RimWorld

RimWorld

OgreStack
612 Comments
Micaj May 18 @ 11:48pm 
anyone know of any mod incompatibilities? just added a bunch of mods and now ogre isnt working and mod options is blank
Micaj May 12 @ 8:46pm 
brisken i just started having that issue, no idea what caused it i havnt changed anything
Timo4545 May 12 @ 8:12pm 
Is there an upper limit to stack sizes? I keep having issues with stuff like basic resoruces (wood etc) like right now I have a 1x1 zone for wood, with resources set to 1 million cap, and it's telling me it's full with 1500 wood in it.
Worst_Nitra_Miner_NA May 8 @ 11:49pm 
Seems to be broken in multiplayer
Brisken May 5 @ 8:26am 
Is anyone else having this issue with Ogre stack where the entire GUI disappears and the screen flickers a bunch?
Brutalbic May 3 @ 4:12am 
I have used this with LWM Storage for years, no issue
DOGGYSTYLER 🗕 🗗 🗙 May 2 @ 10:56am 
i think this is not compatible with LWM Storage does anyone know.
MoonDoggie Apr 25 @ 5:25am 
Same here, started working after awhile. I had initially unsubbed and resubbed a couple time before I made the initial comment, but it started working at some point. At any rate thanks for your work!
kJs- Apr 24 @ 12:07pm 
Yea sorry thanks @Ogre I should've updated my comment to say it seems to be working now.
SHAZBOT Apr 23 @ 8:34pm 
What group does apparel come under? I have just discovered this mod and loving it so far!
Ogre  [author] Apr 21 @ 9:11am 
It's for sure 1.5. Might have to unsubscribe and resubscribe to download it.
kJs- Apr 20 @ 8:01am 
Still says 1.4 in the in-game mod menu and throws an error upon game startup with this mod enabled.
MoonDoggie Apr 15 @ 6:08pm 
For some reason Ogre Stack still shows up as being version 1.4 in the main menu mods line up and doesn't show up in the in-game mod options menu. Stack sizes don't seem to be vanilla as well.
El Birri Apr 15 @ 11:58am 
this mods is the top of mods you can't live without it
Ogre  [author] Apr 14 @ 7:48am 
@Miriouki: The mod only works if you truly believe in yourself.
andrius319 Apr 14 @ 5:00am 
hello. I get this on entering game menu:
{LINK REMOVED}
Miriouki Apr 14 @ 3:29am 
For some reason this mod didn't seem to work for me ?
I don't have any error, just, nothing change
Zajian Apr 12 @ 7:23am 
thank you!
Dubious Duck Apr 11 @ 4:21pm 
Thank you for update!!
Fighting Pirate Apr 11 @ 8:06am 
Thank you for the update!
PHCGamer Apr 9 @ 11:26am 
1.5?
Najls Mar 15 @ 7:07am 
update?
Brutalbic Jan 10 @ 9:45pm 
@六眼飞鱼咕噜咪, open mod options on the main menu and then you can see the options like in the screenshots
六眼飞鱼咕噜咪 Jan 10 @ 3:44am 
hello,how to use it?
StierlitZ Dec 18, 2023 @ 8:41am 
This mod occasionally causes genepacks (especially archite genepacks) to dissapear
Brutalbic Dec 18, 2023 @ 3:46am 
@RΞB Just above the mod title at the top click "Ogre's Workshop"
RΞB Dec 17, 2023 @ 8:48am 
It would be great if your profile wasn't private or you would provide all your mods on list in menu.
Your mods are great but its hard to find every one mannualy.
jimyang2003 Nov 26, 2023 @ 10:43pm 
I like this mod. Very helpful and improve game experience.
Cassus Oct 29, 2023 @ 1:01am 
hi, when i reload my game all stacks are auto set and split to vanilla and i have to change smth in the ogre stack menu to make it work again. any ideas?
物理系魔法师 Oct 25, 2023 @ 11:34pm 
Agreed. Too many rocks, but I can't fit them together.
Ki Shuya Oct 24, 2023 @ 8:17pm 
Correct me if I'm wrong, but this is the only stacking mod I've ever used and I'm pretty sure it used to support stacking chunks. Does it not support it any more? Everything else is stacking just fine, but the chunks just will not stack at all.
MeowMazik Oct 4, 2023 @ 5:57am 
Hallo, why sanstone cannto stckable??
Noel Namrog Sep 27, 2023 @ 11:18am 
Ok funny story, I already had my other set to Scalar 10, but changed it to fixed 10; and they still are not stacking for me. No option to merge them either by right clicking and they arn't being prioritised to be stacked even after making sure merge stack in the work tab has the absolute highest priority. I did have a thought that my everything has quality mod was affecting this but even if the eggs are the same quality (2 Eevee excellent quality eggs), they still do not stack.
Noel Namrog Sep 27, 2023 @ 10:45am 
I did try and right click them to force my colonists to merge stacks but no options came up for the eggs, like they did for my pokebaalls before I added the cryptoball defs so it seems to be fine.

