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When i've used the ship in worlds with speed mods, the clearance rate of the ventral torpedos rises to ~90%, but the dorsal tubes still fail to launch properly half the time (lag I think, maybe ill turn off the projectors and/or welders before firing). I have no real experiance with scripts/coding, so my current plan is to try designing a lighter torpedo (i'm tempted to use warheads, but not till i fix the launch issues) and possibly attatching the rotors that detach the missles to pistons if I can find/make room in the ship.
If you have any advice it would be reatly appreciated.
I'm making myself a slightly modified version(s), mostly with epstein drive and rail-gun mods. The only problem I keep running into: the torpedos only have a ~50% clearance rate of the torpedo tubes. They get stuck and bang around/explode and even destroys the launchers. I had messaged Whiplash 141, as they are his torpedo guidance scripts, but I've been messing around with guidance delays as per his advice and i've witnessed no change in the behavior of the torpedo's deployment and launch.