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(see changes notes)
Thanks for explaining how players who can't throw cubes are intended to solve the puzzle. If my cube throwing had not worked, I wonder if I would have found that? Perhaps add signage?
You bring up some really good points, so thank you very much. A lot to consider, for both this map and my later creations.
I'll add those tests of yours to my queue ~_^
Turrets: Try my SP maps with turrets: "Slice'n'Dice", "Line-up", and "Long" ("Long" is an old chamber that I was never really satisfied with, playing it will tell you why I'm not satisfied with it, and I was still relatively new to the in-game editor when it was created). You will see a difference with how turrets are presented.
Aerial Faith Plates: What purpose? I didn't see any.
Secret Chamber: Never needed it. It wasn't extremely hard, just extremely tedious. Tedious ≠ hard. See what I mean by "multi-solution" tests?
Judging by your comment, I am guessing you never discovered the secret chamber. A shame. You did attempt the extremely hard, but definitely possible solution that does not require finding the secret chamber. It is really hard, and very tedious, I know, because I did it, to prove that it could be done when I was making this map. Really though, finding the secret chamber makes the whole experience so much better.
Those faith plates... they uh, have a purpose ~_^
First, the turrets. Most people tend to configure turrets in the fashion like you did here: Exposed with little to no cover and little to no room to really explore freely until the threat is dealt with. Portal isn't a combat game where you need to take cover. Yeah, I got rid of them after regenerating the cube to get it to fling over to me with portals.
Second, the aerial faith plates serve nothing more than a penalty if the laser field is not disabled, leaving little room to screw up to adjust the redirect of the laser with the cube.
Third, you have to play this chamber as if you are performing surgery or else you are going to die, a lot. You really have to fidget around to get the chamber to do what you really want it to do. I dropped the cube onto the laser beam. Didn't line-up with the portal surface a few times. Eventually exited.
Overall, this chamber felt tedious.
Read it in GlaDos' voice, if that helps =3
It is a rather vicious test chamber... the other one is also vicious, but it gives you space to think at least =)
Andi, thank you so much for doing my test chamber =3 It's probably not in line with most test chambers, but it's my first one, and I had a lot of fun making it and playing it. Toncica's run was pretty awesome. I've never seen anyone pick up on it so fast =) (I do have a really small test sample of course).
I'm glad you were able to finish it =) Once you get to the "secret chamber" you're basically rewarded with being able to screw around with everything ^_^ Every button you push has multiple effects (some good, some not so good).
I think watching you burn the turrets with the laser is as satisfying as doing it myself =3
My puzzle definitely postures very big at first... But once you solve the initial issue of what to do first, it's fairly docile (with a few tricks up it's sleeve). I think my favorite part is how many different outcomes there are for the finish. Thanks for doing a video of it =3 ! I'd record yours, but my twitch account is down at the moment for rather silly reasons. Hopefully it'll be back up within the week =)