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I have some items that break when stacked, and i would like to make it compatible with this by having it override the stack settings for them.
At first I ticked off all the hauling mods, like pick up and haul, or stack first. But no. After trial and error, it was this mod. Why does this mod have code to make pawns stack 10 jobs in one? who knows.
VBE_Blueprint and HVT_PersonalityNeuroformatter items both break entirely when stacked to more than one, basically. Haut's Personality Neuroformatters come with 10 charges, and the charges don't decrease correctly when they're stacked unless you use 10 at once. The Blueprints when stacked lose their individuality and become a stack of one blueprint. When unstacked, each one will become a new and randomized blueprint.
Used this mod for a long time but never notice it.
I'll do some testing when I get off work
it lets you dynamically change any field in any def in the game. it's amazing.
But I suspect you change to stacksize not at launch, but in runtime somehow,
because when I go to RIMMSQol and load up the page for, say, silver, the vanilla stack size is shown instead of what your mod sets it to (or at least it was back in 1.4)
so when I existed the page, the size reverted for specifcally silver and nothing else, and of course truncated it severely.
I should probably ask this on that note page as well
Is there something to be done about this? Really love this mod and want it in my list :/
https://steamcommunity.com/sharedfiles/filedetails/?id=3506769944
If yours does not work with no other mods installed, then you have a problem with your game installation.
For OgreStack, the fixed amount settings seem to work better, but I'd rather use scalar settings to just 2x everything but it will not work.
Any thoughts or am I doing something wrong?
Stacking these things overwrites all previously collected information on each corresponding individual.
Thx.