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The Sunken Crew heal not working is an oversight from when I reworked it to not include the highly unstable anchor grab mechanic. I might fix it if I have the time and feel inspired, but I'm not really working on dd mods anymore.
I know summons are a bit rough especially when interacting with other mods, but I love the idea too much to retcon it. Plus it's hard to come up with class independant trinkets that are both unique and balanced (at least a little) and I prefer wacky ideas over simple stat trinkets.
I do also notice that the Sunken Crew seems to not be healing properly which reduces the need to kill the anchorman, idk what's going on with that.
His reworks are much more subtle and focused mainly on keeping the fights similar to vanilla, but with adjusted difficulty (harder). While mine are more chaotic and try to revamp the fights completely in most cases, adding entire new moves, buffs and phases, also with the intention of making things more difficult.
If you want something where you'll want to come up with new strategies around fights you haven't seen before, I recommend this one and if you want something where you can still use the tried and true boss strats and test their limits, go for Welli's.
Oh and I add new trophy trinkets for app/vet boss variants, which people seem to either love or hate, so that's also something to keep in mind.