Don't Starve

Don't Starve

Improved Warly
105 Comments
Edward Jun 10, 2020 @ 11:18am 
Very very cool mod, it represent what warly should have been right from the start. Looking forward for a port to DST, very good vision. :cozytf2mug:
The Preferred menu should be a set of icons that display the foods that warly is craving at that day on the top of the screen, but asides from that, the mod is terrific.
Murphy's Law  [author] May 28, 2020 @ 8:24am 
The mod doesn't add Pepper or Toma Root to the game. If you use the "Enable" setting for the DST recipes, you will need to find other mods that add those ingredients to the game. "Substitute" works better if you want to use the mod by itself.
lonegenius May 24, 2020 @ 3:56pm 
if I want to use DST Crock Pot Recipe, can I look for seed like Pepper or Toma Root in base game?
Verdigris May 4, 2020 @ 7:26pm 
Maybe de grinding mill could be implemented simmilarly to the lazy crafting mod? you just place the items inside it and it gives you the season. You could even give it some delay using the animations for balancing
not sure if its in the scope of this mod to add the salt rocks in the world gen, but it could be sold in hamlet or found in normal rocks or substituted by something like pumpkin spice or give some use for durain lol
Amazed Apr 13, 2020 @ 4:00am 
A lot of great ideas well done! Myself I was able to use if to regain the Chef Pouch after I lost it between transfer in Adventure mode, I'd hate to lose the pregress. I guess no craftables are respawned in next world.
Murphy's Law  [author] Mar 7, 2020 @ 6:47am 
Yes. I updated it so it shouldn't crash anymore.
Murphy's Law  [author] Mar 6, 2020 @ 4:24pm 
Ah, that explains it then. Warly's Pickiness in DST is that he cannot eat anything that isn't a cookpot meal. The way this is handled in game is to make the item not recognized as food. So the reason the stats don't show up is because Warly isn't allow to eat it in DST mode.
Murphy's Law  [author] Mar 4, 2020 @ 3:26pm 
I managed to fix the crash. If you tell me which mod shows the food values, I'll have a look but I can't promise I can fix anything.
Murphy's Law  [author] Feb 29, 2020 @ 4:29pm 
I tried eating both and the game did not crash. The crash might come from a mod conflict. I have no idea what food information mods your referring to so I have no idea how they are getting the food info.
ViforViolence Jan 28, 2020 @ 1:25pm 
This mod looks awsome
huiei Dec 25, 2019 @ 6:56pm 
thank you.
Murphy's Law  [author] Dec 25, 2019 @ 5:35pm 
Because I completely forgot to add it. Let me fix that...
huiei Dec 25, 2019 @ 10:36am 
why isnt bisque a seafood food?
Retrolicious Dec 1, 2019 @ 12:52pm 
Was just suggestion. Look this modder ported even winona catapults to normal DS
https://steamcommunity.com/sharedfiles/filedetails/?id=1642381899&searchtext=winona
So warly should be possible somehow. But yeah sorry im noob at modding :c
Good luck at bring us seasoning stations !
Murphy's Law  [author] Dec 1, 2019 @ 12:31pm 
@Readhead I mentioned it before but bring over the grinding mill and refining station from DST is difficult. It might not even be possible due to how different the DST code is from normal DS.

VitaminQ@ While Bamboo doesn't exist in Hamlet, the Pigg and Pigglet's General Store in town can sell Cloth of 5 Oinks. This makes it harder but not impossible to craft the Chef Pouch in Hamlet.
Retrolicious Nov 24, 2019 @ 2:57pm 
Great mod! Will we get the new portable grinding mill and portable refining stations from DST please?
VitaminQ Nov 22, 2019 @ 8:12pm 
Warly's chef pouch cant be crafted in Hamlet.
VitaminQ Nov 19, 2019 @ 5:48pm 
it would be hard to fit Woodlegs into any dlc that isn't shipwrecked, but maybe Wilbur could befriend splumonkeys or at least they shouldn't steal when he is around or something. thats all i could really think of
Murphy's Law  [author] Nov 19, 2019 @ 5:29pm 
@Busky I made the recipes broad so you could make the meal regardless of what world you are playing in. Restricting the recipes doesn't work in some cases either. For example, changing Puffed Potato Soufflé to use sweet potatoes makes it the exact same recipe as Sweet Potato Soufflé. That means you will always get one but not the other.

@VitaminQ I've though about it but I'm not sure what I would change. Wilbur is boring but the character does work well. Woodlegs is fine in SW but you can't use him at all in the other worlds and he would need a completely new kit to work which is kinda against his character design.
VitaminQ Nov 4, 2019 @ 3:34pm 
are you reworking all shipwrecked characters?
Busky Oct 10, 2019 @ 6:33pm 
Do you think you would you be able to tweak some of the recipe substitutions? Some of them seem to be overly-flexible like the potato souffle simply needing 2 of any vegetable. Personally I think that his new recipes could be given a more-strict recipe for solo.

