Total War: WARHAMMER II

Total War: WARHAMMER II

Widowmaker/Sword of Khaine as an Enchanted Item
72 kommentarer
Layth36 8. maj 2024 kl. 7:39 
I assume this is not save game compatible? I tried it mid game and it's still showing as a weapon. Although I subbed to the mod while the weapon is already equipped on a lord so that might also be the reason.
Durtnap 14. sep. 2021 kl. 13:44 
@tommygun the mod works with the no more penalties i play with them together works great
Captain Diomedes  [ophavsmand] 4. apr. 2021 kl. 22:12 
Welcome!
tommygun956789 4. apr. 2021 kl. 16:36 
ok, thank you, I didn't see that you actually already had those other mods
Captain Diomedes  [ophavsmand] 3. apr. 2021 kl. 22:12 
I actually already have a Sword of Khaine as a Talisman mod published and a Sword of Khaine as Armor. As for compatibility with the penalty removing mod, it should be. They don't edit the same tables afaik. I'd have to download the mod and look for myself but I'm like 99% sure they don't even remotely edit the same tables as that is probably an entirely separate ability.
tommygun956789 3. apr. 2021 kl. 18:38 
sorry to bother but can we maybe also get a sword of khaine as talisman instead, so I can fully equip my Malekith with all the gear.

Is this mod compatible with a mod that changed the sword of khaine to have no more penalties?
Captain Diomedes  [ophavsmand] 27. dec. 2020 kl. 1:57 
Should work now. I had to fix it for someone else and forgot to rename a table.
yhyhfm365 27. dec. 2020 kl. 0:48 
Excuse me,I can't enter the game after you upgrade today。There was no problem before!
Captain Diomedes  [ophavsmand] 22. maj 2020 kl. 12:08 
I ran a campaign last night with this mod enabled. The Widowmaker changed slots appropriately and the game didn't crash so it *should* be working as intended. Alarielle was running around with it like a nutter most of the time murdering everyone for no damn reason.
Captain Diomedes  [ophavsmand] 16. dec. 2019 kl. 18:04 
So I tested it. I ran three custom battles as NoPants, one without her mount and two with her mount. I also started her campaign and did the first battle too, just for shits and giggles. I didn't get any issues with my game at all. I obviously cannot 100% promise it's not my mod, but that doesn't sound like my mod is at fault.

I completely remade it from the ground up this update and the absolute only things my mod edits now is just the 3 entries for the 3 stages of the Sword of Khaine and nothing else.

If I were to offer any troubleshooting tips I'd say try completely purging your steam workshop folder of all mods, uninstalling Total Warhammer 2, manually deleting any remaining files in the Total Warhammer 2 folder after you uninstall it, and then reinstalling your game fresh after that.

