Arma 3
Diwako's STALKER-like anomalies
421 Comments
diwako  [author] Oct 20, 2024 @ 11:05am 
This mod has been deprecated. there is a reworked mod you should use instead. Warning, this and the rework mod are NOT compatible!

https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
HipsterFoxx Aug 29, 2024 @ 6:30am 
Hey im on New Esseker. im running on a dedicated server. ive got it enabled in CBA alongside antistasi Ultimate. but i cant seem to spawn them in as they instantly disappear or don't work at all. they dont dynamically spawn on anything
Murphy Aug 20, 2024 @ 5:58am 
Does anybody know how this would work in antistasi?
RunForRest Aug 19, 2024 @ 5:40am 
I guess we dont get artifacts from those? They r just randomly spawned damage zones?
Mom. Jun 1, 2024 @ 10:24pm 
Hello all.
I am having an issue with the AnomalyDetector. When I join a dedicated server running this mod, I am unable to activate the detector in the context (scroll wheel) menu or by double clicking in my inventory. However, if I exit the dedicated server and go into the editor, the detector works as intended.
The CBA settings for the server are correct, I have looked, and I am the only player that is having this issue. The other players are able to interact with their detectors as intended.
Any help is appreciated.
Phenosi May 25, 2024 @ 12:58am 
@天使 enable the addon in CBA addon settings
天使 Mar 19, 2024 @ 4:09pm 
I can't get it to work on a server. They just don't appear.
CosmicTM Sep 25, 2023 @ 12:25pm 
Detector is not working
TheGreatestDerp Jul 19, 2023 @ 2:43pm 
Hey Diwako, great mod!

But since recently whenever i use this for the Unit i am in. It causes FPS issues after like an hour with more than 2-3 people untill the fps basically runs on 1 fps for everyone making the OP completly unplayable. THey cna relog and it will be solved for 20-30 mins before they run back on 1 fps.

Do you maybe know why?
Juan Cenar-OD Jun 22, 2023 @ 3:07am 
Hey mate, first of all really nice work on the anomalies! Cant seem to get the detector working in the MP tho, any tips? The detector seems to shut down on its own when I get out off the inventory. Any key bind to activate it manually? Not using ACE atm
A. Ares Mar 16, 2023 @ 9:39am 
Well... @An Elaborate Ruse mate, I will give this a try! Thank you for this idea! :) I will let you know if it works! :)
An Elaborate Ruse Mar 16, 2023 @ 8:57am 
@Ky You can use setPos in the module init to change it's position before you spawn
e.g. "modulevariblename setPos [0,0,0];"
A. Ares Mar 2, 2023 @ 7:42am 
@Ky, there are some other mods on Steam Workshop that add anomalies. You can check them out too. Although, to be honest, I do prefer this one for its anomalies!
A. Ares Mar 2, 2023 @ 7:39am 
@Ky mate, I gave it a try pretty quickly. It seems that SOME roofs are indeed ignored and in the open no matter how high you set the module, the anomaly spawns indeed in terrain-level. BUT the floors of buildings work pretty fine. I tried to set the module on 1st floor (store) of a building and the anomaly spawned on 1st floor (store) indeed). To be honest, it would be really nice if it was possible for the anomalies to spawn on the exact position of the module (it would be awesome to try to navigate a helicopter between "spark" anomalies in the air in a fog-dense weather/environment) but, it seems that (at least for now) it is not.

Well. @diwako mate would it be possible to change that and make anomalies spawn on the exact position of the module. At least the anomalies the "single anomaly" modules spawn. And let the "field" module spawn them on ground level.
A. Ares Mar 2, 2023 @ 6:49am 
@Ky, you are welcome mate. I haven't used the mod for some time now! I will do my best ot give it a try and I will let you know! Hope I can help some more!
Kyan Mar 1, 2023 @ 1:37pm 
@A. Ares I've tried that, but sadly it doesn't seem to care how high I place the module, it just puts it on ground-level. Thanks for trying to help though, I really appreciate it!
A. Ares Feb 17, 2023 @ 1:40pm 
@Ky mate, I am not 100% sure but I believe that anomalies spawn on the exact position of the module! So, if you place a module on a roof, then the anomaly will spawn on a roof!
Kyan Feb 17, 2023 @ 6:55am 
Hey Diwako! Great job on the mod, just wondering if there's a way to get the anomalies to spawn in elevated areas, on top of roofs for example? I'm building a mission for my friends and want to make certain approaches and paths easier than others, and that involves some height variation.

As an aside from that, I'd love some CBA settings to adjust how long the anomalies are deactivated for when triggered as I have some areas I'd like to turn into mini time-puzzles, but I realize that may be a pain in the rear to implement and you might just not want to, which is fair enough.

