Space Engineers

Space Engineers

HSR (WeaponCore) Strategic Update November 2020 ( Discontinued
794 Comments
Eternal Serenity Apr 16 @ 9:24am 
iceman, i figure its an april fools joke but ima answer anyway. This mod was discontinued 5 years ago it no longer works.
iceman277 Apr 1 @ 4:29pm 
anyone know a server running the mod or anyone thats updating it?
Kreeg  [author] Mar 2 @ 5:00pm 
I got incredibly tired of dealing with script framework bugs, However my policy for mods means anyone that wants to, can do so, they just link back to the original.

One of the major stop gap issues is the sheer size of HSR, its like 125 guns. I had moved this mod twice between scripts, and after the WC mess, I moved onto actual game development so I don't have to deal with mods trying to crash my shit
McCloud Jr Mar 2 @ 5:58am 
@Kreeg I've had more luck getting weapon mods that use Vanilla+ to work than I ever did with WC.

WC was fine during its early stages but I guess the coders let the fame get to their head and started to add more and more "Features" that either work half the time or not at all.

With Vanilla+ all it does is add an extension to Vanilla weapon capabilities, such as Heat Seeking missiles. Vanilla+ is also A LOT more stable and smaller in file size.



Would you maybe consider moving this mod to Vanilla+ or look into it to see if its possible? If not I was just putting it out there
Kreeg  [author] Mar 2 @ 12:02am 
After WC did its malware bullshit, it relented and allowed multiple authors to create versions of the codebase including ones that did enforce exclusivity or macro-scale deletions. By having a dependency set-up, it would prevent users from choosing which one they wanted as it would always load the original which due to the coder, contained code to automatically kill-switch any and all other versions with an ID check. And without a crash line, I have to assume WC just bricked itself again as its an unstable mess, hence the massive text at the top of the page
TheCosmicDestruction Mar 1 @ 9:10pm 
even with WC framework it sill crashes explain that then. also wdym by pick a version?
Kreeg  [author] Feb 28 @ 3:50pm 
Crash is also likely from missing an WC framework, as they're not auto-added so users can pick what version to use.
Eternal Serenity Feb 28 @ 12:02am 
cosmic destruction, you obv didnt check the description, the mod is abandoned.
TheCosmicDestruction Feb 10 @ 12:01am 
Placing a turret the game crashes can this be fixed please the mod seems unstable.
eaglegundam Oct 21, 2024 @ 10:05am 
maybe Vanilla +?
Solitaire Sep 30, 2024 @ 1:30pm 
Does it work without weapons core?
Kreeg  [author] Aug 19, 2024 @ 10:37am 
I ain't rebuilding 128 Configs again, to solve the prideful fuckery of WeaponCore.
Nor waste my time dealing with their desire to fuck with hostile code.
gooby Aug 19, 2024 @ 4:31am 
none of the good ones work not worth the effort unless they fix it or make a newer version that actually works.

yes I know it says discontinued but one can hope they see this comment do something about it right?
iceman277 Jul 3, 2024 @ 8:27pm 
my semi annual check in to see if anyone has done something with the mod
SupersonicHonk Jun 8, 2024 @ 8:54am 
does the heruhaundo launcher still work? I can never get it to see a target really
XXX_SniperSlayer42069_XXX May 14, 2024 @ 11:42am 
Lol
Woojo Mar 18, 2024 @ 7:26pm 
Do the Devil Gibal-Cannons not have a connection point? we are trying to load the Rail Accelerated slugs it needs into it but we cannot seem to get this to work :( Are we doing something wrong?
iceman277 Feb 22, 2024 @ 5:04pm 
is there any servers running hsr that anyone knows about?
BloodDragon95 Feb 18, 2024 @ 8:58pm 
Honestly for sake of ease I think I'm just gonna uninstall Weapon core altogether, it has caused to many issues and I just wanna play the game and not have to fiddle around with ten different sliders and buttons to get a missile launcher to fire. My capital ship worked perfectly fine without it before so unless removing it will cause issues then that's what I'm gonna do.
nickforgie Feb 17, 2024 @ 12:27pm 
you attempt to fix the wc swap over issues has cuased them to no longer be recognized by the old weaponcore
iceman277 Feb 11, 2024 @ 10:38pm 
i see i see
Kreeg  [author] Feb 11, 2024 @ 10:12pm 
Well this version is still cursed with the CS files, so likely not.
But mechanically there is a way, just its annoyingly complicated.
iceman277 Feb 11, 2024 @ 8:26pm 
so if i wanted to play with HSR again, in its current form how could i manage that with other mods cause as i remember the mod would break and stop working cause of WC
iceman277 Feb 8, 2024 @ 5:20pm 
thank you for helping me understand, allot of times as a player and not a mod maker there is allot that goes on behind the scenes that only mod makers know and im incredibly grateful for your continuing support for the mod
Kreeg  [author] Feb 8, 2024 @ 4:55pm 
WC changed their license and upload, so there's currently a dependency chaos \ war, since both uploads have code that attacks - so they brick each other.
Rather than deal with that, or the new policy that allows new uploads of said WC, making the number of dependencies fighting , for the sake of user ease, I just turned off the Dependency so you don't have to worry about what build HSR uses.

