RimWorld
OgreStack
623 comentarios
AnneThrax hace 12 horas 
Hey, i think the ThingDef for Toxic wastepacks has changed since you put it in the xml.
they stacked up to 50 for me before i editted it. this works for me:
<item defName="WastePack" stackLimit="5" />


also here's an exclusion that fixes(or at least i hope it will) an issue with Vanilla Recycling Expanded where the stack size matters. (it basically makes fertilizing soil rly annoying the higher the stack size)
<item defName="VRecyclingE_ReclaimedBiopack" stackLimit="5" />

tested it via dev mode and spawn full thing stack
SILVERIII 23 SEP a las 6:09 p. m. 
I came here to ask because I got a lower TPS after adjusting the value higher.
Maybe it's because the pawn is working on the stack?
SILVERIII 23 SEP a las 6:02 p. m. 
Can I ask something here?
If the stack value adjust higher than before,you will get more performance impact?
csfireworks 21 SEP a las 6:44 p. m. 
for alpha prefabs mod ~

<item defName="AP_Prefab" stackLimit="1" />
<item defName="AP_Prefab_HighValue" stackLimit="1" />
<item defName="AP_Prefab_LowValue" stackLimit="1" />
<item defName="AP_Prefab_MediumHighValue" stackLimit="1" />
Hethradiah 7 AGO a las 8:55 a. m. 
Thank you very much for the response, short explanation; I'm stupid. Long explanation, I started the game with 1000 for wood, later changed it to 10000, which caused that individual stack to remain 1000. Fixed it by prioritizing another new stockpile, moved all wood to there, and moved it back to the shelf by deleting the stockpile. This all started with me misunderstanding the description of the shelf, which says thrice as much as ground, not thrice as much per stack, which made me expect wood to go up to 3000 per stack, not per "square".
Ogre  [autor] 6 AGO a las 4:25 p. m. 
@Hethradiah: If you've targeted wood specifically then you have made an entry in to the overrides.xml looks like this: [code]<item defName="WoodLog" stackLimit="10000" />[/code] and then restarted RimWorld. If you did this and your logs are till at 1000, its just because nobody has triggered the Merge haul job yet. Try putting one of your pawns priority 1 Haul.
Hethradiah 6 AGO a las 7:53 a. m. 
I'm sorry if this was discussed before, but shelves seem to use default values.
Example: I've changed the settings to let wood be stacked up to 10000, but each wood stack on a shelf spot seems to hold 1000 units. Am I missing something?
Velxra 3 AGO a las 11:10 a. m. 
seems uranium needs added to the stack list
babyblue 18 JUN a las 10:14 a. m. 
great mod! but for ease of use i'd strongly recommend makin "Vanilla" the default option upon install, for those of us who don't always check new mod options before loading a save... :P
Trogunner113 11 JUN a las 5:10 a. m. 
@Micaj: @Brisken: I was running the original Blueprints mod, i replaced it with Blueprints - Forked and my GUI options returned. hope this helps
NicoYosh 27 MAY a las 9:01 a. m. 
Can be added mid-game? Also, it affects modded items?
Micaj 18 MAY a las 11:48 p. m. 
anyone know of any mod incompatibilities? just added a bunch of mods and now ogre isnt working and mod options is blank
Micaj 12 MAY a las 8:46 p. m. 
brisken i just started having that issue, no idea what caused it i havnt changed anything
Timo4545 12 MAY a las 8:12 p. m. 
Is there an upper limit to stack sizes? I keep having issues with stuff like basic resoruces (wood etc) like right now I have a 1x1 zone for wood, with resources set to 1 million cap, and it's telling me it's full with 1500 wood in it.
Worst_Nitra_Miner_NA 8 MAY a las 11:49 p. m. 
Seems to be broken in multiplayer
Brisken 5 MAY a las 8:26 a. m. 
Is anyone else having this issue with Ogre stack where the entire GUI disappears and the screen flickers a bunch?
Brutalbic 3 MAY a las 4:12 a. m. 
I have used this with LWM Storage for years, no issue
DOGGYSTYLER 🗕 🗗 🗙 2 MAY a las 10:56 a. m. 
i think this is not compatible with LWM Storage does anyone know.
MoonDoggie 25 ABR a las 5:25 a. m. 
Same here, started working after awhile. I had initially unsubbed and resubbed a couple time before I made the initial comment, but it started working at some point. At any rate thanks for your work!
kJs- 24 ABR a las 12:07 p. m. 
Yea sorry thanks @Ogre I should've updated my comment to say it seems to be working now.
SHAZBOT 23 ABR a las 8:34 p. m. 
What group does apparel come under? I have just discovered this mod and loving it so far!
Ogre  [autor] 21 ABR a las 9:11 a. m. 
It's for sure 1.5. Might have to unsubscribe and resubscribe to download it.
kJs- 20 ABR a las 8:01 a. m. 
Still says 1.4 in the in-game mod menu and throws an error upon game startup with this mod enabled.
MoonDoggie 15 ABR a las 6:08 p. m. 
For some reason Ogre Stack still shows up as being version 1.4 in the main menu mods line up and doesn't show up in the in-game mod options menu. Stack sizes don't seem to be vanilla as well.
El Birri 15 ABR a las 11:58 a. m. 
this mods is the top of mods you can't live without it
Ogre  [autor] 14 ABR a las 7:48 a. m. 
@Miriouki: The mod only works if you truly believe in yourself.
andrius319 14 ABR a las 5:00 a. m. 
hello. I get this on entering game menu:
{ENLACE ELIMINADO}
Miriouki 14 ABR a las 3:29 a. m. 
For some reason this mod didn't seem to work for me ?
I don't have any error, just, nothing change
Zajian 12 ABR a las 7:23 a. m. 
thank you!
Dubious Duck 11 ABR a las 4:21 p. m. 
Thank you for update!!
Fighting Pirate 11 ABR a las 8:06 a. m. 
Thank you for the update!
PHCGamer 9 ABR a las 11:26 a. m. 
1.5?
Najls 15 MAR a las 7:07 a. m. 
update?
Brutalbic 10 ENE a las 9:45 p. m. 
@六眼飞鱼咕噜咪, open mod options on the main menu and then you can see the options like in the screenshots
六眼飞鱼咕噜咪 10 ENE a las 3:44 a. m. 
hello,how to use it?
StierlitZ 18 DIC 2023 a las 8:41 a. m. 
This mod occasionally causes genepacks (especially archite genepacks) to dissapear
Brutalbic 18 DIC 2023 a las 3:46 a. m. 
@RΞB Just above the mod title at the top click "Ogre's Workshop"
RΞB 17 DIC 2023 a las 8:48 a. m. 
It would be great if your profile wasn't private or you would provide all your mods on list in menu.
Your mods are great but its hard to find every one mannualy.
jimyang2003 26 NOV 2023 a las 10:43 p. m. 
I like this mod. Very helpful and improve game experience.
76561197988882985 29 OCT 2023 a las 1:01 a. m. 
hi, when i reload my game all stacks are auto set and split to vanilla and i have to change smth in the ogre stack menu to make it work again. any ideas?
物理系魔法师 25 OCT 2023 a las 11:34 p. m. 
Agreed. Too many rocks, but I can't fit them together.
Ki Shuya 24 OCT 2023 a las 8:17 p. m. 
Correct me if I'm wrong, but this is the only stacking mod I've ever used and I'm pretty sure it used to support stacking chunks. Does it not support it any more? Everything else is stacking just fine, but the chunks just will not stack at all.
MeowMazik 4 OCT 2023 a las 5:57 a. m. 
Hallo, why sanstone cannto stckable??
Noel Namrog 27 SEP 2023 a las 11:18 a. m. 
Ok funny story, I already had my other set to Scalar 10, but changed it to fixed 10; and they still are not stacking for me. No option to merge them either by right clicking and they arn't being prioritised to be stacked even after making sure merge stack in the work tab has the absolute highest priority. I did have a thought that my everything has quality mod was affecting this but even if the eggs are the same quality (2 Eevee excellent quality eggs), they still do not stack.
Noel Namrog 27 SEP 2023 a las 10:45 a. m. 
I did try and right click them to force my colonists to merge stacks but no options came up for the eggs, like they did for my pokebaalls before I added the cryptoball defs so it seems to be fine.