I shall check my Other Setting, then report back but it should only stack as two eevee, one diglett regardless as it seemed each pokemon egg had a different def name. Hold tight, will find out very shortly!
Ogre  [author] Sep 26, 2023 @ 4:37pm 
If you spawn them in separate squares. They won't stack until the Merge job gets priority.
Did that end up with:
- 2x PW_EggEevee
- 1x PW_EggDiglett?

Or
- 1x PW_EggEevee
- 1x PW_EggEevee
- 1x PW_EggDigglett

According to the output, the eggs should all stack to whatever the "Other" setting is.
Is your "Other" setting set to Fixed/Scaler 1? If so could you change it to Fixed 5, (and wait for the Merge job) to see if stacking the eggs breaks anything?
Noel Namrog Sep 26, 2023 @ 11:22am 
Update: I spawned in three pokemon eggs. Two being pw_eeveeEgg and one being pw_diglettEgg to see if the eggs stack and which one is prioritised. Thankfully eggs do not stack whatsoever.
Noel Namrog Sep 26, 2023 @ 10:40am 
Can't say I ever had an issue with egg stacking in the past, they always seem to be kept seperate as they never had a 1 on them when you zoom all the way in, like stone chunks. Although stone chunks can stack with various mods, I didn't have an issue with pokemon eggs doing the same thing. I'll test it quickly and get back to you.
Ogre  [author] Sep 25, 2023 @ 4:57pm 
That would still allow all the Eggs to stack. Is stacking of the PW eggs not an issue?
Noel Namrog Sep 25, 2023 @ 2:49pm 
For the Pokeworld fix, you add the Cryptosleep Balls to the stacking override. Like so below:

<item defName="PW_CryptosleepApricornBall" stackLimit="1" />
<item defName="PW_CryptosleepPokeBall" stackLimit="1" />
<item defName="PW_CryptosleepGreatBall" stackLimit="1" />
<item defName="PW_CryptosleepUltraBall" stackLimit="1" />
<item defName="PW_CryptosleepMasterBall" stackLimit="1" />
</IndividualItemOverrides>

This worked for me as just tested it now. Did it in the past but just remembered how to do it again.
Ogre  [author] Sep 24, 2023 @ 8:14am 
What all needs to be banned from stacking in Pokeworld?
- all the pokemon eggs?
- the odd keystone?
- all pokeballs?
boomboomk9000 Sep 24, 2023 @ 5:00am 
I'm also here to find out about the pokéworld fix because after 80hrs editing 400 text fields seems a reasonable price to not be locked to 75 steel per tile
Errant_Prophet Sep 4, 2023 @ 8:44pm 
I just installed the Pokemon world mod, which lets you capture pokemon in pokebals, however even on the page it tells you that ogrestack will stack multiple different pokemon together, effectively erasing all but the first pokemon.
The pokemon mod page says you can edit the ogrestack files to prevent this from happening, basically making the filled pokeballs be stacked as individual items by modding the xml files, however I'm not quite sure how to do that. Can someone point me in the right direction? Do I need to make something similar to the misc robots fix but for each type of pokemon? Because there are like 500 of them and that seems beyond me
ShinUon Aug 30, 2023 @ 10:16pm 
Is there a CE patch to make the mortar shells properly controlled by the "Mortar Shell" setting? With CE, it is controlled by the "Other" setting.
ShinUon Aug 26, 2023 @ 12:53pm 
Bug Report: Scalar setting for Medicine require restart to take effect.

I changed to scalar 10x at main menu before loading an existing save and my stacks got truncated to 75 instead of 250.
a囧a Jul 23, 2023 @ 2:51am 
铀的堆叠是1000(貌似是普通资源那类)而不是描述里面的小体积资源。

The stack of uranium is 1000 (which seems to be the normal resource) rather than describing the small volume resources inside.

It's very confused me.
Pille Jul 18, 2023 @ 7:50am 
Is there any way to make chunks stackable?
ZX Zero Jul 13, 2023 @ 6:58pm 
My problem its not Character Editor, its RIMMSqol with reaply on load option on, maybe i misclicked the stack size of one leather in options and all the game broke, the bills on working tables got crazed but i reset the heavy_fur stats and load the save and all works now
Pille Jul 12, 2023 @ 11:57am 
Has anyone found a fix for Character Editor resetting the stack size?
ZX Zero Jul 11, 2023 @ 10:33am 
Character Editor its overwriting the stack size of some leathers, i need reset all config to come back to work.
pgames-food Jul 4, 2023 @ 12:06pm 
hi thats good to know, @nekotime,
maybe another way to look at it could be a new mod which can somehow prevent tantrums from affecting item stacks? (like maybe only allowing them to attack colonists, or buildings?)