RimWorld

RimWorld

Advanced Shield Belts B18
26 Comments
dninemfive  [author] Sep 23, 2018 @ 9:53am 
@red10ish It's already updated, look here .
red10ish Sep 23, 2018 @ 8:36am 
I dont know how to make mods was just letting you why I was hoping you are going to up date it not plagiarising your work
dninemfive  [author] Sep 23, 2018 @ 7:25am 
@red10ish I don't have a problem with you making that mod for private use, but if you want to release something based on this mod you're gonna have to credit me and use this mod as a requirement rather than copying the DLL.
red10ish Sep 23, 2018 @ 3:36am 
So up date soon I hope I just got the HALO armor mod but it dont have shealds so was gona combine the mods make my own sparton with a couple of bionic mods to
__ Jul 30, 2018 @ 5:54pm 
I'm running into a frequent bug where colonists wearing ranged shield belts are getting injured by their own weapons. It doesn't seem to matter which gun they're using; about 30% of the time, they shoot themselves with it.
dninemfive  [author] Jun 16, 2018 @ 9:28am 
@NannyOgg Yes you can, as you can with pretty much any mod that just adds new defs.
NannyOgg Jun 16, 2018 @ 8:46am 
Can I add this to an existing game?
dninemfive  [author] May 30, 2018 @ 10:57am 
@B9802214 This is not a bug. Shield energy lost on taking a hit is multiplied by a static value so it won't be the same as the damage weapons deal.
Peter Han May 30, 2018 @ 12:59am 
AK-12(RT weapon) has 16 damage one shot.
But Ranged Shield get about 50 damage.
Almost 3 times , it's a bug?
Beneral Grasch May 4, 2018 @ 7:31am 
Thanks!
Flesh Forge Apr 29, 2018 @ 4:32am 
This seems fair.
Mura Apr 28, 2018 @ 7:20pm 
Thanks for that!
dninemfive  [author] Apr 28, 2018 @ 11:14am 
@bearhiderug Looks like I misread your issue. You were getting some debug text I had left in accidentally; I've updated the mod to remove it.
dninemfive  [author] Apr 28, 2018 @ 10:05am 
@bearhiderug Is it a "Hunter has shield" or "Pawn has shield and ranged weapon" error? I can't seem to reproduce it. Try forcing the mod to update by unsubscribing and resubscribing.
dninemfive  [author] Apr 27, 2018 @ 3:04pm 
@The Last Raven I've updated the mod so that that message no longer occurs.
dninemfive  [author] Apr 25, 2018 @ 8:11pm 
@The Last Raven Problem noted. I'm working on fixing it but it might take a while.
Mura Apr 25, 2018 @ 6:45pm 
I still get the message that a hunter has a ranged weapon and shield equipped even when using the ranged shield belt, is this fixable?
Falco Apr 25, 2018 @ 4:48am 
Ok, thanks for responding, I'll test to see if it works later.
dninemfive  [author] Apr 24, 2018 @ 9:07pm 
@TheFalcon67 The QR and heavy shields should work perfectly fine because they inherit the vanilla class, so they would only fail to work if CE overrides the vanilla shield belt with a new class rather than overriding the vanilla one. As for the ranged shield, that's a bit less predictable, but it should work if the other two do.

Basically, just test it; I would, but I have limited free time atm as I have a number of important tests coming up. Report back what you find if you do test it.
Falco Apr 24, 2018 @ 5:43pm 
Is this compatible with CE?
dninemfive  [author] Apr 23, 2018 @ 4:14pm 
@james76543 Yeah, I was surprised at how easy it was to make the ranged shield in particular.
james76543 Apr 23, 2018 @ 4:13pm 
With all the other mods out there involving armor, I can't believe I haven't seen a better vanilla-like shield one! Bravo!
Dominique901 Apr 23, 2018 @ 10:55am 
Hallelujah plays in the background my god It so beautiful i been waiting for a mod like this thank you so much ^^
dninemfive  [author] Apr 23, 2018 @ 10:39am 
@Dominique901 That is correct.
Dominique901 Apr 23, 2018 @ 10:30am 
So if reading this right I can use range weapons as there wearing sheild belts?
Garr Incorporated Apr 23, 2018 @ 3:52am 
I like the concept. Quite a bit, actually.