XCOM 2
[WOTC] - Cloned Alien Rulers
79 Comments
Shuri-Sama Jun 27 @ 9:27pm 
i lov this mod. one thing: inhuman reflexes seems to be capped at 4x each round. after that its not triggered anymore. is that a mistake or done by will?
OmG RoNIKS Dec 17, 2023 @ 2:04am 
The mod needs a well-developed balance, otherwise there is no point in installing it
Zerlich Nov 19, 2023 @ 3:17pm 
The funny thing is that stupid phone game made this mod canon, because of first mission you're attacked by berseker queen xd
Torblorone Jul 10, 2023 @ 5:32am 
That's XCOM baby!
Drakten May 24, 2023 @ 7:59pm 
That's XCOM baby!
Ashcrawler Oct 27, 2022 @ 7:00pm 
they have over twice the health the real rulers have and spawn in groups of 3 regardless of difficulty, how is this supposed to be balanced?
Diorande Jul 19, 2022 @ 10:41am 
For some reason, when clone beta runs she gets inhuman reflexes everytime, it just spams the text and she has unlimited actions, fix?
arcanist Jun 29, 2022 @ 6:45am 
Had a problem with my first clone encounter. It was a pod of 3 Berzerker Queens, on a sewer map with a Raider incursion SitRep. The first sighting was when they each took 3 swings at one of the raiders on the far side of the map (I have a pod-to-pod activation mod so fights can kick off without me needing to trigger them), and then they proceeded to stand there and do nothing for a few turns, even when the raiders started pouring lead down their throats.
Then once they started moving again, one of them triggered an overwatch shot from one of my troopers, then proceeded to dash off the map and run into the murky void forever, effectively softlocking my game (maybe; I gave up and exited after about a minute).
They kept throwing up "Ruler Reaction" notices with every action, and repeatedly while running.
I do have the Ruler Rework and Playable Rulers mods installed, if that has anything to do with this. Also, I have not encountered the true Berzerker Queen yet.
SuperDigga Jun 14, 2022 @ 11:56pm 
@TGCorp616 You DO have to show me this edit please!
TonyG616 Jun 4, 2022 @ 3:14pm 
Thank you for this mod, i have edited it to be able to have a cloned Hive Queen with her guard
jonjrhr May 2, 2022 @ 4:38pm 
Does this mod work with other ruler mods? Im running the Star Wars conversion and sith lords mods and would like to run into vader more often, i though this might help.
SpaceMonKey May 2, 2022 @ 4:28pm 
At default settings this mod is ridiculously OP! Quickly becomes impossible. I defeated an entire pod of six 100 health (plus armor) Viper King rulers. Once. This was pure luck as there were not many other enemies present. All but one of my squad dead. It took about a half hour of game play and I don't know how many turns. On top of these rulers being next to impossible to kill, they all have "inhuman reflexes" so each time you attack, they shoot, crush, pinion, pummel, or otherwise destroy your squad. They just keep slaughtering across the entire map. Two missions later, another pod appears, this time Berserkers. Are you insane? I bailed. The aliens win, ADVENT rules. We were refined into green vials of alien red bull. New game. Disable this mod. If you enjoy an incredibly painful grind and death, by all means play this mod! Rage quit the game.Fun.
[CN]突击队队员 Apr 20, 2022 @ 2:07am 
got a bug about Cloned ViperBoss : when she use Drag to XCOM , her tongue will become invisible and will hang in there for a long time. but game will back on after 3min.
mickomoo Oct 21, 2021 @ 9:41pm 
Is there a way to turn each ruler clone into its own sitrep. I keep encountering pods of multiple which just aren't feasible to take on.
CrazyOdd Oct 19, 2021 @ 7:26am 
Anyone know if this mod copys the suit or adds custom once? It makes a difference for mods that effect the suits.
doquangminh1397 Aug 19, 2021 @ 4:26am 
Just a little warning. Dont activate this mod with the 'larger enemy pod".. mod or you're gonna be gangbanged by 6-7 of does damn ruler that have "inhuman reflexes" which is the same as ruler reaction xD.
TheDuke37 May 8, 2021 @ 3:58pm 
Does this work with Renegade Ruler?
Stefnos Apr 6, 2021 @ 3:08am 
shot one of them with a sniper(poison ammo) from across the map... all 3 of them got poisoned
Stefnos Apr 5, 2021 @ 2:07pm 
Just had 1 berserker and 2 archon clones spawn in as a group on a mission... is that normal:lunar2019shockedpig:?... so fare i have only fought the snake king
Cookiesnm1lk Mar 27, 2021 @ 11:14am 
also any chance you could do a compat patch for the hive mod so that i can dupe the hive queen's armor?
Cookiesnm1lk Mar 23, 2021 @ 3:31pm 
so i changed the spawn weight but they still spawn in groups of 3. do i need to make the spawn weights of each of them different?
Uniter of the Elements  [author] Mar 23, 2021 @ 7:04am 
It's in the SpawnWeight.
N/A Mar 19, 2021 @ 10:45pm 
I just want them to be somewhat rare to catch me off guard. Not every run.
N/A Mar 19, 2021 @ 10:42pm 
Which do I change to reduce spawn rates? MinForce, MaxForce, Spawn weight?
Cookiesnm1lk Mar 10, 2021 @ 8:11pm 
also any chance you could make a compat patch for this? https://steamcommunity.com/sharedfiles/filedetails/?id=786342492
Cookiesnm1lk Mar 10, 2021 @ 7:53pm 
any chance you can make it so killing these guys generates me some AP
Cookiesnm1lk Mar 10, 2021 @ 7:48pm 
bruh.... it spawned SIX alien rulers in an avatar project base. THAT cannot be normal.
Uniter of the Elements  [author] Mar 10, 2021 @ 5:33pm 
Just as planned. *evil laugh*

