RimWorld

RimWorld

Numbers
1,205 Comments
Litcube 5 hours ago 
This is so beautiful.
citizen Nov 23 @ 8:23am 
I didn't see this when I first played the game

This happens all the time in the second half of gameplay.

When I change the phones' <Allowed area> from <Area1> to <Area2> in the Numbers tab (control + shift + click), it moves to <Home area> and then to <Area2>.

This creates the following problems.

1. Pawn who can't move to Home Area suddenly gets out of bed and asks for help. (pawn without legs)
2. All the pawns in the overlap of <Area1> and <Area2> stop what they are doing and go to the nearby <Home area>. (If you change the area manually, you continue what you are doing.)
(When changed from the animal tab) 3. Sleeping animals suddenly wake up and move to a nearby <Home area> and take drugs in the process.

I don't know why.

This part is uncomfortable, but nevertheless, this mode is very convenient.
:steamthumbsup:
It's a hassle, but I'd appreciate it if you could revise it.:steamthumbsup:
citizen Nov 23 @ 7:57am 
i love this
GLITTERLICH Nov 20 @ 3:23pm 
hi! does anyone know if there's a way to make your own ghouls appear in the colonist overview? b default it seems they're ignored
ムラサメちゃん Oct 12 @ 8:02pm 
Good mod, but there are performance issues. Can you reduce the refresh rate or set it to track data only when the tab is opened?
danzloblaha13 Oct 12 @ 2:57am 
is there even setting to show pawns artificial modifications / bionics ? always wasting so much time checking raiders for bionics early game and in midgame :steamsad:
Lil Kitty Girl Oct 10 @ 12:54am 
Can you add support for modded stats like quality bonus from vanilla skills expanded?
arl85 Oct 6 @ 9:17am 
@luneko as I said below, go to mod options -> number -> Reset tables to default columns
luneko Oct 6 @ 4:46am 
The “Name” list cannot be added after I right clicked the icon. Needs your support THX
WarpedHalo Oct 6 @ 4:42am 
@arl85 - thank you so much! That did the trick!
arl85 Oct 5 @ 2:46am 
@WarpedHalo it seems indee the "Name" column is missing from the list of field you can add but you can reset all views to default columns going in mod options -> number -> Reset tables to default columns
it seems that this reset button only appears when a game is loaded, so you cannot reset from main menu.
WarpedHalo Oct 3 @ 10:19pm 
I'm feeling rather dumb - could anyone please give me a heads up (apart from loading an earlier saved file - that's not gonna happen) - I accidentally rightclicked on the icons of the animals in the wildlife tab ... and well, rightclick = delete....
How can I bring it back? :( I have the animal race i.e. Rat, Elephant - but not the cute animal pictures/icons next to the "race" category on the wildlife tab - thus for some reason I am unable to click on the animal to bring me to them on the map.
It's not a problem with the mod - just a problem I created for myself (not on purpose!). Help please?
Protok Oct 2 @ 1:20am 
I'm missing psyfocus types stat of pawn.
Protok Sep 25 @ 9:00am 
Thanks for The Mod!
Here is request. I'm caravaning with 50+ pack animals to trade. When I set a camp and looking in Numbers/Animals/Inventory, I can see bedrolls and other camping stuff. Could you add an option to drop selected items right from Numbers/Inventory window, please!
Matheus Muniz Sep 25 @ 7:40am 
Where's the "manage auto slaughter" on animal tab? It's gone
Daemonjax Sep 20 @ 6:31pm 
In 1.4, this mod causes constant log spam... Looks like this:
XXX => LabelShortWithIcon :
XXX => Numbers_Backstory :
XXX => Numbers_Equipment :
XXX => MedicalCare :

What's weird is that it seems to work... but the constant log spam is just too much. It's as if debug verbose logging is enabled for this mod.

