Stellaris

Stellaris

Driven Assimilators, New Traditions
13 Comments
Colonizor48 Jan 25, 2021 @ 10:58pm 
Can someone revive this mod? With a new tradition that would give cybornetic pops +60% habitability on machine worlds
Lemon Oct 22, 2019 @ 9:07pm 
is this updated for 2.4
TurtleShroom Jun 18, 2019 @ 2:47pm 
Does this overwrite anything?
Mad_Scientist_IRL  [author] Feb 4, 2019 @ 5:09pm 
@Shadow-kon
In the mod's current state, the only changes are for Driven Assimilator stuff. If you mean the science/unity reward change, the one for Devouring Swarms is a separate item (I didn't change that.

I'm considering expanding this mod to give unique traditions for more of the unique civics, since many were removed in 2.2 (i.e. Fanatic Purifiers lost the 'Purity' tree), but I'm waiting for PDX to fix more of the current patches' problems (in case traditions are altered again along the way).
Shadow-kon Feb 3, 2019 @ 12:06pm 
can you change this to organic hive minds aswell?
Mad_Scientist_IRL  [author] Aug 19, 2018 @ 1:13pm 
@Apochrosi
Thanks for the tip about the 'scripted_effects' and 'traditions.gfx' files, that change is in the new update. Hopefully, it should have better compatibility now.

Also, which format are you talking about for the .dds files? I am using Photoshop with the Nvidia plugin for dds files, but I can't find which encoding type you're refering to. Several of them list 'ARBG', but the DXT3 format is the only one that's been working for me so far.
𐩸 Aug 8, 2018 @ 5:39pm 
@DDRussian
Your mod contains the whole vanilla 00_scripted_effects file with only a small modification in the middle. This causes large incompatibility issues with mods that replace parts of this file or the vanilla game itself that uses parts that Isn't in your 00_scripted_effects file as it has been changed in the latest update. To fix this problem rrename the file to something else and erase everything in it except the generate_cyborg_treats part, as that part is needed for your mod to work. The same issue also applies to your traditions.gfx file.

Plus would it also be possible to change the two included image files to the RGBA DDS format instead of DXT3? The current format you are using for them is quite lossy and is causing blockyness in the images. Exporting your original pictures to RGBA DDs woould cause them to look better even if it is a small change.
Mad_Scientist_IRL  [author] Jul 23, 2018 @ 4:05pm 
@Roark I haven't changed anything in the files specifically for Collossi. I will check this and update the mod if necessary. Thanks for pointing that out for me.
hi3r0ph4nt Jul 23, 2018 @ 12:54pm 
Does Total Neural Integration work with Nanobot Diffuser?
Argus von Stein Jun 6, 2018 @ 9:25am 
Good job! Could you do a compatability with eutab mod? Eutab is connected with original perks, so it shouldn't be working properly (unless you only changed names for the user side).
Little Wasp May 10, 2018 @ 1:10am 
Very good idea! There's nothing that irks me more than a useless tradition tree.
Mad_Scientist_IRL  [author] May 8, 2018 @ 2:37pm 
Not sure which mods it's compatible with. All the new traditions are just swaps in the Domination category (changed names, effects, etc.). Maybe mods that don't change those files or the 00_scripted_effects file will be compatible, but I'll need to check.
Chastity the Celibate May 8, 2018 @ 1:53pm 
Compatible with Traditions mods?