Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm developing a flight system script that goes beyond auto leveling. I'm using your code for the alignment relative to the gravitation vector. May I have permission to publish my script, which includes your code?
Of course you will be credited as a co-author.
- HackLab
https://i.imgur.com/Ydnl0py.jpg
Nevermind.
Removed and rebuilt remote control and programming blocks. Edited the script as noted and ran. Worked.
Caught exception during execution of script: Unable to case object of type 'Sandbox.Game.Entities.Blocks.MyProgrammableBlock'
to
type
'Sandbox.ModAPI.Ingame.IMyRemoteControl'.
at
Program.setup[]
at Program..ctor[]
Also, a semi-active mode would be nice. Pick a ShipController and then poll it for control input. Turn off AutoLevel, then after so many seconds of no input, reactivate the script.
Whip's Subgrid Gyro Manager (aka SuGMa) .
@JackoDynamics try using Whip's Subgrid Gyro Manager (aka SuGMa) script together.
How can I make this script interact with the main ship?
I've tried using the named remote control in the script but that hasn't worked.
Awesome script! Great job. But why, with the arguments "r", "start" or "go", does the script behave differently? I did not find a reason in the script, since it does not matter what argument the script works with.
If you are interested, just add me as a friend and dm me, then I will send you the code.
Second minor point (more of an idea really): I use the script for a bike, so I only need override in one direction, while other directions make it actively harder to drive. You could build in the possibility to stop overrides in certain directions. This is more of an edge case though.