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Is this mod compatible with a mod that changed the sword of khaine to have no more penalties?
I completely remade it from the ground up this update and the absolute only things my mod edits now is just the 3 entries for the 3 stages of the Sword of Khaine and nothing else.
If I were to offer any troubleshooting tips I'd say try completely purging your steam workshop folder of all mods, uninstalling Total Warhammer 2, manually deleting any remaining files in the Total Warhammer 2 folder after you uninstall it, and then reinstalling your game fresh after that.
If it's still somehow crashing the game in custom battles with NoPant's after all that I'd say just make sure you disable my mod if you want to do a custom battle with NoPant's.
I had really big compability issues and your mod was the reason. I figured out and fixed. You don't need all the data__ .loc. Just use these 3 columns and delete rest of them. Name the data__ to something else.
Same for your talisman mod.
https://gyazo.com/cefe48bb06af0862ff5678801483d849
Any chance you could fix this to work with it or possibly post a new version for the beta?
Thanks! Love this mod!
2. My mod does not add remote damage but I linked the mod that does.
3. No you have to pick one of the two mods. You can't use both at once as they both edit the original item.
Does your [Widowmaker/Sword of Khaine as an Enchanted Item] turn the original weapon into a magic item, or add a magic item with Sword of Khaine ability?
Does your Sword of Khaine have the ability to add remote damage? Because I see the difference between the properties shown in the figure and the game.
Can your [Widowmaker/Sword of Khaine as an Enchanted Item] and [Widowmaker/Sword of Khaine as a Talisman] be used at the same time?
I hope you can answer my question, thank you. :)