Cities: Skylines

Cities: Skylines

Stone quay - Fenced
32 Comments
Avanya  [author] May 6, 2022 @ 8:43am 
@coew: Normal quay behaviour. When there's no water side the game can't tell which side should be where. The Upgrade Quay mod had an option to reverse direction but unfortunately the mod seems to have disappeared. There's nothing I can do about it sorry.
coew Apr 26, 2022 @ 11:40am 
So unfortunately unusable for me because the fence randomly switches sides with no ability to change it back. Other than that it looks great.
TC.NV Oct 29, 2021 @ 8:46pm 
If anyone doubts that your quay works, here's a picture. I use the vanilla gravel pathway. I hope people realize that you have to attract citizens with some place they want to go. They will not walk the quay randomly.

https://steamcommunity.com/profiles/76561198081463361/images/

I used it exclusively when I created the GRAND CANAL map. The quay runs for miles. :steamthumbsup:
Avanya  [author] Mar 24, 2021 @ 12:48am 
@High_Mike: You need to connect pedestrian paths to them so citizens can get there. They don't connect like to another path, but similar to how paths connect to roads. Just place a path near it and it will make a connection. Here's how it looks:

https://steamcommunity.com/sharedfiles/filedetails/?id=2051803043
MiКe рутой Mar 23, 2021 @ 2:23pm 
I read Walkable quay but citizens wont walk on it. How should I do?
小饰 Mar 29, 2020 @ 4:06am 
ok, thanks for the info
Avanya  [author] Mar 29, 2020 @ 1:48am 
@小饰 Yes, you need to place a path to connect it to a road
小饰 Mar 28, 2020 @ 10:39pm 
I like this wharf corridor very much. Now it has finally realized the function of sidewalk. Thank you! But I have a question, do I need to connect the sidewalk?
Avanya  [author] Mar 19, 2020 @ 1:10pm 
Yeah, they all do it sadly.
Solo Mar 19, 2020 @ 12:59pm 
actually, the default quay shows the same behaviour, if you look closely, one side is a bit darker, but with the default quay it isn't a problem as both sides are almost similar
Solo Mar 19, 2020 @ 12:56pm 
ok, thanks for the info :)
Avanya  [author] Mar 19, 2020 @ 12:45pm 
@Peaky Blinder: Yeah, this is sadly one issue with them, especially when not placed on a coastline. If you use Move It, grabbing the nodes and moving them just a tiny bit usually gets it to behave. Alternately delete the parts that are the wrong way and redraw them the opposite way.

I'm still hoping to bribe a modder to make a mod, so we can flip direction on them like with roads, but for the time being we're stuck with how they behave.
Solo Mar 19, 2020 @ 11:55am 
When I place the fenced stone quay the fence sometimes is on one side, sometimes on the other side ... it seems to be totally randomly, I tried for at least 2 hours to figure out how to make sure it's always on same side ... any advise would be welcome ... I am out of ideas ... thx in advance :)
Avanya  [author] Jul 3, 2019 @ 11:02am 
@Oistoy: I placed it where the game will allow it and then moved it closer to the quay with the Move It mod. It takes a little time and patience to do, but I like the result much more than with the gap. :)
Avanya  [author] Feb 25, 2019 @ 11:56am 
@Kean3r: That's because it isn't in the roads category. ;) It's in Landscaping --> Water structures where the default quay is also found. :)
Kean3r Feb 25, 2019 @ 11:54am 
I cant seem to find asset under roads tab?!
AmiPolizeiFunk Sep 24, 2018 @ 12:46pm 
awwwwwesome. been having a lot of fun last couple of days working with your variety of quays :medkit:
Avanya  [author] Sep 24, 2018 @ 10:41am 
@AmiPolizeiFunk: Not yet, but there will be.
AmiPolizeiFunk Sep 24, 2018 @ 1:01am 
is there a fence prop or network by itself for extended detailing?
oleg.gorchakov.2014 Jun 12, 2018 @ 8:23am 
Nevertheless, your embankments scored 4 stars rating
oleg.gorchakov.2014 Jun 12, 2018 @ 8:21am 
I was also reproached that pedestrians can't walk. Here are my embankments: https://steamcommunity.com/sharedfiles/filedetails/?id=1269015249 and also https://steamcommunity.com/sharedfiles/filedetails/?id=1268525917
Avanya  [author] Jun 3, 2018 @ 2:21am 
@oleg.gorchakov.2014: No, the quay AI doesn't support it.
oleg.gorchakov.2014 Jun 3, 2018 @ 12:55am 
Any embankment is valuable only because pedestrians can walk on it. Can your waterfront walking pedestrians?
BananaKing Jun 3, 2018 @ 12:22am 
amazing! thanks
Onomis Jun 1, 2018 @ 1:48pm 
That looks reeaally nice!
Avanya  [author] Jun 1, 2018 @ 7:32am 
@sevasson: I have no intentions of more versions for now. I'll make fenced versions for the 2 missing it and then that's it. I can keep making slightly different versions from now until the last player quits the game and still not have made every variation people want. ;)
sevasson Jun 1, 2018 @ 7:22am 
Great, your job is awesome :D

But I hope you will release a version which uses the pavement texture from our map theme, and also the tiered version :)
Meteor Daddy May 30, 2018 @ 10:46am 
Oh well, game limitations..
Avanya  [author] May 30, 2018 @ 1:14am 
@Mochimoko: I can't. Not without getting weird terrain glitches. The quays cover up the different height of the terrain, so they can't be super thin.
Meteor Daddy May 29, 2018 @ 9:34pm 
Hi Avanya, hope you can create thinner quays for small ponds or lakes. Another awesome job
Elias May 29, 2018 @ 2:23am 
thanx avanya. it's a delight, how much useful and/or pretty stuff you give us. this in particular was something i always missed, as someone living nearby three rivers.
HatsuneKid May 28, 2018 @ 7:37pm 
Great~:steamhappy: