Distance

Distance

The darkness at the end of the tunnel
9 Comments
★ ADDON ★ Apr 29, 2021 @ 3:51pm 
Hard to beat, but fair
Phaserlight Sep 13, 2020 @ 8:40am 
Sick
76561198295712869 Jan 6, 2020 @ 11:27pm 
reading that just scares me alot but i know there is something after death too. a afterlife
-Ω-  [author] Jul 7, 2018 @ 5:47am 
But glad to know you liked the piece! I'm going to do more levels like this in the future and I look forward to your feedback!
-Ω-  [author] Jul 7, 2018 @ 5:44am 
I've heard of that, but simple undisciplined writers like me are too plebian for the type of dedication of writing a whole novel in just one month ...
Piiec Jul 6, 2018 @ 9:13pm 
I don't really know much about the text thing, but if you managed to change it to purple and green you can probably change it to some darker colour. Walls probably wouldn't work that well for what you're going for (in regards to the theme). Maybe changing the colour of the brightness would help? Even a little bit would probably make a difference.
And, yeah, I did like the writing. If you're really into that kind of thing you might (if you haven't already) like to have a look at a site called NaNoWriMo. (just shameless advertising, but hey, it's a free thing)
-Ω-  [author] Jul 6, 2018 @ 11:24am 
I do write sometimes, yeah. Did you like it? I try to make the descriptions interesting, to give the levels more character.

As far as the brighrtness goes, I'm trying to decide how I want to go about fixing that. On the one hand, the brightness and bloom is important to the theme of the second part of the level, but on the other hand so is the text. Maybe I could set up some walls? Or is there a way to change the color of the default info-text?
Piiec Jul 6, 2018 @ 2:49am 
My only complaint with it is that you can't SEE any of the dead guy's words in the bright place, which meant I took way longer and died way more that I should've. Apart from that it was pretty cool.
Piiec Jul 6, 2018 @ 2:34am 
Are... you a writer? Because that description was really... intense.