Space Engineers

Space Engineers

The Expanse - MCRN Sunaarashi
18 Comments
Ronin May 19, 2023 @ 6:54pm 
Cheers ace!:steamhappy:
Papple2  [author] Feb 18, 2023 @ 10:29am 
@Ronin https://steamcommunity.com/sharedfiles/filedetails/?id=1927058014 This was an attempt. Not a great build tbh. The shape of the aunbis is extremely hard to match in SE.
Ronin Feb 18, 2023 @ 9:38am 
I need an Anubis Stealth ship. That would be cool to have.
Papple2  [author] Jun 18, 2020 @ 6:16pm 
Not quite sure what you're referring to. Its been 2 years since I uploaded this, so maybe I've forgotten some detail. But the few reasons I had for this design aren't something that's been in an aired episode.
Neraph Jun 18, 2020 @ 5:51pm 
No I get that, but in the ship description you talk about how it's larger than the Tachi. It's that very same episode that the "spoiler" events happen, so it shouldn't be that bad.
Papple2  [author] Jun 18, 2020 @ 4:45pm 
I've got that one if you want it, a few versions even, all of them much newer than this old thing. This also wasn't made to be the Tachi/Rocinante, but some of the reasons why I made it get into spoiler territory for the expanse.
Neraph Jun 18, 2020 @ 9:29am 
You spelled "Rocinante" funny.
badlowski1 Dec 3, 2018 @ 5:58pm 
Ok, sure i'll try out that Mod. I'm trying to make a personalized vanilla version and an OP version with Mods, and maybe a version that complies with MCRN regulations... after exams of course. I've been messing around with my own torpedo designs for a few months when i've had the time.
Papple2  [author] Dec 3, 2018 @ 1:23pm 
Those torpedoes can be a bit finicky. The design itself needs to be replaced, as the rotors no longer do the damage they used to, and I haven't found the time yet to replace them. You might try double checking those settings, especially since the way to update them has been changed over time, as well as anything else that may affect it like the printed blueprint. I've actually been moving towards using the Homing Weaponry mod, as those are fairly fitting for Expanse ships and are much easier to work with, and I will likely be making a version of this with those mods when I can find the time.
badlowski1 Dec 3, 2018 @ 12:50pm 
--Continued--

When i've used the ship in worlds with speed mods, the clearance rate of the ventral torpedos rises to ~90%, but the dorsal tubes still fail to launch properly half the time (lag I think, maybe ill turn off the projectors and/or welders before firing). I have no real experiance with scripts/coding, so my current plan is to try designing a lighter torpedo (i'm tempted to use warheads, but not till i fix the launch issues) and possibly attatching the rotors that detach the missles to pistons if I can find/make room in the ship.

If you have any advice it would be reatly appreciated.
badlowski1 Dec 3, 2018 @ 12:48pm 
Hey, I really enjoy piloting this ship, the 2 extra Gat's compared to the Roci's 6 Gat's make this ship more formidable against reavers.

I'm making myself a slightly modified version(s), mostly with epstein drive and rail-gun mods. The only problem I keep running into: the torpedos only have a ~50% clearance rate of the torpedo tubes. They get stuck and bang around/explode and even destroys the launchers. I had messaged Whiplash 141, as they are his torpedo guidance scripts, but I've been messing around with guidance delays as per his advice and i've witnessed no change in the behavior of the torpedo's deployment and launch.

Papple2  [author] Jun 17, 2018 @ 10:44am 
I've started a discussion regarding this ship's name. Its really nagging me how close it is to the Tachi and I'd like to know if you guys feel the same way.
Papple2  [author] Jun 5, 2018 @ 8:18pm 
Neither can I really, except that I have to make it... The interior is kicking my butt. I have a lot of time in this game, but not much of it was spent on interiors.
void_main Jun 5, 2018 @ 6:07pm 
@Papple Can't wait to see that
Papple2  [author] Jun 5, 2018 @ 9:02am 
@void_main Thanks. It does bear a strong resemblence to the Rocinante/Tachi, which is what the design was derived from. It surprised me when I found I had the room for all of those levels, including the cargo bay, crew quarters and galley, and I did pattern some of them after the Roci/Tachi interior. I like to think that I added some unique design features with this that aren't on the Roci/Tachi, such as the drive cone section, the bow's shape, and a few more levels including the dual level on the flight deck. This ship was a learning step for me so that I could work my way up to some larger designs I have in the works, such as this one, https://i.imgur.com/w8XQHZn.jpg .
void_main Jun 5, 2018 @ 5:59am 
It looks more like rocci judging by the interier. Good job!
Papple2  [author] Jun 4, 2018 @ 5:01pm 
The blueprint has been updated and the guided missile issues should be fixed. Please let me know if anything goes wrong so that I can try to troubleshoot and fix it.
Papple2  [author] Jun 4, 2018 @ 3:21pm 
While putting the ship through some trials I've found that some of the guided missiles are not functioning properly. An update will be out as soon as I get it fixed.