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If a better door is even imaginable, it has yet to be invented! Thanks for sharing.
The lag profiler reports say these things create more lag than assemblers and refineries...
The default speed is 100 and 130, what is the max (without breaking anything, including myself)? There are 4 speed sections. 2 for each door, (section 1 & corner). Is there a ratio or formula that I should follow?
I have this on every build, I really don't want it disappearing or blowing a hole in my ship. Trial and Error has Clang in it somewhere!!! Thanks in advance.
Great work!
did you add the mod to your worlds modlist inside the world options after subscribing to it?
- A very compact and restrictive holding cell for detaining prisoners or other individuals.
- Allowing use as a purely decorative teleporter pad/chamber, Borg alcove, etc.
- Extremely minimal escape pod (hold on to those rails tight!).
- Guessing games ("What in pod #3?") or hiding places.
- Some kinda janitor's closet? I dunno.
yeah there where some probs with the bot not aiming at the correct subpart, which also did not let them complelty finish building them.
besides sometimes bots wanting to pass from both sides or movign i na way that they get stuck on the edge of the door they are able to pass them now.
i did notice that depending on the stage of the door its relativ specific where you need to aim to build the door, which is causing some hickups while building stuff using the repair bots from ai enabled https://steamcommunity.com/sharedfiles/filedetails/?id=2596208372 once the middle part comes into existence.
But is it just me, or does the door have no sound effects? You'd think there'd be a "swoosh" or something when it turns, but I can't hear anything when opening/closing it.