If it's still somehow crashing the game in custom battles with NoPant's after all that I'd say just make sure you disable my mod if you want to do a custom battle with NoPant's.
Captain Diomedes  [ophavsmand] 16. dec. 2019 kl. 17:20 
Let me test that.
Acadian 15. dec. 2019 kl. 19:12 
when i try and select repanse in custom battle the game crashes
Captain Diomedes  [ophavsmand] 15. dec. 2019 kl. 0:10 
Welcome lol
YourRealFather 14. dec. 2019 kl. 23:15 
Ty for your hard work, El Capitan
Captain Diomedes  [ophavsmand] 12. dec. 2019 kl. 16:16 
Yet it somehow affects a unit/lord that wasn't even in the game when I made the new version of the mod.
Captain Diomedes  [ophavsmand] 12. dec. 2019 kl. 16:15 
I hate ca ngl. My mod literally edits absolutely nothing else but the sword now.
Acadian 12. dec. 2019 kl. 16:14 
when i enable this mod repanse and her hero lose access to their mounts.
Captain Diomedes  [ophavsmand] 29. nov. 2019 kl. 14:39 
I'm aware. I already have fixed versions of both mods set aside for after this next DLC comes out. I haven't uploaded them yet because they cause people who have downloaded this mod's games to break thanks to Steam not deleting the old version of the mod. Once the new DLC releases everything will be broken anyway though so I will release them then.
heavystorm 28. nov. 2019 kl. 19:27 
I just looked at your markus mod and same thing there too. Use the columns you need, delete rest of them and name the .loc packfile to something other than data__. If you leave it data__ , any mod edits same table will conflict with your mod.
heavystorm 28. nov. 2019 kl. 19:22 
@Captain Diomedes
I had really big compability issues and your mod was the reason. I figured out and fixed. You don't need all the data__ .loc. Just use these 3 columns and delete rest of them. Name the data__ to something else.
Same for your talisman mod.
https://gyazo.com/cefe48bb06af0862ff5678801483d849
Velber 13. sep. 2019 kl. 18:08 
@E. theres already a mod out there that does that anyway
Captain Diomedes  [ophavsmand] 13. sep. 2019 kl. 14:24 
Nope. I didn't edit anything other than what type of item it is. I wouldn't even know where to begin to edit that. This is pretty much the extent of my modding knowledge.
Innominatam 13. sep. 2019 kl. 13:07 
Does this mod remove the negatives from the sword of Khaine?
Captain Diomedes  [ophavsmand] 11. sep. 2019 kl. 18:50 
Should be updated now. CA's launcher is kinda shit though so if it didn't upload properly I blame them.
heavystorm 11. sep. 2019 kl. 16:41 
crashes the game when you open legendary lords skill page. need update
Captain Diomedes  [ophavsmand] 2. juni 2019 kl. 9:25 
You possibly could. I'd make a new save with all gear unequipped from the lord you have the sword on and then reload with the mod enabled and see if it just swaps slots and then re-equip all relevant gear. Theoretically that will work. Or it might not. If it doesn't you still have your original save that you can disable the mod and play on.
Lincolnmyth 2. juni 2019 kl. 6:50 
Is this save game compatible? Can I use this mod when I already have the sword of khaine in a campaign
Captain Diomedes  [ophavsmand] 24. maj 2019 kl. 18:24 
I have no idea honestly lol. I could possibly tho, I suppose.
Stax 24. maj 2019 kl. 15:30 
Is there any chance you can make the sword of khaine an obtainable trait as to not take up any of these inventory slots?
ShadyBhaz 19. apr. 2019 kl. 23:18 
Thank you very much for having a look on your mod to update, I've been a big fan! :mug::squirtyay:
Captain Diomedes  [ophavsmand] 18. apr. 2019 kl. 8:40 
Updated for Lizard Boi and Ratty Boi DLC.
孤骑独行 18. apr. 2019 kl. 5:34 
Update please.
Captain Diomedes  [ophavsmand] 27. feb. 2019 kl. 16:10 
Thanks man :) I'll endeavor to do so in the future.
heavystorm 27. feb. 2019 kl. 12:24 
liked and favourited. I hope you keep this updated :)
Captain Diomedes  [ophavsmand] 5. jan. 2019 kl. 10:18 
I could try. I am not exactly the most prolific modder this was just a pet peeve of mine I wanted to fix lol
Phaedrias 5. jan. 2019 kl. 5:06 
Mod is crashing the game with the latest beta branch (which fixes a lot of game breaking bugs.)
Any chance you could fix this to work with it or possibly post a new version for the beta?
Thanks! Love this mod!
Captain Diomedes  [ophavsmand] 10. nov. 2018 kl. 14:53 
Should be fixed now. It seems they changed the item designators in the .pack file and that broke my mod I am pretty sure.
★Nova★ 10. nov. 2018 kl. 4:05 
real update plz
Raziel 9. nov. 2018 kl. 13:20 
Because the mod isn't really updated it seems..
Velber 9. nov. 2018 kl. 13:09 
its causing my game to crash, i dont know if its conflicting with my other mods or what, but it crashes with this mod selected every time
迷之女主角XSoyo 9. nov. 2018 kl. 9:13 
bug:steamsad:
Raziel 9. nov. 2018 kl. 4:00 
Can we get an update please? :)
Captain Diomedes  [ophavsmand] 9. sep. 2018 kl. 16:27 
Thanks! Appreciate your support :)
迷之女主角XSoyo 7. sep. 2018 kl. 21:10 
Thanks for your answer, I like this mod :)
Captain Diomedes  [ophavsmand] 7. sep. 2018 kl. 12:41 
1. It turns the original Item into a magic item.

2. My mod does not add remote damage but I linked the mod that does.

3. No you have to pick one of the two mods. You can't use both at once as they both edit the original item.
迷之女主角XSoyo 6. sep. 2018 kl. 21:49 
I have several questions about the creators of [Widowmaker/Sword of Khaine as an Enchanted Item].
Does your [Widowmaker/Sword of Khaine as an Enchanted Item] turn the original weapon into a magic item, or add a magic item with Sword of Khaine ability?
Does your Sword of Khaine have the ability to add remote damage? Because I see the difference between the properties shown in the figure and the game.
Can your [Widowmaker/Sword of Khaine as an Enchanted Item] and [Widowmaker/Sword of Khaine as a Talisman] be used at the same time?
I hope you can answer my question, thank you. :)
YutaniKaede 22. aug. 2018 kl. 3:24 
Hey, Im almost sure that " Rebanner II " must create some of their own banners. . But now that I'm writing it I realize I'm not... certain certain... But its somewhere to poke around for banner-modding knowledge ^^
Captain Diomedes  [ophavsmand] 29. juli 2018 kl. 11:49 
So a banner version should be possible, however it's something currently beyond my expertise. I am not sure which db table I would have to use to create a new banner with so I'll have to figure that out before I can make a banner. You can't just edit the values on the Sword and change it into a banner. You also have to make a fully seperate new banner to go along with the Sword. Using a pre-existing banner will just turn the Sword into that banner. So yeah lmao that's where I'm at right now on that.
Captain Diomedes  [ophavsmand] 29. juli 2018 kl. 11:37 
Welcome man :) I may have also just made a working banner version. No promimses though lmao. I'mma test it because it changes quite a bit more than the Enchanted Item or Talisman versions do.
haxo 29. juli 2018 kl. 11:30 
Aaahhh, I didn't know that was vanilla, ty for the clarification!