem to work for me ?
I don't have any error, just, nothing change
Zajian Apr 12, 2024 @ 7:23am 
thank you!
Dubious Duck Apr 11, 2024 @ 4:21pm 
Thank you for update!!
Fighting Pirate Apr 11, 2024 @ 8:06am 
Thank you for the update!
PHCGamer Apr 9, 2024 @ 11:26am 
1.5?
Najls Mar 15, 2024 @ 7:07am 
update?
Brutalbic Jan 10, 2024 @ 9:45pm 
@六眼飞鱼咕噜咪, open mod options on the main menu and then you can see the options like in the screenshots
六眼飞鱼咕噜咪 Jan 10, 2024 @ 3:44am 
hello,how to use it?
StierlitZ Dec 18, 2023 @ 8:41am 
This mod occasionally causes genepacks (especially archite genepacks) to dissapear
Brutalbic Dec 18, 2023 @ 3:46am 
@RΞB Just above the mod title at the top click "Ogre's Workshop"
RΞB Dec 17, 2023 @ 8:48am 
It would be great if your profile wasn't private or you would provide all your mods on list in menu.
Your mods are great but its hard to find every one mannualy.
jimyang2003 Nov 26, 2023 @ 10:43pm 
I like this mod. Very helpful and improve game experience.