Europa Universalis IV

Europa Universalis IV

!Brandenburg-Prussia Missions Plus
172 Comments
𓆩♡𓆪 Borky 𓆩⟡𓆪 Dec 26, 2023 @ 9:47am 
Update? :/
Token White Guy Oct 10, 2021 @ 8:34am 
Im still using this for modifiers :mailedfist:
The Kerminator Sep 11, 2021 @ 3:55pm 
About half of the mission tree is cut off now. It's probably fairly easy to fix, but it doesn't work as it is right now.
Master Beef Sep 9, 2020 @ 7:31pm 
I'm still playing with this mod. Haven't seen it cause any problems or crashes, even after 2 years and like 4 or 5 major patches, which is impressive. Great work.
beagels01 Apr 6, 2019 @ 4:41pm 
Animated icons give immediate downvote. Geocities is dead, accept it.
Eel #2 Feb 8, 2019 @ 4:43pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1649296846
Link to the new mod ^^ Hope everyone enjoys!
Eel #2 Feb 8, 2019 @ 3:48pm 
To everyone who is concerned and still waiting patiently for an update, once I make a (basic) cover picture, the mod will be available tonight!
Eel #2 Feb 8, 2019 @ 12:26pm 
It'll prob be a bit before I do anything too major. I'll try to just get a fix for now this weekend. College has been a slog ^^' You can probably expect it up by tomorrow or Sunday (Maybe even tonight).
|Nick Feb 8, 2019 @ 4:26am 
So you gonna continue this mod @creamy supreme lemon
Vic Feb 8, 2019 @ 1:50am 
update ?
Druid polskiej polityki Feb 1, 2019 @ 1:45pm 
update?
Eel #2 Jan 16, 2019 @ 3:33pm 
But with the author not being online within 158 days of this post and the last update being from July, I may go ahead and assume he isn't getting back to this mod..
Eel #2 Jan 16, 2019 @ 2:39pm 
That is something I could've done. I'd gladly work on this mod to keep it updated with a few additions here and there ^^
Chairman Meow (JP) Jan 15, 2019 @ 2:03pm 
There is no rule really. Typically 2-3 updates seems fair (so this is now) but best checking over dm with original author
Eel #2 Jan 15, 2019 @ 1:44pm 
What is the rule for when the community can pick up the mod when it has been inactive for a while?
AzorakZorai Dec 15, 2018 @ 7:58pm 
Sorry @Mirk and @Andrea 777, the mod appears to be dead. I wouldn't expect any more updates.
Mirk Dec 14, 2018 @ 3:11pm 
update
Mirk Dec 7, 2018 @ 2:07am 
update ?
Kaiser AVH Oct 24, 2018 @ 8:15am 
some answers, please?
Kaiser AVH Oct 20, 2018 @ 6:22am 
I apologize if it has already been said, but when will this addon be updated?
Dreden Oct 19, 2018 @ 5:45pm 
Ya author is gone - and the Poland patch causes issues too; if anyone has patch, let us know.
Eel #2 Oct 16, 2018 @ 5:55pm 
Dead? Or possibly sourced off to someone else?
AzorakZorai Oct 5, 2018 @ 12:17am 
So, is this project still being worked on, or should I consider it dead and move on?
Nomadalien Sep 30, 2018 @ 4:17am 
Would like to report a bug to do with the quests that utilize the Neumark province, simply not regarding it as controlled. (dharma province bug?)
IncredPapist Sep 29, 2018 @ 7:03pm 
u p d a t e p l z
Axx0r Sep 19, 2018 @ 11:25pm 
Great job, love the mod.
Especially like the additions of so many "until end of game" modifiers. Realy makes you feel like you are developing your country.
zojz Sep 18, 2018 @ 11:17am 
How about try it? it wont take long, only 5 mins.
Dreden Sep 18, 2018 @ 9:17am 
Does this still work?
EuropaArroyo333 Sep 16, 2018 @ 7:38pm 
plz update this mod for 1.26
IncredPapist Sep 8, 2018 @ 10:21pm 
is this going to be updated?
(PNE) Dafty Aug 29, 2018 @ 2:26am 
It's Brandenburg...not berg.
zojz Aug 27, 2018 @ 7:26pm 
@1 nicer boi; It's not a bug, it's supposed to be like that, You want to enhance defensives? Pay for a fort, which costs 200 ducats by that time.
DerEchteFritz Aug 15, 2018 @ 7:56am 
Great mod but the secure frontiers thing is a bit broken. At first it requieres -200 Ducats (I guess that should be +200) and it also buffs Plymouth with the one base tax and manpower, the castle gets also build there. The defence buff works. Pls fix
RampantLion Aug 14, 2018 @ 10:55am 
Great looking mod! A lot of the nations seem to have some simple missions that can be completed too easily. Are you planning on expanding the missions for more nations than Ehtiopia and Brandenburg/Prussia? If so, I'd like to suggest more Irish missions. Fun and challenging start with England on your doorstep, but once you achieve a unified Ireland and some nice alliances with nations like France, the rest goes pretty easily.
baby capybara Aug 12, 2018 @ 2:11am 
Lol, it's crazy
zojz Aug 11, 2018 @ 10:59am 
@ff1223; AFAI remember, Royal Army requires an university in Berlin/capital, which requires like tech 16/17, and forming Germany requires tech 20, hmm... ;) Don't blame the modder if you play with a mod which removes the requirement or smth.
Dyre Aug 9, 2018 @ 5:46am 
Great mod mang. I don't often sing people's praise but this mod made Prussia just that much more fun.
Primo Zerajo Jul 30, 2018 @ 12:31pm 
Bad Economy? Just take Trade.
ff1223 Jul 28, 2018 @ 11:39am 
The royal army mission has a problem were it requires you to be either Brandenburg or Prussia for some reason, wich is extremely frustrating when you form Germany before you select it ( and whenever I play Brandenburg/Prussia I ALWAYS form Germany) could you please fix? thx
Korra, obviously Jul 24, 2018 @ 12:38pm 
This is great at first, but then all of the mission penalties pile up and DESTROY your economy. I just formed Germany, and now I can't handle a military at all because all the Prussian missions create penalties towards my army maintenance.
Turvaldeon Jul 23, 2018 @ 4:06am 
Not only have the "PRUSSIAN Missions" missing locations but u cant even finish this tree, cuz it needs a mission to be finished which is hashtagged out of the code.
There is some work left to be done here. :)


