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Rapporter et oversættelsesproblem
It´s nice to know that even my old maps are still enjoyable for some.
Steve3Dx, maybe you´d like to try out my newer maps , if you haven´t already. I think they are a bit more challenging than the old ones.
took me a while to get started.
as I did not see, that the fizzler in between the cube droppers & the funel,
did not go all the way to the ceiling.
but when I did, it was very good / logical / fun :)
always making progress & being rewarded.
again, you have clear signage / antlines.
which helps imensly :)
have not got time to play now. but will in next few days.
if you go into the editor & without altering anything, click publish.
this normaly solves this problem.
After reading the other comments, I believe one small change will make your preferred solution the only one. I would put a grate over the white panel on the floor below the repulsor beam. The white panels can only be used for the beam and not for players or object, then.
I had to sit and think for a little while when I got into the second room. A very elegant solution if I may say. You always mix up the ways to solve each part of the puzzle and I think that's why I like them. They only seem easy once you've solved them. I don't the answer to any of your puzzles just jumps out at the start. Not for me, anyway.
Please continue making puzzles. Maybe Valve will get you to design some for Portal 3. :) (That would be brilliant!)
This is what I meant.
Really innovative map design!