XCOM 2
[WOTC] Extended Explosive Tweaks
45 Comments
Iridar Nov 4, 2024 @ 7:53pm 
This mod is causing the game to crash when it attempts to copy a damage effect that is a subclass to X2Effect_ApplyWeaponDamage. I suggest replacing the cast check with exact class check.
Dragon32 Oct 27, 2022 @ 4:19pm 
@Anakameron
This is damage fall off when something goes boom, scatter governs where it goes boom
Anakameron Oct 27, 2022 @ 3:29pm 
Has anyone compared this to the Scatter Mod by Iridar and it's companion mods for grenades and rockets? Is one better than the other, do they do different things, etc.?
Dęąth Viper Oct 19, 2022 @ 10:48am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Cecilius_ Nov 1, 2020 @ 4:41pm 
I found it. It's an option to select in the start of the campain.
Cecilius_ Nov 1, 2020 @ 4:37pm 
Hi! Is "Precision Explosives advanced option" a mod? I don't find it, or the option in anywhere. Could you tell me what it is?
Syro System Oct 18, 2020 @ 3:04pm 
I'm using a mod called "Less environmental damage" and the precision explosives option enebled, I'm assuming adding this mod to that wouldn't be a good idea :)
RedDobe May 3, 2020 @ 10:08am 
If I wanted to tweak the explosive damage tiles so a grenade would damage an additional one or two tiles of cover, how much to the distance ratio do I need to add?
DragonKingAbashī Nov 25, 2019 @ 10:31am 
@Favid I am curious about how compatible this mod is with the Black Hole Generator Mod and the Tier 3 Warhead Grenade mod? I know there was a conflict, which is now fixed, with Iridar's rocket launcher, but it got me thinking of what else this might impact.

Also, as a possible heads up, someone was reporting a conflict with Iridar's rocket launcher mod. Seems he updated it the other day to include new 3rd tier rockets. It could be an issue with LWOTC instead, but it might be something worth checking.

As always, thank you for all your hard work!!!
Lebowskichild Oct 11, 2019 @ 3:23pm 
@Favid, does this mod also affect the advent troopers and mutons grenades?

Also does it affect mods, such as the Advent Custodian rockets, the Muton Elite grenade, Muton Centurian Elite grenade, the MOCX grenades or any other mods that add their own versions?

Also on another note, is there any way I could reset an already existing soldier so that they could possibly gain this mods added perks?
Syro System Aug 30, 2019 @ 2:28am 
Well, just think of the claymore as a special demolition tool (since you are hard limited in how many you can bring).

Also, pod size of 3? Where is your increased podsize mod my man?
Favid  [author] Aug 29, 2019 @ 4:26pm 
It does not work with the Claymore. The Claymore is different from other explosives because it is a destructible item, and its explosive properties are handled in the content packages.
RedDobe Aug 29, 2019 @ 7:42am 
@Favid - Does this work for the reaper claymore? I just witnesses an entire 2nd floor get destroyed from a claymore and all three units in the pod hit the ground. Do I need to put and inclusion in for it? If so what is the inclusion. Also I am using RPG, not sure if they make any changes to the claymore since it is now available to use by any soldier.
Favid  [author] Aug 24, 2019 @ 9:43am 
Pushed an update to address the crashes with Iridar's Rocket Launchers mod. The config now contains an array called ExplosiveFalloffItem_Exclusions that lets you explicitly exclude items from being modified by this mod.
Syro System Aug 20, 2019 @ 4:29am 
There is a mod called "Nerf High Tier Weapons" that basically lowers the damage numbers on everything past the conventional weapon tier, including explosives and heavy weapons.
I don't remember if it changed enviromental damage, but if it does would that conflict with this mod in any way?
Lago Aug 16, 2019 @ 9:36am 
@Favid, would it be possible for you to add a +ExplosiveFalloffItem_Exclusions option to the ini?

The mod currently permits excluding abilities but not items, which leads to a crash when it tries to modify Iridar's Napalm Rocket or Plasma Ejector.
DragonKingAbashī Aug 13, 2019 @ 12:13pm 
@Favid Was just wondering if there is going to be any updates or if you are working with Iridar to fix the startup issue with this mod and his Rocket Launcher Mod. He mentioned there may be a way to fix it but no new updates.
DommyMothy Jul 30, 2019 @ 9:26pm 
Confirming the conflict people are having - I isolated the cause of hanging on startup as being between this and Iridar's rocket launcher mod.