Eg. the Grim Gallete could require 2 NF, one sweet potato (instead of regular potato), and a monster meat/durian in place of the onion. Potato recipes in general could sub sweet potatoes. I'm not going to go so far as to make a suggestion for recipes for every dish obv, but I think it would be a worthwhile idea.
Murphy's Law  [author] Oct 9, 2019 @ 6:28pm 
Warly is the only one who can use the new ingredients. Most of recipes would technically work if you played another character and set the mod up to let the recipes work in a normal crockpot.
hornetcorset Oct 9, 2019 @ 12:42am 
Are the new recipes/ingredients accessible only through Warly, or can other characters use them, too?
(Gonna level, I found this mod specifically by looking for something that would let me put blooming tubers in my crock pot, but this definitely looks like an amazing rework of the character and I do plan on checking it out regardless.)
Maxwell Oct 4, 2019 @ 10:44pm 
Thank you for your work. So sad that some codes from DST cannot be transferred in DS. DST is like a loved son, and DS is like an orphan. Playing DST is a torture. Programming a server is helpless because even you pick up a twig, it lags. KLEI stopped updating DS and they have remained the bugs that have existed in Hamlet unfixed for more than two months. As a Warly player, I have to eat flavorless dishes every day, and cook the same veggies every year.
Murphy's Law  [author] Sep 18, 2019 @ 4:50am 
I'll check perriot fish and see if I can use it. The code used for Fish Cordon Bleu is completely different in DST but if it exists I might be able to get it to do something similar. Not sure about the Froid. I'll think about it.
Busky Sep 16, 2019 @ 6:45pm 
Would alternate effects be doable for the Volt Goat Chaud Froid and Cordon Bleu?
There's the drying effect from perriot fish in SW, and with a longer duration that could work in place of the zero-wetness thing it has in dst. Not sure about the chaud, but maybe a longer duration damage bonus? Weaker to compensate vs the energy drink perhaps to balance within the mod.

I'm no modder so if this isn't doable then that's alright, just wanted to give my 2 cents on the matter
Murphy's Law  [author] Sep 14, 2019 @ 7:45pm 
You would have to find a mod that adds the ingredients to the game. I don't know if anyone has made one yet.
Jose Papp. Sep 14, 2019 @ 7:28pm 
in case i don't use substitutions, how would i be able to make the new recipes?
Murphy's Law  [author] Sep 14, 2019 @ 1:02pm 
Hey everyone, I finally managed to get complete an update with some DST content for Warly! I managed to get a lot into the update but I wasn't able to add:

- Portable Grinding Mill, Portable Seasoning Station, special abilities for Fish Cordon Bleu and Volt Goat Chaud-Froid
I tried but I just couldn't get these to work. DST's code is actually really different from the base game. It's clear Klein has done a LOT more work on DST and most of these changes are really hard to port to the base game. This is made harder because tracking down EVERY change is a big chore as well.

- New vegetables: Onion, Pepper, Potato, Toma Root
Adding these are outside the scope of this mod. Even if they are used for Crock Pot meals, it makes more sense to add them to the game as a separate content mod. I have a compromise for the meals in the form of a "Use Substitutions" option that lets you use 1.0x Vegetables in place of a required ingredient.
Busky Aug 13, 2019 @ 7:00pm 
Glad to see you're keeping an eye on this. Should you be able to, I think porting over some of the recipes from DST would be a great addition to fill the niches. Whatever you are able to port, I would be super happy with, but I don't know if you could get nf or shards to work in the crock? Regardless, great work!
Murphy's Law  [author] Aug 6, 2019 @ 3:29pm 
I'm in the process of determining what I can port over from DST. I'll update the mod as soon as I know what I can add.
Jose Papp. Aug 6, 2019 @ 10:22am 
could you please add the option to have the together hunger drain? (no food bonuses, 250 hunger points and 20% hunger drain)
JoJoJoJohnny Jul 10, 2019 @ 6:49am 
ya know even tho this improves warly a lot, I just think that it's logical for Warly to earn a positive sanity aura when standing next to a crock pot that's cooking something. I'm not saying @Murphy's Law should uptade the mod but doesn't anyone agree?
Murphy's Law  [author] Jun 3, 2019 @ 4:48am 
This mod wasn't anywhere near as good as it is now when I first made it. But I kept at it and it gradually improved. It takes time and an open mind to make mods. You never know what you can do unless you try.
Cline May 30, 2019 @ 3:07pm 
man... i wish i would be able to make a mod like this...
Murphy's Law  [author] May 30, 2019 @ 2:46pm 
I will probably port it over to DST but I need to see what the devs have planned Warly first.
Cline May 30, 2019 @ 2:23pm 
Will you port this when he comes to DST? i see that you updated it for Hamlet so im guessing it is still supported
Professor Farnsworth May 23, 2019 @ 11:06am 
bro, this is actually sick. Keep it up!
Murphy's Law  [author] Mar 26, 2019 @ 3:41pm 
I've updated the mod to 1.8. I finally got crock pot priority to work! I've adjusted the priority of some of the new Warly recipes and changed some recipes.

