Space Engineers

Space Engineers

NPC Programming Extender
99 Comments
Talavar Feb 29, 2024 @ 7:29pm 
So long Meridius. You've been one of the only reasons I come back to this game. After modding, I took up the Mantle of Game Development as well. I'm on a bit of a hiatus due to unreal being a little wonky after the 5 update, and it took the wind out of my sails. I'll get back to it though. I wish you well in all your Endeavors.
PaganPilot Feb 16, 2024 @ 6:06am 
Is this mod still needed or can these effects be enabled in the base MES?
ZabaHd4K Jan 2, 2024 @ 8:35am 
do they use downloades ship blueprints?
BBG MilfHunter Sep 27, 2023 @ 5:23pm 
I am trying to track down a bug where enemies are nuking my new base from 5+km away when before they couldn't see me until around 2km. I have been trying to track down this bug but I can't seem to find anything that is getting me more information
Hamburger Hinderer Sep 15, 2023 @ 8:05am 
Does this mod extend their targeting range? I'm getting engaged from 6km away when usually even if they have big guns they dont see me until like 3km
Pathoskomosis Jul 11, 2023 @ 5:31pm 
THANK YOU EXILEDCALIBUR11
exiledcalibur11 May 22, 2023 @ 5:14am 
Currently using this on a private DS, so far no issues, bugs or breaks, seems to be still holding up with the other NPC scripts, if anyone is wondering its still working.
Green_ya Oct 17, 2022 @ 10:56am 
It;s dosnt work now. On server usualy
Green_ya Oct 12, 2022 @ 2:40am 
Is this mod built into MES or does it need to be installed separately?
Stunna Sep 27, 2022 @ 11:22pm 
it doesnt not work
AriaTheSkyDragon Jul 25, 2022 @ 2:58am 
great thanks
Meridius_IX / Lucas  [author] Jul 24, 2022 @ 8:13pm 
My last answer is still mostly applicable. Haven’t had any reports of stuff breaking
AriaTheSkyDragon Jul 24, 2022 @ 7:56pm 
anyone know if this still works in 2022?
Meridius_IX / Lucas  [author] Sep 17, 2021 @ 1:35pm 
Yes, but mostly no. Some older mods still rely on it as a dependency. I don’t add new features to it anymore, but if it breaks I will fix it
Enyalos Sep 17, 2021 @ 1:26pm 
is this mod still viable given the new Modular systems mod?
Meridius_IX / Lucas  [author] Apr 29, 2021 @ 7:28am 
@Aciilno - This mod would only be required for mods that still use it as a dependency, though that number is certainly dwindling. Check the NPC mods you use, and if none require this mod, it is safe to remove.

