Europa Universalis IV

Europa Universalis IV

!Brandenburg-Prussia Missions Plus
172 kommentarer
𓆩♡𓆪 Borky 𓆩⟡𓆪 26. dec. 2023 kl. 9:47 
Update? :/
Token White Guy 10. okt. 2021 kl. 8:34 
Im still using this for modifiers :mailedfist:
The Kerminator 11. sep. 2021 kl. 15:55 
About half of the mission tree is cut off now. It's probably fairly easy to fix, but it doesn't work as it is right now.
Master Beef 9. sep. 2020 kl. 19:31 
I'm still playing with this mod. Haven't seen it cause any problems or crashes, even after 2 years and like 4 or 5 major patches, which is impressive. Great work.
beagels01 6. apr. 2019 kl. 16:41 
Animated icons give immediate downvote. Geocities is dead, accept it.
Eel #2 8. feb. 2019 kl. 16:43 
https://steamcommunity.com/sharedfiles/filedetails/?id=1649296846
Link to the new mod ^^ Hope everyone enjoys!
Eel #2 8. feb. 2019 kl. 15:48 
To everyone who is concerned and still waiting patiently for an update, once I make a (basic) cover picture, the mod will be available tonight!
Eel #2 8. feb. 2019 kl. 12:26 
It'll prob be a bit before I do anything too major. I'll try to just get a fix for now this weekend. College has been a slog ^^' You can probably expect it up by tomorrow or Sunday (Maybe even tonight).
|Nick 8. feb. 2019 kl. 4:26 
So you gonna continue this mod @creamy supreme lemon
Vic 8. feb. 2019 kl. 1:50 
update ?
Druid polskiej polityki 1. feb. 2019 kl. 13:45 
update?
Eel #2 16. jan. 2019 kl. 15:33 
But with the author not being online within 158 days of this post and the last update being from July, I may go ahead and assume he isn't getting back to this mod..
Eel #2 16. jan. 2019 kl. 14:39 
That is something I could've done. I'd gladly work on this mod to keep it updated with a few additions here and there ^^
Chairman Meow (JP) 15. jan. 2019 kl. 14:03 
There is no rule really. Typically 2-3 updates seems fair (so this is now) but best checking over dm with original author
Eel #2 15. jan. 2019 kl. 13:44 
What is the rule for when the community can pick up the mod when it has been inactive for a while?
AzorakZorai 15. dec. 2018 kl. 19:58 
Sorry @Mirk and @Andrea 777, the mod appears to be dead. I wouldn't expect any more updates.
Mirk 14. dec. 2018 kl. 15:11 
update
Mirk 7. dec. 2018 kl. 2:07 
update ?
Kaiser AVH 24. okt. 2018 kl. 8:15 
some answers, please?
Kaiser AVH 20. okt. 2018 kl. 6:22 
I apologize if it has already been said, but when will this addon be updated?
Dreden 19. okt. 2018 kl. 17:45 
Ya author is gone - and the Poland patch causes issues too; if anyone has patch, let us know.
Eel #2 16. okt. 2018 kl. 17:55 
Dead? Or possibly sourced off to someone else?
AzorakZorai 5. okt. 2018 kl. 0:17 
So, is this project still being worked on, or should I consider it dead and move on?
Nomadalien 30. sep. 2018 kl. 4:17 
Would like to report a bug to do with the quests that utilize the Neumark province, simply not regarding it as controlled. (dharma province bug?)
IncredPapist 29. sep. 2018 kl. 19:03 
u p d a t e p l z
Axx0r 19. sep. 2018 kl. 23:25 
Great job, love the mod.
Especially like the additions of so many "until end of game" modifiers. Realy makes you feel like you are developing your country.
zojz 18. sep. 2018 kl. 11:17 
How about try it? it wont take long, only 5 mins.
Dreden 18. sep. 2018 kl. 9:17 
Does this still work?
EuropaArroyo333 16. sep. 2018 kl. 19:38 
plz update this mod for 1.26
IncredPapist 8. sep. 2018 kl. 22:21 
is this going to be updated?
(PNE) Dafty 29. aug. 2018 kl. 2:26 
It's Brandenburg...not berg.
zojz 27. aug. 2018 kl. 19:26 
@1 nicer boi; It's not a bug, it's supposed to be like that, You want to enhance defensives? Pay for a fort, which costs 200 ducats by that time.
DerEchteFritz 15. aug. 2018 kl. 7:56 
Great mod but the secure frontiers thing is a bit broken. At first it requieres -200 Ducats (I guess that should be +200) and it also buffs Plymouth with the one base tax and manpower, the castle gets also build there. The defence buff works. Pls fix
RampantLion 14. aug. 2018 kl. 10:55 
Great looking mod! A lot of the nations seem to have some simple missions that can be completed too easily. Are you planning on expanding the missions for more nations than Ehtiopia and Brandenburg/Prussia? If so, I'd like to suggest more Irish missions. Fun and challenging start with England on your doorstep, but once you achieve a unified Ireland and some nice alliances with nations like France, the rest goes pretty easily.
baby capybara 12. aug. 2018 kl. 2:11 
Lol, it's crazy
zojz 11. aug. 2018 kl. 10:59 
@ff1223; AFAI remember, Royal Army requires an university in Berlin/capital, which requires like tech 16/17, and forming Germany requires tech 20, hmm... ;) Don't blame the modder if you play with a mod which removes the requirement or smth.
Dyre 9. aug. 2018 kl. 5:46 
Great mod mang. I don't often sing people's praise but this mod made Prussia just that much more fun.
Primo Zerajo 30. juli 2018 kl. 12:31 
Bad Economy? Just take Trade.
ff1223 28. juli 2018 kl. 11:39 
The royal army mission has a problem were it requires you to be either Brandenburg or Prussia for some reason, wich is extremely frustrating when you form Germany before you select it ( and whenever I play Brandenburg/Prussia I ALWAYS form Germany) could you please fix? thx
Korra, obviously 24. juli 2018 kl. 12:38 
This is great at first, but then all of the mission penalties pile up and DESTROY your economy. I just formed Germany, and now I can't handle a military at all because all the Prussian missions create penalties towards my army maintenance.
Turvaldeon 23. juli 2018 kl. 4:06 
Not only have the "PRUSSIAN Missions" missing locations but u cant even finish this tree, cuz it needs a mission to be finished which is hashtagged out of the code.
There is some work left to be done here. :)


