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My guess is it was extra boss rewards being placed above it without a patch for the boss reworks which i admit is stupid on my part
The Sunken Crew heal not working is an oversight from when I reworked it to not include the highly unstable anchor grab mechanic. I might fix it if I have the time and feel inspired, but I'm not really working on dd mods anymore.
I know summons are a bit rough especially when interacting with other mods, but I love the idea too much to retcon it. Plus it's hard to come up with class independant trinkets that are both unique and balanced (at least a little) and I prefer wacky ideas over simple stat trinkets.
I do also notice that the Sunken Crew seems to not be healing properly which reduces the need to kill the anchorman, idk what's going on with that.
His reworks are much more subtle and focused mainly on keeping the fights similar to vanilla, but with adjusted difficulty (harder). While mine are more chaotic and try to revamp the fights completely in most cases, adding entire new moves, buffs and phases, also with the intention of making things more difficult.
If you want something where you'll want to come up with new strategies around fights you haven't seen before, I recommend this one and if you want something where you can still use the tried and true boss strats and test their limits, go for Welli's.
Oh and I add new trophy trinkets for app/vet boss variants, which people seem to either love or hate, so that's also something to keep in mind.
Also im stuck on the sunken crew, for some reason, it's their turn but they're not performing a action
Still, congrat to the author for the mod. It seems he/she spend lots of time into it. I'm just not the target.
That being said, the other reworks are amazing!
EDIT #██: probably the phase changing after a further look.
{LINK REMOVED}https://pastebin.com/c02pm65m
in /effects/chogex_bossreworks.effects.darkest at line 702
Not sure if that's what causes it but if you're experiencing the bug, it might be worth a try.
Haven't tested it yet because I caught it in an automated parser.
I just finished the fight with the sunken crew and it was completely under control, with it being a little boring, then suddenly it stuns both of my backline members while blighting and bleeding them, putting them just outside of death's door. One of them gets smacked and dies from the dots, the other hits death's door and the boss uses 'drink with the dead' which dealt a deathblow. I manage to finish the boss off next round, but good grief, it really isn't fun slogging through a boss fight that is 75% whittling its large health pool down/managing its gimmick with no real threat, then the last 25% the boss explodes a party member or two.
It's one thing if the boss is telegraphing that they're going to 100% murder a party member, it's another when you aren't even given a chance to react to it.
also after I killed him, the boss died and all his skeletons with him. So there is possibility of some mod interfierence between your mods, or your game and the mod @AssaulttrainedGoat
"Removed Blight/Aegis/Stealth/Cure effects when hit."
I think I have just missed a really punishing but rewarding Boss battle.
I still won thanks to having plenty of resources for it, but Holy Jesus did it scare me.
CREW:
Drowned Anchor no longer chains your heroes (goodbye crashes). Each round he will stun+push your front rank hero and all heroes have 4 stress horror on them while he's alive. Killing him heals 4 stress off your heroes (and debuffs crew for -25% healing rec, -5% Bleed/Blight res for the battle).
FLESH:
Removed Blight/Aegis/Stealth/Cure effects when hit.
Changed prot mechanic when hit:
Now each part loses 10% Prot and gains 5% dmg (head), 5 dodge (spine), 10% healing received (heart), 10% Blight chance (butt) for 5 rounds when hit.
All parts (except heart) have +20% Bleed/Blight Resistance.