I shall check my Other Setting, then report back but it should only stack as two eevee, one diglett regardless as it seemed each pokemon egg had a different def name. Hold tight, will find out very shortly!
Ogre  [autor] 26 SEP 2023 a las 4:37 p. m. 
If you spawn them in separate squares. They won't stack until the Merge job gets priority.
Did that end up with:
- 2x PW_EggEevee
- 1x PW_EggDiglett?

Or
- 1x PW_EggEevee
- 1x PW_EggEevee
- 1x PW_EggDigglett

According to the output, the eggs should all stack to whatever the "Other" setting is.
Is your "Other" setting set to Fixed/Scaler 1? If so could you change it to Fixed 5, (and wait for the Merge job) to see if stacking the eggs breaks anything?
Noel Namrog 26 SEP 2023 a las 11:22 a. m. 
Update: I spawned in three pokemon eggs. Two being pw_eeveeEgg and one being pw_diglettEgg to see if the eggs stack and which one is prioritised. Thankfully eggs do not stack whatsoever.
Noel Namrog 26 SEP 2023 a las 10:40 a. m. 
Can't say I ever had an issue with egg stacking in the past, they always seem to be kept seperate as they never had a 1 on them when you zoom all the way in, like stone chunks. Although stone chunks can stack with various mods, I didn't have an issue with pokemon eggs doing the same thing. I'll test it quickly and get back to you.
Ogre  [autor] 25 SEP 2023 a las 4:57 p. m. 
That would still allow all the Eggs to stack. Is stacking of the PW eggs not an issue?
Noel Namrog 25 SEP 2023 a las 2:49 p. m. 
For the Pokeworld fix, you add the Cryptosleep Balls to the stacking override. Like so below:

<item defName="PW_CryptosleepApricornBall" stackLimit="1" />
<item defName="PW_CryptosleepPokeBall" stackLimit="1" />
<item defName="PW_CryptosleepGreatBall" stackLimit="1" />
<item defName="PW_CryptosleepUltraBall" stackLimit="1" />
<item defName="PW_CryptosleepMasterBall" stackLimit="1" />
</IndividualItemOverrides>

This worked for me as just tested it now. Did it in the past but just remembered how to do it again.