RimWorld

RimWorld

Misc. Craftable Robots
546 Comments
Yutoe Apr 3 @ 8:36pm 
I love you for adding support for complex jobs, thank you for your hard work
nonya0992 Mar 12 @ 2:32am 
I figured it out. MiscRobots WorkTab support is what causes the med bots not have any medical ability. With that mod enabled, the med bot would tend at less than 10% quality, but when the mod is removed, the tending is almost 100%.
leion247  [author] Mar 9 @ 10:33pm 
Misc Craftable Robots + Complex Jobs work patch sub mod is no longer necessary, as now this mod has patches for Complex Jobs directly. It could be the source of your problems.
nonya0992 Mar 9 @ 10:31pm 
Im using "Misc Craftable Robots + Complex Jobs work patch"
nonya0992 Mar 9 @ 10:30pm 
@leion247 I do have XML extensions. I did look and see that I do have a work tab mod for the robots too. I will need to look into that one.
leion247  [author] Mar 9 @ 9:20pm 
Do you have XML Extensions? I'm uncertain if it could cause the problem, but I'm fairly certain it could potentially solve it. Assuming you're using Rimworld 1.3-1.5.
nonya0992 Mar 8 @ 11:22pm 
Im also having an issue with the med bot having a skill of zero. I dont have any work type changing mods and I dont have any other robot mods that I know of. I can provide a lit of mods if needed.
leion247  [author] Feb 23 @ 7:47am 
Those are the corpses of bots. Generally they don't appear. You wanna use the base station of the bots you intend to bring, which should be right below the disabled bot item. The base station will come with a working bot.
YENDOR MOSREH Feb 23 @ 2:18am 
it is telling me they are disabled it the scenario menu ie where you chose elements for when you start the game ie things that get droped with or near you at the start
leion247  [author] Feb 22 @ 4:16am 
Usually it's caused by missing worktypes. Replacing them should fix it.
Anioł Feb 21 @ 5:30pm 
Hi guys, still mining bot dont mining on quarry? how to resolve the problem?
leion247  [author] Feb 16 @ 5:06am 
That most likely is a mod conflict yes. Any mods that change the bots could be responsible (Excluding re-texture mods.) Though mods that change worktypes or skills could also be doing something.
GuyDing22 Feb 16 @ 1:23am 
I'm not sure if it's a mod conflict or not, haven't been able to test that easily yet. The med bot shows it has 0 doctor skill
leion247  [author] Feb 8 @ 10:33am 
I've never experienced that problem personally, so I believe it's a mod conflict of some kind, but idk which. Might be worktype related, might not.
Anonymous Feb 8 @ 4:24am 
It seem that the gardener robot met the same problem like the chicken robots in Mics. robots++

They do not harvest mature plants
Xrona Feb 5 @ 1:10pm 
If it's not too much trouble, I'd like to ask you for the old version of the mod. I remember that last week (until February) everything worked fine. If this doesn't help, I'll have to give in and use the mechanitors. How can I contact you to get it?
leion247  [author] Feb 5 @ 12:36pm 
I'm sorry, your explanation of how things used to function is confusing me. The bots are available after researching fabrication and have always been made at the fabrication table. The issue you're experiencing seems to be more complex than I initially thought. Though I know it's an inconvenience, I can provide extended support through the discord, including providing multiple older versions, to hopefully narrow down the issue if not solve it.
Xrona Feb 5 @ 12:08pm 
Delete and rebuild - this is literally the first thing I tried and it does not help. Already at this stage I realized that something was broken because before my bots were in the projects - miscellaneous tab and were built as a building (or you could select a bot and click build a copy) and now they are only crafted on the component table.
leion247  [author] Feb 5 @ 9:13am 
The Issues and Solutions discussion should have a fix for that specifically. If that doesn't work I'll provide you a direct link on discord for the most relevant version you need.
Xrona Feb 5 @ 9:04am 
Damn, I suspected literally any other mod, but not this one. And it turns out that this mod was updated and broke everything for me. XD
Is it possible to get the old version of the mod before the February 4th update?
My mining bot no longer uses the quarry (only digs the mountain), the gardener does not interact with the plantings in any way (only cooks food on the stove), the builder is not clear yet, but he spends a lot of time sitting at the charging station. Only the crafting bot seems to work as expected. =/
Shadow Feb 3 @ 6:10pm 
Never mind figured it out just didn't have the areas setup properly lol still somewhat new to the game but regardless keep up the good work no problems yet!
Shadow Feb 3 @ 5:54pm 
I love your mod just 1 problem i'm having is i want to restrict the cleaning drones to certain areas outside the home area (i have a place for the hospitality mod) and the cleaning robots always clean somewhere else leaving it dirty (they do clean it either first or last its just i want to restrict a couple of them to that area only)
leion247  [author] Jan 27 @ 11:34am 
Update for those that care to know, we resolved the issue. I added information related to it's solution in the Patches section of the description.
Rafa Lorenzo Jan 20 @ 11:31am 
:( Still no .... where is the full list of mods, maybe theres something there that is making conflit but the RimPy is not detecting anything all my USELLES MODS [pastebin.com]
leion247  [author] Jan 17 @ 1:17am 
No, they are roomba's.
iecblocker211 (moose) Jan 17 @ 12:41am 
@leion247 do the robot have mood
Rafa Lorenzo Jan 12 @ 11:52pm 
U ROCK