Slurpee12 22. juli 2018 kl. 11:29 
The
german_ambitions_pru_title mission tree is missing localization :)
Turvaldeon 20. juli 2018 kl. 12:43 
First the good stuff: I <3 ur mod!

But also a suggestion/ bug report:
The Catholic tree is ONLY allowed for BRA, not for PRU.
Aelexander  [ophavsmand] 13. juli 2018 kl. 14:01 
@jae that would be super helpful
jae 13. juli 2018 kl. 13:45 
I would like to help with GFX, if there's room for help
Aelexander  [ophavsmand] 12. juli 2018 kl. 22:50 
Also started work on the sister project- Ethiopia Missions Plus: https://steamcommunity.com/sharedfiles/filedetails/?id=1439625196
Aelexander  [ophavsmand] 12. juli 2018 kl. 22:24 
Updated with a variety of fixes. Should improve compatibility issues somewhat. The main issue with Idea Variation is that they replace churches with the "autonomous tax collection" chain. This borks some of the reformation tree. Still thinking of an equitable fix.
SirDibblet 11. juli 2018 kl. 17:45 
Excellent mod! I look forward to the updates that help fix some issues with using the Idea Variation mod.
Aelexander  [ophavsmand] 25. juni 2018 kl. 11:04 
I'll be addressing most of the building requirements in the next update. It's likely there will ahve to be several branches based on various compatibility issues (such as idea variation adding different building trees, etc.)
Kapitalisti 25. juni 2018 kl. 2:19 
Loving the huge amount of new missions but I'm having slight problems with some of them since I'm using the Idea Variation mod that, among more idea groups, pretty much changes all the buildings. Now this means that some of the "get building X in province Y" rewards don't work but I'm OK with that. But what bugs me is that some missions like the Junckers officers one requires you to have certain buildings in your capital. Buildings which don't exist now. So, anyone know a way to "complete" a mission via the console?