Slurpee12 Jul 22, 2018 @ 11:29am 
The
german_ambitions_pru_title mission tree is missing localization :)
Turvaldeon Jul 20, 2018 @ 12:43pm 
First the good stuff: I <3 ur mod!

But also a suggestion/ bug report:
The Catholic tree is ONLY allowed for BRA, not for PRU.
Aelexander  [author] Jul 13, 2018 @ 2:01pm 
@jae that would be super helpful
jae Jul 13, 2018 @ 1:45pm 
I would like to help with GFX, if there's room for help
Aelexander  [author] Jul 12, 2018 @ 10:50pm 
Also started work on the sister project- Ethiopia Missions Plus: https://steamcommunity.com/sharedfiles/filedetails/?id=1439625196
Aelexander  [author] Jul 12, 2018 @ 10:24pm 
Updated with a variety of fixes. Should improve compatibility issues somewhat. The main issue with Idea Variation is that they replace churches with the "autonomous tax collection" chain. This borks some of the reformation tree. Still thinking of an equitable fix.
SirDibblet Jul 11, 2018 @ 5:45pm 
Excellent mod! I look forward to the updates that help fix some issues with using the Idea Variation mod.
Aelexander  [author] Jun 25, 2018 @ 11:04am 
I'll be addressing most of the building requirements in the next update. It's likely there will ahve to be several branches based on various compatibility issues (such as idea variation adding different building trees, etc.)
Kapitalisti Jun 25, 2018 @ 2:19am 
Loving the huge amount of new missions but I'm having slight problems with some of them since I'm using the Idea Variation mod that, among more idea groups, pretty much changes all the buildings. Now this means that some of the "get building X in province Y" rewards don't work but I'm OK with that. But what bugs me is that some missions like the Junckers officers one requires you to have certain buildings in your capital. Buildings which don't exist now. So, anyone know a way to "complete" a mission via the console?