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This happens all the time in the second half of gameplay.
When I change the phones' <Allowed area> from <Area1> to <Area2> in the Numbers tab (control + shift + click), it moves to <Home area> and then to <Area2>.
This creates the following problems.
1. Pawn who can't move to Home Area suddenly gets out of bed and asks for help. (pawn without legs)
2. All the pawns in the overlap of <Area1> and <Area2> stop what they are doing and go to the nearby <Home area>. (If you change the area manually, you continue what you are doing.)
(When changed from the animal tab) 3. Sleeping animals suddenly wake up and move to a nearby <Home area> and take drugs in the process.
I don't know why.
This part is uncomfortable, but nevertheless, this mode is very convenient.
It's a hassle, but I'd appreciate it if you could revise it.
it seems that this reset button only appears when a game is loaded, so you cannot reset from main menu.
How can I bring it back? :( I have the animal race i.e. Rat, Elephant - but not the cute animal pictures/icons next to the "race" category on the wildlife tab - thus for some reason I am unable to click on the animal to bring me to them on the map.
It's not a problem with the mod - just a problem I created for myself (not on purpose!). Help please?
Here is request. I'm caravaning with 50+ pack animals to trade. When I set a camp and looking in Numbers/Animals/Inventory, I can see bedrolls and other camping stuff. Could you add an option to drop selected items right from Numbers/Inventory window, please!
XXX => LabelShortWithIcon :
XXX => Numbers_Backstory :
XXX => Numbers_Equipment :
XXX => MedicalCare :
What's weird is that it seems to work... but the constant log spam is just too much. It's as if debug verbose logging is enabled for this mod.
https://gist.github.com/HugsLibRecordKeeper/ce1a88f1edb841deb7043243961b83e2
Huge, huge thanks ♥
- red "A" for awful
- white "N" for normal
- green "G" for good
- blue "E" for exceptional
- purple "M" for masterwork
- orange "L"
E.g:
[icon] A (50%)
How does it work exactly?
When looking at the prisoner's tab, bloodfeed and hemogen farming are still part of the mutually exclusive options for prisoner actions. They were each moved to their own toggles a while back, thus the method Numbers provides to toggle those does not work anymore. The vanilla method is a real chore to check multiple prisoners for that setting. I would love it if Numbers could handle it again.
Also, if possible, a column to see which enemies are Unwaveringly Loyal would be great, too. The column can be added to the prisoner menu, but not for enemies.
Thank you for an excellent mod! I look forward to a 1.6 update. Cheers!