Exact file cause unknown. :S
Mitzruti Jul 24, 2019 @ 12:51pm 
Update to Iri's rocket laucher mod seems to be conflicting with this (preventing the game from launching). My assumption is that it's caused by this trying to muck with the new ejector. There doesn't seem to be a way to exclude grenades from being modified by this.
marshmallow justice Jun 28, 2019 @ 9:02am 
have you tried this with those new RPG mods by Iridar? i think it does work since i remember other rocketeer-theme mods using thes mods rules
Mitzruti Apr 5, 2019 @ 12:20pm 
figured it out - there's a couple skills that do explosives but use the grenadier's shredder damage effect, so it got hung up on them. going to update soon with them excluded from things for your mod to effect, which fixes the problem.
Mitzruti Apr 4, 2019 @ 8:46pm 
yo. seems to be colliding with my perk pack somehow. (ketaros tracked it down) not sure exactly why atm.
Daniel_USA Mar 22, 2019 @ 2:56pm 
It's not crashing, it just hangs when you launch.
Favid  [author] Mar 22, 2019 @ 2:54pm 
Thanks for the details. I know it's not RPGO causing the issue, but I guess it could be incompatible with something else. I've never heard of this mod causing a crash but I'll try to look into it.
Daniel_USA Mar 22, 2019 @ 2:00pm 
I never had an issue with the mod because I never got to use it. It just locks the game up when I try to launch it. If I uncheck the box, the game loads. It must be incompatible with some other mod.

I have RPG mod.

And I haven't even played the game yet so I'm modding it before actually playing it.
Favid  [author] Mar 22, 2019 @ 1:47pm 
There is actually no way to guarentee load order. Early on people thought that the order in the alternative mod launcher worked, but the game always just loads mods in some unknown order. It's really annoying.

What specific issues were you having with this mod? It's hard for me to fix problems with only "it doesn't work" to go on.
Daniel_USA Mar 22, 2019 @ 1:34pm 
This mod doesn't want to play nice with any of my other mods. Since this is my first time modding I'm not going to take the time to figure out which one it's incompatible with since they all load together and it's just this one that doesn't want to work.

I loaded the mod at the bottom and at the top of my load order. Yes I have the highlander mod.
Favid  [author] Sep 22, 2018 @ 9:06am 
The perks should work fine in RPGO, but I don't think there are any mods that actually add them to the RPGO perk tree. They can be added to the perk tree in the same manner as the other RPGO perk tree mods though.
jweller12 Sep 22, 2018 @ 2:13am 
is this compatible with rpgo and bstars rpgo lw2 classes? can the perks be added?
Mice Aug 25, 2018 @ 12:54pm 
you're an absolute hero! thanks!
Favid  [author] Aug 25, 2018 @ 9:33am 
Sorry I was away for so long. Just pushed an update to fix issues with flamethrowers and RealityMachinima's MEC Troopers mod.
Mice Jul 29, 2018 @ 5:06pm 
figured out this was the mod crashing with the Mec Trooper mod, loved it so far but it crashes everytime I try it with it installed
Chonsu Jul 27, 2018 @ 2:34pm 
What Korbis said. Would be great, if there is a solution, so both mods can be used :)
Wet Dog Squad Jul 27, 2018 @ 1:22pm 
So after a lot of trial and error (and the help of some other users with the same bug), it appears that this mod causes a CTD at launch when activated in conjunction with the new MEC Troopers mod. I believe RealityMachina knows about the conflict now, but I thought I should let you know about it, as well, since it's a pretty major bug for two mods that don't appear to have any overlap at first glance.
thinkdude Jul 20, 2018 @ 10:13pm 
Any word on the flamethrower fix?
花兔 Jul 12, 2018 @ 5:20am 
Support controller?
Favid  [author] Jun 27, 2018 @ 3:31pm 
Oops. I'll plan on fixing that this weekend.
Post Scriptum Jun 24, 2018 @ 9:14pm 
Hi, Im enjoying your mod, but I would like to report what is possibly a bug.

It seems like this mod makes the gauntlet's flamethrower use the gauntlet rocket's damage instead of the 'alt damage'(aka the values set for the flamethrower)

to make sure this isnt a mod conflict, i only ran LW2 perks and classes mod and its requirements (highlander, lw2 secondary, new promotion screens as default) other than this mod

without this mod, flamethrower did 7~12 damage on t3 gauntlet
with this mod, it was reduced to 6~11, same as the guantlet blaster bomb
Phrozehn May 4, 2018 @ 6:52am 
Awesome! Any chance of making a grace mechanic mod like LW2? One of th ebest things about LW2 and I desperately want a mod for it!
Lux Manifestus Apr 30, 2018 @ 10:32am 
Good for preserving cover that you need to advance.
DabHand Apr 30, 2018 @ 1:45am 
Thanks, l didn't read carefully enough.
Datadagger Apr 29, 2018 @ 4:13pm 
@DabHand he mentions you should be using this mod with that second wave option
DabHand Apr 29, 2018 @ 4:08pm 
yay l literally just posted about WOTC env damage overkill in reddit. Are you a wizard? Are you likley to address walls falling over if you so much as wave your gun in their direction?

As for conflicts l think one of the second wave options is grenade fall off so maybe there will be a problem there?
Datadagger Apr 29, 2018 @ 4:07pm 
excellent work Favid, looking forward to using this in my next run