In the long run, I'm hoping that simplifies that entire mess, at least for my users.
iceman277 Feb 8, 2024 @ 4:23pm 
im not entirely sure what that means but i hope its good
Kreeg  [author] Feb 8, 2024 @ 1:37am 
In case anyone uses HSR : I removed the WC Dependency (as its just a steam connection element), so you may pick whatever WC version \ upload you like, without this mod automatically picking one.
iceman277 Jan 8, 2024 @ 8:34pm 
i understand and i thank you for doing all the amazing work you did you gave me and my brothers a awesome time with your mods and appreciate the dedication you put in for as long as you did
Kreeg  [author] Jan 8, 2024 @ 6:47pm 
I won't stop anyone from making a branch from this, with just a url link back to this page, so they can strip the WC plague from this, or they battle WC to fix it, or even split the non-weapons off as they so please.

As for myself : I got tired of having other mods doing their damndest to create false errors, wasting my time , and the sheer volume of work to be invalidated on a weekly basis : This mod is over a hundred weapons, that I dared fine-tune down to singular digits for damage, range, reload times and cost, and it repeatedly broken & myself insulted for the sake of feature-creep that always had the prior features neglected & broken with no opt-out.
So no, not for me let alone when the Worthless WC is still flinging up false error messages and deleting my content if I dare mod SE without his personal permission.
iceman277 Jan 8, 2024 @ 6:39pm 
will there be a scenario in which you are willing to revisit this mod because i have really fond memories of playing with it as the core mod for my server i played on with friends and it was so fun, and i understand if you say no there has been allot of changes to the game and to the mod that made you stop updating this mod to begin with
Oldru_Vallière Feb 8, 2023 @ 12:51pm 
They're great items for late-mid to late-game, and they are excellent models. The mechanics of how they work, too, is amazing. It does suck that weapon core doesn't provide good support for other creators.

(a bit of ego-stroking, don't mind me.)
Kreeg  [author] Feb 8, 2023 @ 2:09am 
I was considering it recently for the same exact thing.
Oldru_Vallière Feb 8, 2023 @ 1:16am 
@Kreeg

I'm curious, and you are more than welcome to ignore this comment it is your mods after all. but is there a chance that there could be a separate version of this without the weapons and only the utilities?

I love the mod for its utilities but not really teh weapons. and with weapon core giving the headaches, it that may be a solution.
Luminary Dec 10, 2022 @ 1:20am 
Today I learned people can write a framework mod as popular as weaponcore and still never have the thought occur to them that it MIGHT be a decent idea to have documentation for the hundreds or more people trying to use the framework

We live in a video game world
These cannot be real people


jokes aside i am more than a little shocked that that's what you've had to deal with for so long
it almost seems criminal that the passion people have for their mods allows the authors of a framework they all use to maintain such godawful, unprofessional habits
and i thought mod compatibility troubleshooting while running 350 mods was exhausting

hopefully either someone gets their shit together eventually and you can update at least a few of your mods or someone else decides to maintain some of them, because everything in this mod is absolutely gorgeous (i like glowy accents on things)
Eternal Serenity Nov 22, 2022 @ 2:15pm 
I meant to upload the HSR laser antenna as a seperate mod.
ATF_Coldblooded Carebear || Nov 21, 2022 @ 6:50pm 
@Kreeg would it be a long process to divide this mod into 2 seperate mod like you did for the inspired mod ( Inspired Weapons & Insipired Technologie) ???
Kreeg  [author] Nov 21, 2022 @ 6:34pm 
Laser Antenna is separate, I don't know WC interferes with it.
I do know, I have no problem with someone else doing it if I don't get to it.
Same with Repairs; I can't spend the hours fighting WC but someone can if they like.