I will test it soon, and I know compatibility is a pain in the ass even wehn we use a bunch of mods, If i see anything wrong I will go on discord its way faster.
leion247  [author] Jan 12 @ 8:38am 
Alright, I've updated with improved patching operations and proper compatibility with [FSF] Complex Jobs. Hopefully this solves most of the issues.
leion247  [author] Jan 11 @ 10:51pm 
Well isn't this interesting, it appears complex jobs already has patching code for this mod specifically. From my testing, the Complex Jobs work patch mod isn't even necessary. That only applies to 1.5 though, as they don't have patches for this mod for previous versions of the game. It's possible having the patch mod in 1.5 could be causing issues, though I'm not certain. Either way I'll be posting an update that improves patching operations.
leion247  [author] Jan 11 @ 3:34am 
My god, figuring out the compatibility issues on the user end sounds like a nightmare. I'll look into some solution this weekend. If you want extended help, the discord is available.
Rafa Lorenzo Jan 10 @ 1:31pm 
+ removing that mod made the constrution bots also stop working so Im getting the mod again to at least have those working
Rafa Lorenzo Jan 10 @ 1:13pm 
Removed the "Misc Craftable Robots + Complex Jobs work patch" and still the mining ones dont work, but on the info on the bot is saying "mine a quarry for resources" but its doing nothing even if I force them to move they just move and go back to the charging post
Rafa Lorenzo Jan 9 @ 10:47pm 
For me the mining bot do not do the mining on the Quarry, I tried the "Misc Craftable Robots + Complex Jobs work patch" since im using Complex Jobs, but that didnt work.

Im testing the "Misc. Craftable Robots Addon (Continued)" since @Billia said it worked, lets pray to see.

Also the crafting bot also only work some times, even with free tables and work to be done.
leion247  [author] Dec 19, 2024 @ 3:52pm 
Misc. Craftable Robots Addon (Continued) got you covered on that.
564633353 Dec 17, 2024 @ 3:27pm 
Can we add a robot that works with Rimefeller
Billia Dec 6, 2024 @ 10:00pm 
I solved the mining bot not using the quarry issue for anyone having the same problem:

I had to change from "misc robots addon" to "mic robots addon (continued)"
Bullet Barrage Spy Dec 6, 2024 @ 7:40pm 
Yeah, no worries. I kind of figured something had gone wrong seeing as you hadn't said anything about it.
leion247  [author] Dec 6, 2024 @ 9:45am 
Thank you for tell me ❤ Gotta love steam not giving notifications for new forum posts on my own mods. The fact I didn't know about it for like six months is a crime.
Bullet Barrage Spy Dec 6, 2024 @ 7:30am 
Hey leion247, you should look at the discussions tab. There's a question about what they're experiencing that's been left unanswered since August!
Billia Dec 6, 2024 @ 3:49am 
My mining bot is also not using the quarry. I installed the work tab mod and the mining bot cannot be assigned any work types.
leion247  [author] Dec 3, 2024 @ 4:04am 
Ideally they'll do it automatically if a spot to do so is available.
Rafa Lorenzo Dec 3, 2024 @ 12:28am 
Is any way to get the mining bot working on the mining Quarry?
Mask of Humble Sep 26, 2024 @ 12:48pm 
Ah thank you kindly
leion247  [author] Sep 26, 2024 @ 11:53am 
Just Fabrication if I remember right.
Mask of Humble Sep 25, 2024 @ 10:59pm 
What tech do you need to make these things?
Azraile Sep 9, 2024 @ 2:26am 
Could you consider just making this an all inclusive mod intigrating a lot of the mods for Misc Robots? u.u there a lot and they are always braking because of various things. It's a well loved modpack and people often use a lot of the submods, adding them as options in the settings like the extra HP mod and/or mods that only activate when there dependancies are present like the ones that work with the work tab.
Bullet Barrage Spy May 24, 2024 @ 3:32am 
I continue to have issues with the robots doing dumb shit. Construction bots ignore roofs in half of the map, gardeners won't harvest unless explicitly told... Anyone know what's goingo n?
BlackWaterAquifer May 23, 2024 @ 1:33am 
I really want OP to update the MAI robots mod. it is my absolute all time favorite.
αwolf May 22, 2024 @ 10:52pm 
Can you also do Misc Robots++ for 1.5? <3
King Regicide May 18, 2024 @ 8:34pm 
Having a issue with making a crafting bot in the fabricator, after a while the person making it just stops and stands there not working even when forced to work and drafted and undrafted