Tropical Fruit Pie: This recipe was causing problems by making it hard to cook Fruit Medley and Fistful of Jam. I adjusted it's priority to 1 (above the other fruit meals) but also changed the recipe to: 3.0x Fruit with combined total of at least two Coconuts and Bananas. No Fish, Meat, Vegtable, or Twigs. This should allow Warly to make any of the 3 meals with the right ingredients.

Monster Hodge Podge: The recipe wasn't working correctly. It completely overrode Monster Lasanga and made it harder to create Monster Tartare. I've updated the recipe to make it more restrictive but also less complicated and allows for the other monster meals to be created. The new recipe is: Combined value of all ingredients must be at least 3.5x. Must contain Monster Food, and Meat or Fish, and Fruit or Sweetener, and Egg or Vegetable.
Drinkcup Mar 23, 2019 @ 8:35pm 
Tropical Fruit pie..... 'no more than 2 of any ingredient..."

well i just used 3 raw bananas and 1 twig and a tropical pie was made :/ kind of frustrating when you are trying to make a Fruit Cup for variety. I like this mod a lot otherwise , but am just now getting used to the recipes...
Murphy's Law  [author] Mar 19, 2019 @ 2:59pm 
@Ahmed
Warly doesn't need a permanent speed boost. He already has a recipe that can give him one for a short time and speed boosts are considered to be extremely overpowered when made permanent.

@Desblat
I have no problem with you using my code as long as you give me credit for it and provide link to this mod so that people knew where the code came from. I am not sure if those food mods are compatible but I'll check on that soon.
Desblat \ Обломов Mar 10, 2019 @ 1:50pm 
@Murphy's Law
Hello there!
I am making a character mod (actually it's a port from DST) - Star Butterfly. Can I use some of your code to make my character have the same Picky Eater mechanics as your Warly? Sent you friend request to discuss.
Also I am interested, does your mod support "Gorge food", "Waiter 101", "Camp cuisine" mods?
Best wishes,
Desblat
Ahmed Mar 5, 2019 @ 1:48pm 
Hi! I am really in love with your mod, it made Early my main. Can I ask for a simple extra tweak please? can you add a speed multiplier of 33%? Since Walry drains hunger 33% faster, I would really to balance it out with the walking speed. Thank you!
Hyper Feb 18, 2019 @ 9:47am 
Cool, ty :D
Murphy's Law  [author] Feb 18, 2019 @ 6:20am 
Updated to version 1.7. I fixed a bunch of bugs caused by Monster Hodge Podge and I reworked the Tropic Fruit Pie recipe to be more forgiving. Also, no more invisible meals in the portable crock pot!

@HyperPixalNinja
The two mods should be compatible now. Monster Hodge Podge was the cause of the crashing due to how unusual it was. All the Improved Warly recipes will appear in the Craft Pot mod like every other recipe. Monster Hodge Podge will appear correctly but it's "Limit" will not be displayed because of how complex it is.
Murphy's Law  [author] Feb 15, 2019 @ 5:10pm 
Could you link the mod in question? I will look it over and see if I can do anything.
Hyper Feb 15, 2019 @ 1:00pm 
Any chances of making this mod's recipes and ingredients compatible with the craft pot mod? Only way to not have the game crash is to disable them. Also, really enjoy this mod making Warly a better character, nice job.
jessbrooke Feb 15, 2019 @ 12:31am 
This is probably the only mod ever that made my day from the moment I put it in. Walani's is nice but not strictly nessicary, this one turns a good game into a great one.
Murphy's Law  [author] Feb 10, 2019 @ 3:34pm 
I'm glad you are enjoying my mod! I'll add Sweet Potato Souffle to the Vegetable menu in the next update. It should have been on there but I guess I missed it. I wish I could add more overlap to the Fish menu but almost no meal in the game right now could be classified as fish and something else at the same time. Things like Surf 'n' Turf are the rare exception.
Sweets includes fruit dishes because otherwise, it would only have dishes that requires Honey and vegetables that come from farms. Originally, the Sweets menu was extremely hard to deal with if you could not find Honey and it only had a small amount of core dishes with a few world specific ones. After adding fruit dishes, it become broader and a lot more reasonable to deal with. I'm fine with menu overlap to an extent because it makes players be more careful with resources. "Should I eat a fruit dish today on Veggie day or save them for a Sweets day in the future?" Those choices help make Warly more fun to play.