Best wishes to yourself and the mod.
:steamthumbsup:
RoachLCP Feb 4, 2023 @ 12:02pm 
GIVE US THE WHIRLYGIG
Hawke Dec 18, 2022 @ 3:32pm 
in the escape mission that i make with my friends... this mod is a must.. its so freaking fun
I love spreading Springboards on the roads and its so easy to use... Thanks mate
diwako  [author] Nov 27, 2022 @ 9:37am 
atm it is as is. I need to do a lot more testing because I have changed how a few things work and it will probably break itself in existing missions in one way or another, maybe.
honger Nov 27, 2022 @ 9:18am 
Understood. Do you plan to release the update anytime soon or will this mod stay available as-is?

Figured out the issue with fog module, I messed up something with other script and its radius was changed to 1x1. Still don't get it why the same amount of particles in one place drops the performance so much and when slightly dispersed - everything is normal.
diwako  [author] Nov 27, 2022 @ 8:44am 
script version is long not supported anymore really. I do have an updated version which was about to go into the mod, but it never made it
honger Nov 27, 2022 @ 7:12am 
What's up with the fog anomaly module? It creates so many particles with no separation (so it's like 3 meters wide) that makes me drop FPS to 5. This doesn't happen if I create that anomaly through a call.

Also do you still maintain the script version of your work? Test mission on your github throws some errors and requires ACE by default.
diwako  [author] Nov 23, 2022 @ 3:07am 
The mod is terrain agnostic
pneumonoultramicroscopicsilisis Nov 22, 2022 @ 1:41pm 
I recently made a mission using this mod on the map new esseker and it crashed twice. I was told by a friend of mine the crashed could have been caused by using this mod on a different map than it was designed for is this true? thanks in advance
diwako  [author] Nov 13, 2022 @ 11:54am 
Check the addon options. Sounds like the anomaly detector item setting and the debug setting are overwritten.
AngryGardenGnome Nov 13, 2022 @ 10:53am 
also is there a way to remove the mark on map for the anomalies?
AngryGardenGnome Nov 12, 2022 @ 11:49am 
@diwako For some reason the detector doesn't work, tried changing the name of the detector through the addon page but it won't work.
Any suggestion?
RegiQuaza02 Oct 27, 2022 @ 7:49pm 
I've truly tried everything it just doesnt work
RegiQuaza02 Oct 27, 2022 @ 7:30pm 
@Lilham I dont see that module under Stalker anomolies
Lilham Oct 22, 2022 @ 5:50am 
@regiquaza02 you need to add the module down under "stalker anomalies" enable detectors
RegiQuaza02 Oct 20, 2022 @ 12:06pm 
How do you use the anomoly detector? Its not an item you can actually use and ive tried everything
Eternal Inquisitor Oct 17, 2022 @ 10:52am 
@diwako I have achilles running, always have. I'd be happy to record if you like.
diwako  [author] Oct 17, 2022 @ 1:11am 
Zeus only works with the mods Zeus enhanced or Achilles
Eternal Inquisitor Oct 17, 2022 @ 12:33am 
Modules seem to be unable to be placed from zeus now for some reason. You can select the module but not place it.
Redwan S. Jul 25, 2022 @ 11:46pm 
Np
Nick Jul 25, 2022 @ 10:56pm 
Hey @Redwan, thank you!
Found the field and was able to add the masks I was using :)
Redwan S. Jul 25, 2022 @ 1:10pm 
@Nick I could be wrong but isn't there a field in addon options where you can put gasmasks class names to make the wearer immune?
Nick Jul 25, 2022 @ 2:26am 
Hi diwako,
Is there a way to set certain items like gasmasks or cbrn suits to allow players to enter the Fog anomaly without taking damage? (like in an init line somewhere)
If not, bummer, but all good.
Making a Stalker mission atm and your mod is amazing, ty :)
Warmonger1000 Jun 24, 2022 @ 12:08am 
Bag of bolts duplicates itself in inventory upon use. Please fix when you have a moment
D03B15 Jun 8, 2022 @ 2:19am 
Thank you very much!
diwako  [author] Jun 8, 2022 @ 1:00am 
right hand side panel
Assets -> Systems (3 boxes) -> modules (hexagon with a gear in it)
D03B15 Jun 8, 2022 @ 12:45am 
@diwako Please help me find anomalies in 3den!
D03B15 Jun 8, 2022 @ 12:36am 
I just don't have the modules tab
D03B15 Jun 8, 2022 @ 12:26am 
@diwako Installed add-on 3den how to find these anomalies now?Thank you in advance!
diwako  [author] Jun 8, 2022 @ 12:05am 
in 3den under modules
in zeus only if you have Achilles or Zeus Enhanced loaded and the game master module set to allow all addons
D03B15 Jun 8, 2022 @ 12:02am 
@diwako Hello, and in which tab are the anomalies and other things from your mod?
Redwan S. Apr 10, 2022 @ 12:11pm 
A'ighty, thanks a lot for explaining it :D
diwako  [author] Apr 10, 2022 @ 7:22am 
@Redwan S.

you are allowed to make your own verison of this, but you are ont allowed to publish it on steam basically.

thew mod is also on github and you can get your changes added to the main mod as well that way,