Europa Universalis IV

Europa Universalis IV

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!Brandenburg-Prussia Missions Plus
   
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May 15, 2018 @ 9:22pm
Jul 12, 2018 @ 10:05pm
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!Brandenburg-Prussia Missions Plus

Description
SUMMARY
This project is part of the +Missions Plus+ series and adds 80 new or reworked/refactored missions for Brandenburg-Prussia. The new missions are a mix of historical and ahistorical (let's say, history-adjacent) for those who enjoy playing as the Great Elector.

Be sure to check out the sister project:
Ethiopia Missions Plus: https://steamcommunity.com/sharedfiles/filedetails/?id=1439625196

*Best experienced with Beyond Typus: https://steamcommunity.com/sharedfiles/filedetails/?id=631545981

Comments and suggestions are welcome!

Don't forget to leave a rating if you find this an enjoyable addition to your game!

CHANGE LOG:

[07/13/2018]
*Numerous mission tweaks
*Removed or simplified most missions with building requirements for future compatibility with Idea Variation (a few missions may still be affected while I work through a better set of conditions)
*Added mission rewarding seizure of Dutch territory in the Channel
*Working on small mission chain to hijack Burgundian Succession if not Emperor but have RM and large spy network. Most likely will trigger a war with the current Emperor similar to Surrender of Maine.

[05/27/2018]
*Refactored colonization mission triggers + rewards.
*Added two colonization missions based on historical Brandenburg possessions (Africa)
*Fixed modifer on Geheimer Rat applying local instead of global bonus.

[05/26/2018]
*Bugfix for vanilla crash (had to do with colonization mission ref to BT province IDs)
*Missions more or less complete (may add 1-2 more for large/esoteric goals)
*Adjusted several effects for consistency
*Added last of Baltic/Trade Missions/Colonization missions.
*Added situational PUs over Norway & Sweden as bottom-end mission rewards

[05/23/2018]
*Finished Danish Missions, added some Swedish missions (TODO: Finish Swedish Missions)
*May add some path to get your dynasty on Sweden if you helped liberate

[05/22/2018]
*Started Baltic expansion tree (maritime war w/ Scandinavia)
*Various bug fixes
*Finished off Polish tree
*Added mission to capture Constaninople
*Added late game mission "Three Seas"
*Added scaffold for 30 Years War setup + Austrian Succession via dip tree (events will come later)
*Refactored mission order somewhat
*Trying to bugfix Westminster alliance, play with caution
*Nerfs

[05/21/2018]
*Fixed Divine Carpenter; had local effects in the main modifier, now split and "Carmelite Investiture" applied to capital province
*Fixed mistakes in Fortify Elbe & Secure the Frontier; properly adding province modifiers,
*Secure Frontier now costs ducats and adds 1 additional base tax
*Condotta Ledger now adds foreign fighter unrest penalty to capital region
*Scaled back some combat modifiers
*Altered conditions for Westminster Convention, now recquires a more specific Alliance/Rival chain (can't get it in 1445 without serious chicanery)
*Fixed Education Mission, Konigsberg now gets province modifier while Berlin gets the cathedral
*Fixed incorrect duration on Martial inquisition (was permanent, now 25 years)
*Refactored religious missions, both paths give free Cathedral. (TODO: Add standalone Counter Reformation mission with permanent modifier for capital)
*Added missing flavor text.
*Corrected various typos
*Tweaked rewards from professionalism, building, and religious trees
*Added lategame mission "Army With a Country"

TO DO:

*More Historical Events (Seven Years War, Scanian Wars, 30 Years War, etc.)!
*Custom Mission icons (vfx)


COMPATIBILITY:
Anything that doesn't alter Brandenburg/Prussia Missions

Popular Discussions View All (2)
3
Oct 19, 2018 @ 6:53am
New Features?
Regular Joe
3
Jul 12, 2018 @ 10:26pm
Great work
Aggravated Peasant
172 Comments
𓆩♡𓆪 Borky 𓆩⟡𓆪 Dec 26, 2023 @ 9:47am 
Update? :/
Token White Guy Oct 10, 2021 @ 8:34am 
Im still using this for modifiers :mailedfist:
The Kerminator Sep 11, 2021 @ 3:55pm 
About half of the mission tree is cut off now. It's probably fairly easy to fix, but it doesn't work as it is right now.
Master Beef Sep 9, 2020 @ 7:31pm 
I'm still playing with this mod. Haven't seen it cause any problems or crashes, even after 2 years and like 4 or 5 major patches, which is impressive. Great work.
beagels01 Apr 6, 2019 @ 4:41pm 
Animated icons give immediate downvote. Geocities is dead, accept it.
Eel #2 Feb 8, 2019 @ 4:43pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1649296846
Link to the new mod ^^ Hope everyone enjoys!
Eel #2 Feb 8, 2019 @ 3:48pm 
To everyone who is concerned and still waiting patiently for an update, once I make a (basic) cover picture, the mod will be available tonight!
Eel #2 Feb 8, 2019 @ 12:26pm 
It'll prob be a bit before I do anything too major. I'll try to just get a fix for now this weekend. College has been a slog ^^' You can probably expect it up by tomorrow or Sunday (Maybe even tonight).
|Nick Feb 8, 2019 @ 4:26am 
So you gonna continue this mod @creamy supreme lemon
Vic Feb 8, 2019 @ 1:50am 
update ?