@kaldien - Discord or Pastebin are good methods.
Aciilno Apr 28, 2021 @ 11:24pm 
Is this mod still required if you run Rival AI since all the NPC mods i use are Rival AI enabled ones. Just asking since i can't find any information on it thanks for a response in advance.
[TAG] kaldien Apr 17, 2021 @ 2:07pm 
I have a log. How can I send it to you?
Meridius_IX / Lucas  [author] Apr 10, 2021 @ 12:20pm 
I still need to see a client log to fix it, until someone can provide that I can't action these reports
Odanrot Apr 10, 2021 @ 11:07am 
yea we had the same thing server was joinable after removing
Meridius_IX / Lucas  [author] Mar 15, 2021 @ 11:29am 
Sounds like maybe a client crash (at which point id need to see a player log)
Ammax Mar 15, 2021 @ 2:31am 
This Mod stops the players from joining the Server, no errors in Log, Server Starts normaly
Mister ADHD Jan 23, 2021 @ 6:19am 
if nobody can find the Mod ID turn on Show Url in steam settings
76561198123711201 Jan 21, 2021 @ 3:57pm 
ID 1400364273
ThePepishow Jan 17, 2021 @ 8:23am 
MOD ID: 1400364273
Meridius_IX / Lucas  [author] Nov 11, 2020 @ 9:36am 
No, this will not affect that. If you not seeing items in store blocks, you may have another mod that is adding definition changes to base game items that messes with their pricing. I remember either a 'small blocks mod' or maybe a weapon mod that was doing that once, but can't recall what it was.
munra66 Nov 11, 2020 @ 9:22am 
is it possible that this affects the economy blocks/system in any way? i discovered a problem with the whole modular encounters collection that every store/contract block is empty (no offers, no requests)
MystikDragon4 Jul 20, 2020 @ 5:20pm 
Can you run both this and RivalAI? Just wanna make sure no conflicts
Meridius_IX / Lucas  [author] Jun 24, 2020 @ 3:49pm 
@Dorimanx - That's been fixed now
Dorimanx Jun 24, 2020 @ 1:57pm 
Keen Update, Script failing!
'MyParticleEffect.Loop' cannot be assigned to -- it is read only
BookBurner Jun 18, 2020 @ 12:46pm 
Question, is there a way to despawn NPC which has some player blocks on it?
FartyParty Mar 26, 2020 @ 2:51pm 
You are correct! Torch having issues, thanks!
Meridius_IX / Lucas  [author] Mar 19, 2020 @ 5:40pm 
Mod works fine in offline and on my own DS. Torch is likely not working properly.
razarunz Feb 20, 2020 @ 1:36am 
Struggling to figure the proper thread to post this question on - but do you know of any way for npc encounters to spawn with all ai turrets set to max range? using a weapon rebalance that increases turret ranges, and hoping npc encounters would increase their own turret range
Meridius_IX / Lucas  [author] Feb 19, 2020 @ 6:51am 
What do you think is broken?
itharpedup Feb 19, 2020 @ 1:59am 
Meridius, I really hope you see this, I think there might be something broken and if your last post is the explanation, that given, your life is your own as is your property, this is probably in tie for the top three player created mods still not obtained by Keen, and that even if it goes, i'd have to say I've had a hell of a lot of fun with it, thank you.
dRuPpI Feb 2, 2020 @ 11:29pm 
ok cool
Meridius_IX / Lucas  [author] Feb 2, 2020 @ 7:15pm 
I only have a handful that use it myself, and there's probably more from other authors that I don't keep track of.

I'll actually be moving my own mods off of this mod as a dependency in the future in favor of a new AI system, so such a list would become obsolete after a short time.
dRuPpI Feb 1, 2020 @ 10:38pm 
can You add a List of Mods that use this to the "discussion" section please?
zealous Jan 30, 2020 @ 1:52pm 
I would like to clarify to new people reading this thread the "fraud" they are talking about IS NOT Meridius, he is the true author. Also can someone tell me which mod it is that adds the 'pirate fleet (hard)'?
novoscorp Jan 23, 2020 @ 9:13am 
I say the phucker should be should be reported to ALL the Modders so they can collective ask that he/she either link to the orignals OR SPAM his Message Box, etc.
epflederer Dec 26, 2019 @ 10:05am 
He's a phony! A big, fat phony!
Mike ={JcC}= Dec 26, 2019 @ 5:17am 
@seronis: this guy has uploaded 22 Workshop objects. All of them are reuploads of well known mods from other authors. He's a fraud...
seronis Dec 25, 2019 @ 5:19pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1941101221

Is there even a purpose for someone to reupload this mod? (then again they reuploaded a lot of other mods too)
I.C.E. Nov 29, 2019 @ 1:42am 
A faction have to be founded by an NPC, it's a check that all the methods pass before they will even attempt to work, so if I found a faction in game and then create an NPC in there - it still won't meet the requirments, and making a mod that will create more factions is basically the same as making this work with player-owned ships (which I did, but... I'd rather have it as a config option on a WS script, then maintain my own copy)
epflederer Nov 28, 2019 @ 5:31pm 
You can make a custom faction, add an npc, then transfer ownership to the npc. That way it allows npc features on allied drones
I.C.E. Nov 28, 2019 @ 3:38pm 
Can you, by any chance, post the same mod that will NOT restrict the extensions to NPC owned ships only?
I'm playing in Single Player and I wish I could use all the handy tools for my drones.
epflederer Nov 7, 2019 @ 2:30pm 
How do I get this to work? I cant get it to cooperate. Perhaps add a simple sample script for s drone to get nearby enemy grids, pick one, and attack?
epflederer Nov 5, 2019 @ 6:44am 
Can this allow a drone belonging to one faction to find and attack drones from another faction?
Meridius_IX / Lucas  [author] Nov 3, 2019 @ 4:41pm 
I'll give ya a hint. All three mods belong to a collection that is modular in nature ;)