Anyway, I probably should have made multi ruler spawn an option instead of default feature. For now, you can do the following:

Open XComEncounterLists.ini in <<SteamLibrary>>\steamapps\workshop\content\268500\1360751246\Config\ and add ; in front of each line here:
+SpawnDistributionLists=(ListID="DefaultFollowers", \\
SpawnDistribution[0]=(Template="BerserkerBoss", MinForceLevel=20, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=20), \\
SpawnDistribution[1]=(Template="ViperBoss", MinForceLevel=20, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=20), \\
SpawnDistribution[2]=(Template="ArchonBoss", MinForceLevel=20, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=20), \\
)

(if you want to reduce the spawn rate of alien ruler clones, simply change the number from 20 to anything lower)
Cookiesnm1lk Mar 10, 2021 @ 10:22am 
anybody else having it spawn all 3 ruler clones at once? cause this is not fun. pls help.
Dragonlord Mar 5, 2021 @ 3:13pm 
Has anyone tested this with LWOTC?
Dragonlord Feb 27, 2021 @ 7:48am 
All fun and laughs until I faced a 5 men squad of 100hp berserkers... Like whattttt?
TheDuke37 Feb 25, 2021 @ 12:57pm 
does this work with Renegade Rulers?
Grey Star, The Rival Defender Feb 18, 2021 @ 5:21pm 
Warning: Alien Rulers are not affected by Beta Strike.

WARNING: ALIEN RULER CLONES ARE AFFECTED BY BETA STRIKE.
There is no pain comparable to 200hp Berserker Queen with Prime Reactions.
♥Akame♥ Feb 11, 2021 @ 12:08pm 
I just encountered an Archon Ruler as the squad leader of 3 Viper King, plus a Prime Sectopod and its minions from ABA.

Seriously, super fun time were had on this Ironman mission xD It was crazy
TheWildChild Nov 7, 2020 @ 6:16am 
Someone knows how to add the Ruler reation to this enemies?
Nazkai Feb 2, 2020 @ 3:22pm 
I second the below ask.
Joe Marotta Jan 5, 2020 @ 2:17pm 
Any chance to update for some of the new custom rulers... specifically The Hive and Corrupt Avatar rulers?
[CN]突击队队员 Nov 28, 2019 @ 1:05am 
bug report Animation error
Snake has long lag on her Tongue when she Draging unit.
jonjrhr Nov 27, 2019 @ 4:20am 
why can't i download this? i subscribe to the mod and it doesn't show up in my workshop folder, or in my mod manager lists. Its the only mod this happens too, is it me, or is it the mod?
VLaDRA Sep 8, 2019 @ 4:19am 
game crashes when clone alpha takes any damage
Lebowskichild May 30, 2019 @ 3:09am 
Would the duplicate armours that are added by this mod be affected by any changes made to the original armours by these mods?

DLC2 Abilities Remastered WOTC
https://steamcommunity.com/sharedfiles/filedetails/?id=1138613549

And/Or

[WOTC] Armor & Vest Config
https://steamcommunity.com/sharedfiles/filedetails/?id=1129753213

And/Or

DLC Breakthroughs Support
https://steamcommunity.com/sharedfiles/filedetails/?id=1133948306

And also, would the cloned Rulers be affected by any mods which make changes to the original Rulers?

Mods such as this,

[WOTC] Upgraded Rulers
https://steamcommunity.com/sharedfiles/filedetails/?id=1692207452

Do the Clone Rulers try to escape like the originals?

Sorry if that's a lot of questions all at once but I'm trying to figure out if this is a mod I can use with others that are must haves in my opinion.





TrixyTrixter Feb 23, 2019 @ 3:55pm 
@KimKast would you mind telling where to find the XcomEncouterLists.ini so i can edit it equaly if the author has not uppdated this.
KimKast Feb 22, 2019 @ 2:27pm 
Q: seems Clone Alpha's reaction ability overwrites Archon Prime's in ABA.(i found when i localization for my uses). had any opinion for it?
KimKast Feb 22, 2019 @ 2:22pm 
@Highlander in MOD Config folder, XComEncounterLists.ini has SpawnDistributionList. I found distribution array writes [0] = Berserkerboss [1] = ViperBoss [2] = ArchonBoss [0] = Gatekeeper [1] = Sectopod, means(at least I think) Beta and Gamma spawn eaten by Gatekeeper and Sectopod. when i rewrite them to [3] and [4] i can get clone beta and gamma's corpse lol
Highlander Feb 12, 2019 @ 8:28am 
@KimKast Same here, only getting Alpha (I installed after forcelevel 20)
Uniter of the Elements  [author] Jan 21, 2019 @ 8:26pm 
No, it's just a change to their spawn rates
BibleThump Jan 19, 2019 @ 8:48pm 
Have Gatekeeper and Sectopod also been modified ?
I found their code changed in XComEncounterLists.ini
Uniter of the Elements  [author] Dec 8, 2018 @ 10:11pm 
@KimKast: most likely poor RNG, but hey, Icarus Armors.

And yes, it's meant to drop next turn.
KimKast Dec 8, 2018 @ 9:30am 
Question2, Cloned alpha's Devastate ability works differently with original. Clone's devastate drops next ailen turn, not prime reaction. is that intended? i disappointed little when i conscious about that XD
KimKast Dec 8, 2018 @ 9:23am 
Question1. I encountered cloned alpha many times, but beta and gamma never came about 2 years(never see them at july,2037). Did they appear at force level 20 like alpha? or I just unfortunate?