Total War: WARHAMMER II

Total War: WARHAMMER II

Helman Ghorst: Expanded (Vanilla: Beastmen)
33 Comments
RE$$IDENT Feb 13, 2023 @ 5:42am 
I do not show that all the features have been added, only "Wayfarer" has appeared and nothing else:sr4paul:
Stephen  [author] Oct 14, 2021 @ 11:56pm 
Thanks! :D
angrybirdgofan Oct 14, 2021 @ 10:35pm 
very awesome :D
Stephen  [author] Sep 29, 2021 @ 12:28pm 
@cuntosaurus Thanks! Appreciate it. I do! I have some plans with the other TK factions but nothing that will take away from what Agemouk has done, and I also have Alarielle & possibly another one or two other factions that I generally play on the list.
♥♥♥♥♥♥♥♥♥♥♥ Sep 29, 2021 @ 11:06am 
Long time fan of your Arkhan mods here - this is a really cool mod, I love the addition of wayfarer! Can I ask whether you have plans to do any other lords in the near future?
FullAutoAttack Aug 21, 2021 @ 3:16pm 
Awesome, thanks
Stephen  [author] Aug 21, 2021 @ 8:39am 
Full rework and overhaul is now live. Please do let me know if you encounter any issues.
Stephen  [author] Aug 18, 2021 @ 1:00pm 
@all Should have a rework for this mod out in a few days!
Stephen  [author] Aug 2, 2021 @ 1:25am 
It does. Not currently sure what to do with it, but I'll get it updated.
FullAutoAttack Aug 1, 2021 @ 4:33pm 
Does this mod need and update?
Stephen  [author] Mar 13, 2021 @ 7:51am 
@covid dinos I do need to give this mod a revisit actually.
🦖 Mar 13, 2021 @ 5:26am 
Would be really cool if you could make this a lord buff rather than a faction one :)
< blank > Jul 26, 2020 @ 3:55am 
Ergo, simply 'player' oriented mod. Easy usage and perhaps even simpler to script, as far i know?
Stephen  [author] Jul 26, 2020 @ 3:13am 
@No Special Occasion That would be rather handy actually.
< blank > Jul 25, 2020 @ 1:46pm 
I wish this mod affected 'any' starter lord of choice, since i generally detest Helman's character but dig the Zombie spam for roleplaying campaigns. Consider 'thrall' units for Tomb Kings, for example.
Stephen  [author] Dec 11, 2019 @ 2:19am 
Updated for Hunter & the Beast DLC. Tested with no other mods active and the mod loads successfully.
Stephen  [author] May 26, 2019 @ 12:57am 
Totally agree!
Yoloswaggins May 25, 2019 @ 6:30pm 
a version of this for good ole heinrich would be nice
Stephen  [author] May 21, 2019 @ 1:57pm 
Yes, I will! I'll have a look at this week!
DickHardly May 21, 2019 @ 1:09pm 
Hi, will you be updating again? Just found this mod today, not sure if you've revisited like you mentioned back in April.
Stephen  [author] Apr 16, 2019 @ 5:34am 
It should do. I do plan to revisit this mod very soon and make some improvements.
PK1 Apr 16, 2019 @ 3:26am 
Does this Mod still work? I like me some Ghorst, but he seems so under powered these days
Stephen  [author] Nov 22, 2018 @ 1:23am 
No worries!
PK1 Nov 21, 2018 @ 9:42pm 
Thank you
Stephen  [author] Nov 21, 2018 @ 3:20am 
I'll update this evening when I get home.
PK1 Nov 21, 2018 @ 2:14am 
Is this mod updated?
Stephen  [author] Oct 2, 2018 @ 2:01pm 
*made
Stephen  [author] Oct 2, 2018 @ 2:01pm 
I've mad a mod that now doubles the number of units the vampire counts get, except for the corpse carts. I need to test it in one of my playthroughs, and once I'm happy, I'll upload it.
Centurio Oct 2, 2018 @ 12:58pm 
nice ty im zombie fun! Need more Zombie power pls. I waiting your mod.
Stephen  [author] Sep 16, 2018 @ 11:39am 
Funny you menton that, because I've just been working on a vampire overhaul which essentially doubles the number of units for all of the vampire counts, with the exception of the corpse carts.
Centurio Sep 16, 2018 @ 10:57am 
ty for mod! Pls create 2x unit population version! Pls! 320 unit zombie or more 400-500 Pls create
Stephen  [author] Jul 25, 2018 @ 2:47pm 
No worries! I'll probably make some improvements at some point as well. Also, goes really well with some reskin mods!
Des Jul 25, 2018 @ 12:48pm 
Always wanted to do a Zombie-heavy campaign, looks like this is going to make it more viable! This + the tech should finally allow Zombies to be a decent option for army bulk. Thanks!