https://gist.github.com/HugsLibRecordKeeper/ce1a88f1edb841deb7043243961b83e2
HypnoticAurora Sep 17 @ 5:28am 
Or to pin it so it can't close
HypnoticAurora Sep 17 @ 5:27am 
Is there any way to be able to move the window on the screen, or to resize it manually akin to how "moody" works?
Yxklyx Sep 16 @ 6:37pm 
I verified the integrity of the game file and it's all good now!
Yxklyx Sep 16 @ 6:26pm 
The mod is showing as only for 1.5 from my mod menu. I deleted all obsolete mods and re-subscribed to this one but it still shows as incompatible.
TheMarshal80 Sep 13 @ 6:50am 
Hello, thanks for this wonderful mod. I have a small issue though, when on the world view, pressing "Z" opens up the numbers tab and places me back on tile view, basically making the hotkey for the search function unusable, but just on the world view. The button for the search function is still there and usable. I know it's a small thing, but can we get a fix for this? Thanks again!
Delgore Sep 12 @ 7:48am 
Does someone please know if there is a way to disable view of colonist in prison? (i have tones, so it's hard to have clear information and completly break the interrest of the mod for colonist xD)
Delgore Sep 12 @ 7:03am 
"one tab to rule them all"

Huge, huge thanks ♥
jucardi Sep 10 @ 11:41am 
Hi there, suggestion, in the Equipment column, could you show next to the gear icon one colored letter with the quality of the item followed by the durability?

- red "A" for awful
- white "N" for normal
- green "G" for good
- blue "E" for exceptional
- purple "M" for masterwork
- orange "L"

E.g:

[icon] A (50%)
skiller_ok Sep 6 @ 8:43am 
@Mehni, Hi! Thanks for the mod! He's great. I noticed a strange thing. By opening the numbers window, the processor is heavily loaded. At the same time, the game is paused. I think this is due to some kind of call in the code that the PC is constantly being called and loaded.
juako Sep 2 @ 1:26am 
can you readd entities tab please ? i remember having it in my old saves and it even shows up in my screenshots, however i cant find the setting anymore
Amalek Sep 1 @ 3:07am 
Absolutely brilliant mod, but how can I sort the tabs? When I “hold” a tab with the left mouse button and try to drag it further to the left, for example, it randomly throws another tab somewhere else.
How does it work exactly?
veoba Aug 29 @ 4:11am 
yeah, tempversion dev confirmed it.
arl85 Aug 28 @ 10:46pm 
@veoba I looked up in github source code: seems all improvements from 1.6 temp are also included here.
veoba Aug 28 @ 2:20pm 
In case of temp version and its fixes and improvments this update is too late.
Zilentype Aug 17 @ 9:32pm 
o7
SalazarWindriver Aug 16 @ 2:05pm 
I don't know if this is being continued here but is it possible to see how much blood a person has left. is not can it be added?
Amato la Bouteille d'eau Aug 6 @ 1:51pm 
1.6 plz
Eternal Marks Jul 26 @ 4:45pm 
1.6?
JEW or GOY Jul 25 @ 6:08pm 
o7
Sena Jul 23 @ 8:42am 
1.6 plz
MeeLock Jul 22 @ 3:13am 
1.6?
FARDADO07 Jul 21 @ 8:32pm 
update pls :D
iNeedOxygen Jul 21 @ 7:03am 
Please update this and my life is yours
DeathKnight. Jul 21 @ 4:08am 
Is there a way to see if a pawn is unwaveringly loyal in the tab?
SIR WILLIAM Jul 13 @ 10:31pm 
can someone tag me when the 1.6 update is done
Уршулги Jul 12 @ 2:14am 
numbers mason
Cyber Jul 11 @ 3:34pm 
I have a few suggestions/requests:
When looking at the prisoner's tab, bloodfeed and hemogen farming are still part of the mutually exclusive options for prisoner actions. They were each moved to their own toggles a while back, thus the method Numbers provides to toggle those does not work anymore. The vanilla method is a real chore to check multiple prisoners for that setting. I would love it if Numbers could handle it again.

Also, if possible, a column to see which enemies are Unwaveringly Loyal would be great, too. The column can be added to the prisoner menu, but not for enemies.

Thank you for an excellent mod! I look forward to a 1.6 update. Cheers!
Slicknic9 Jun 29 @ 9:09am 
Needing 1.6
Elikabu Jun 26 @ 12:48am 
I'd love 1.6 update. I miss it so much!
m33n Jun 24 @ 11:55pm 
Can we have 1.6 update please? Thank you.
Big Head Zach Jun 19 @ 7:10pm 
Is there a panel / addon mod that allows current Pawn temperature to be added to the display (presumably between Min and Max comfortable, so a display similar to Moody's thermometer can be shown)?
Koester Jun 13 @ 5:30am 
Or Ma'am* Sorry.