I document inside every file what a gun does.
Eternal Serenity Nov 20, 2022 @ 11:14pm 
Kreeg, can you upload your laser antenna from HSR separately? (Unless that too is WC based)
iceman277 Nov 20, 2022 @ 9:52pm 
i want to say this then, thank you for your time and effort Kreeg i appreciate the work you did and for the enjoyment that your mods and content gave me and my friends while it may never happen i eagerly for the day that i see HSR back on the top of the most subscribed page as thats where it belongs
Kreeg  [author] Nov 20, 2022 @ 8:57pm 
Spent over a year of that, while working to keep 33 Weapon mods functional.
Each was a set, that I loved making - and WeaponCore made it take weeks to just get 5 guns to keep working, and would constantly make me restart that repair work at random.
And have to relearn entire lines, find undocumented hardcoded behaviors.

HSR relied on Shield Pen for specific weapons.
That feature was inverted twice without warning, and hard-caps added.

So why in jesus would I be able to fix what is broken, when by the time I finish repairs, something else will be broken, and entire sections of my Weapon Balance would need to be rewritten entirely.
"Feature X is gone", shatters balance work.
"Feature Y is an entirely different", also shatters my work.
"New Hardcode turns off Feature Y", is also a thing.
Every large mod is just a constant series of broken toys.
Kreeg  [author] Nov 20, 2022 @ 8:55pm 
And when WeaponCore has a bug, you know what happens?
You get told to update every single file (As that is required to patch up, quite bloody often), then test again.
Then do that entire process again on a beta build.
Then finally the bug is accepted, and then you get to do a dozen changes back & forth, for hours or days patching for this bug - that has nothing to do with any config you wrote but the framework.

And I was one of 4 people doing the sole documentation of how WeaponCore works.
So I had to figure out how the fuck shit was MEANT to work, while the actual Author of the Framework refused to document, or explain a single line, and would change how that line functions randomly and then forget they did so.
Kreeg  [author] Nov 20, 2022 @ 8:47pm 
What happened was constantly having to rebuild massive CS files for no fault of my own, so WeaponCore could change features, change mechanics, feature-creep-chase, add random undocumented hardcoded behaviors at random times, and ensure that no progress made is even reliably going to remain functional for a week while I fix what WeaponCore shattered the previous.

There is being stubborn, then there is someone wasting your time.
WeaponCore decided Author time was worthless, and that every author should need hundreds of hours a month to retain functionality.
Since I wasn't just 1 mod of 5 weapons, as I was lied to, and told WeaponCore was stable, I suffered quite a bit trying to just keep weapons functional.

So no, I can't fix this as whats broken is the Framework as it refuses to let my configs fucking work.
This very week, WeaponCore is fucking with even more settings again, that will shatter Targeting options and cause issues to mods not on the bleeding edge builds.
Eternal Serenity Nov 20, 2022 @ 6:14pm 
@iceman277, unfortunately i doubt he will. I've already unsubbed to all his mods, that said please if anyone finds a replacement to his mod i'd be interested.
iceman277 Nov 18, 2022 @ 11:30am 
i am asking that please fix whats happened i know that it may not be simple but i absolutely need my hsr weapons back they were not only some of the most beautiful but most effective weapons i've ever used
Jonnyhawkeye Nov 15, 2022 @ 1:42pm 
Feels bad, i like this mod, good luck at fixing it when u can.
NotTildaSwinton Nov 5, 2022 @ 6:04pm 
Am willing to contribute towards a fund for someone to update this mod to working condition if anyone is interested
Kreeg  [author] Nov 5, 2022 @ 1:21pm 
Well I haven't had time to update this monolith once due to WeaponCore itself being a twat.
So if any part of it broke, I wouldn't had time to fix it.
- Speaking of stupid shit:
Will fix WeaponCore crashing itself due to a Badly designed error logger, not being able to handle an | in a title.
Psycho Nov 5, 2022 @ 9:20am 
Damn thats sucks man hsr wep were all i used :(
NotTildaSwinton Jul 30, 2022 @ 5:44pm 
:(
SlightSight Jul 30, 2022 @ 3:33pm 
i believe in you, this was once great lets make it great AGAIN