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One of the major stop gap issues is the sheer size of HSR, its like 125 guns. I had moved this mod twice between scripts, and after the WC mess, I moved onto actual game development so I don't have to deal with mods trying to crash my shit
WC was fine during its early stages but I guess the coders let the fame get to their head and started to add more and more "Features" that either work half the time or not at all.
With Vanilla+ all it does is add an extension to Vanilla weapon capabilities, such as Heat Seeking missiles. Vanilla+ is also A LOT more stable and smaller in file size.
Would you maybe consider moving this mod to Vanilla+ or look into it to see if its possible? If not I was just putting it out there
Nor waste my time dealing with their desire to fuck with hostile code.
yes I know it says discontinued but one can hope they see this comment do something about it right?
But mechanically there is a way, just its annoyingly complicated.
Rather than deal with that, or the new policy that allows new uploads of said WC, making the number of dependencies fighting , for the sake of user ease, I just turned off the Dependency so you don't have to worry about what build HSR uses.
In the long run, I'm hoping that simplifies that entire mess, at least for my users.
As for myself : I got tired of having other mods doing their damndest to create false errors, wasting my time , and the sheer volume of work to be invalidated on a weekly basis : This mod is over a hundred weapons, that I dared fine-tune down to singular digits for damage, range, reload times and cost, and it repeatedly broken & myself insulted for the sake of feature-creep that always had the prior features neglected & broken with no opt-out.
So no, not for me let alone when the Worthless WC is still flinging up false error messages and deleting my content if I dare mod SE without his personal permission.
(a bit of ego-stroking, don't mind me.)
I'm curious, and you are more than welcome to ignore this comment it is your mods after all. but is there a chance that there could be a separate version of this without the weapons and only the utilities?
I love the mod for its utilities but not really teh weapons. and with weapon core giving the headaches, it that may be a solution.
We live in a video game world
These cannot be real people
jokes aside i am more than a little shocked that that's what you've had to deal with for so long
it almost seems criminal that the passion people have for their mods allows the authors of a framework they all use to maintain such godawful, unprofessional habits
and i thought mod compatibility troubleshooting while running 350 mods was exhausting
hopefully either someone gets their shit together eventually and you can update at least a few of your mods or someone else decides to maintain some of them, because everything in this mod is absolutely gorgeous (i like glowy accents on things)
I do know, I have no problem with someone else doing it if I don't get to it.
Same with Repairs; I can't spend the hours fighting WC but someone can if they like.
I document inside every file what a gun does.
Each was a set, that I loved making - and WeaponCore made it take weeks to just get 5 guns to keep working, and would constantly make me restart that repair work at random.
And have to relearn entire lines, find undocumented hardcoded behaviors.
HSR relied on Shield Pen for specific weapons.
That feature was inverted twice without warning, and hard-caps added.
So why in jesus would I be able to fix what is broken, when by the time I finish repairs, something else will be broken, and entire sections of my Weapon Balance would need to be rewritten entirely.
"Feature X is gone", shatters balance work.
"Feature Y is an entirely different", also shatters my work.
"New Hardcode turns off Feature Y", is also a thing.
Every large mod is just a constant series of broken toys.
You get told to update every single file (As that is required to patch up, quite bloody often), then test again.
Then do that entire process again on a beta build.
Then finally the bug is accepted, and then you get to do a dozen changes back & forth, for hours or days patching for this bug - that has nothing to do with any config you wrote but the framework.
And I was one of 4 people doing the sole documentation of how WeaponCore works.
So I had to figure out how the fuck shit was MEANT to work, while the actual Author of the Framework refused to document, or explain a single line, and would change how that line functions randomly and then forget they did so.
There is being stubborn, then there is someone wasting your time.
WeaponCore decided Author time was worthless, and that every author should need hundreds of hours a month to retain functionality.
Since I wasn't just 1 mod of 5 weapons, as I was lied to, and told WeaponCore was stable, I suffered quite a bit trying to just keep weapons functional.
So no, I can't fix this as whats broken is the Framework as it refuses to let my configs fucking work.
This very week, WeaponCore is fucking with even more settings again, that will shatter Targeting options and cause issues to mods not on the bleeding edge builds.
So if any part of it broke, I wouldn't had time to fix it.
- Speaking of stupid shit:
Will fix WeaponCore crashing itself due to a Badly designed error logger, not being able to handle an | in a title.