Space Engineers

Space Engineers

Rotary Airlock
561 Comments
nukeguard  [author] Mar 22 @ 5:41pm 
uses same power as doors, they are however advanced doors, and keen doesn't use that door type in any of their doors, it's only a modders door type because it has extra functions like rotation settings. can use as many as you want
xoham Mar 22 @ 12:50pm 
Does the door take a lot of power? Ordinary sliding doors work when the grid power system is loaded but the rotating ones become disabled. Is there an issue with having multiple doors on the same grid? Love it otherwise.
Aszinine Mar 8 @ 4:23pm 
@Morndenkainen What is this "Lag Profiler" thing you are using to find what is causing your server to chug? Just the F1 menu stuff? Or is there something more in depth with more info?
MagicMarker Jan 1 @ 2:46am 
Love, LOVE, *L*O*V*E* this door!
If a better door is even imaginable, it has yet to be invented! Thanks for sharing.
nukeguard  [author] Nov 13, 2024 @ 1:30pm 
If you could provide screenshots of this evidence, I can make a ticket with keen about it
nukeguard  [author] Nov 13, 2024 @ 1:29pm 
Keen doesn't actually use this door type in any of their blocks and probably aren't concerned with it much, it's a modders door type only so far. I'm not doing anything special on the door, the door block itself is labeled as airtight, so it should never leak, so I don't know why it's lagging like that.
Morndenkainen Nov 13, 2024 @ 1:26pm 
I really like this mod, It's awesome for server play because it keeps noobs from blowing out your ship's O2 constantly and cuts down on having to BUILD airlocks. Problem is, every time I do a lag profile on a server, these blocks show up as a disproportionately large percentage of the lag that the grid generates... Why do these create so much more lag than a regular door? It's not like it's doing anything special. Is there some constant call to detect which side of the block is currently airtight?

The lag profiler reports say these things create more lag than assemblers and refineries...
TK_Over50 Oct 1, 2024 @ 3:19pm 
I boosted the speed, by 50 on both and I am loving it!!! Thanks for making a solid mod!!!
TK_Over50 Sep 30, 2024 @ 11:19am 
Thanks!! I didn't think about that!!
nukeguard  [author] Sep 29, 2024 @ 7:05am 
put the inset light above it and then extend light into airlock space
TK_Over50 Sep 29, 2024 @ 6:44am 
Thanks. I could use a touch more light in there. Or, an adjustable light.
nukeguard  [author] Sep 29, 2024 @ 5:36am 
no, that's a texture and keens effects
TK_Over50 Sep 28, 2024 @ 6:48am 
Is there a was to turn up the light luminescence?
TK_Over50 Sep 28, 2024 @ 6:47am 
Turn it up???
nukeguard  [author] Sep 25, 2024 @ 3:43pm 
4 speed settings for the 4 separate doors, 2 for large and 2 for small. Idk how fast you can go, not tried.
TK_Over50 Sep 25, 2024 @ 9:46am 
I absolutely love this Mod. I would like to know, if I edit the SBC to speed the opening operation, will I mess up the settings? Is there a eperate configuration file? Will the mod see the edit as an error?

The default speed is 100 and 130, what is the max (without breaking anything, including myself)? There are 4 speed sections. 2 for each door, (section 1 & corner). Is there a ratio or formula that I should follow?

I have this on every build, I really don't want it disappearing or blowing a hole in my ship. Trial and Error has Clang in it somewhere!!! Thanks in advance.
nukeguard  [author] Sep 24, 2024 @ 5:39pm 
I appreciate the applause :-) Glad you like it!
SpaceKitteth Sep 24, 2024 @ 10:27am 
I really like this door.
GloBeast Sep 9, 2024 @ 6:34pm 
Fan-flipping-tastic! It's a must. Well done!
nukeguard  [author] Sep 3, 2024 @ 5:48pm 
OH, I forgot to change the logo on the other one!
jetblade545 Sep 2, 2024 @ 9:26pm 
just wanted to let you know you used to different logos on the outside for the straight vs the angled door, personally i like the one on the straight door more.
nukeguard  [author] Jun 23, 2024 @ 10:34am 
yep, this is a time, space, and air saver mod. :-)
Solarwind Jun 15, 2024 @ 11:37pm 
vanilla airlocks have two settings you got the double door waste tons of air cos you go in and out a lot are you set up an airlock properly in vanilla with timer blocks or scripts and it's so f****** slow and speed up if want to work
Teknodweeb May 7, 2024 @ 12:50pm 
Love it, use it every time I play!
Max Thruster Apr 24, 2024 @ 11:27pm 
A "Can't do without this" Mod. Thank you. :steamthumbsup:
nukeguard  [author] Apr 14, 2024 @ 6:39pm 
Thank you!
CosmicBob Apr 13, 2024 @ 8:24pm 
An absolute must have addition to the base game. Incredibly useful for any pressurized builds. It literately makes it impossible to accidentally depressurize when entering or exiting. Crazy something like this isn't in the game already.
Great work!:steamthumbsup:
Lampglow Mar 12, 2024 @ 3:25am 
Excellent! No fiddling around with vents etc.
nukeguard  [author] Feb 2, 2024 @ 3:09pm 
also, did you unlock it through progression if you have that on?
Abisius Xarvenius Carbensius Feb 2, 2024 @ 2:47pm 
@goof goobernicus
did you add the mod to your worlds modlist inside the world options after subscribing to it?
Real Spamton G. Spamton Feb 2, 2024 @ 2:32pm 
I dont find anything new in my game called airlock or rotary
PaganPilot Dec 3, 2023 @ 11:53pm 
Agree with the others. Been using this for years and it is just critical to most games.
Cablife Nov 28, 2023 @ 8:26am 
This is the BEST QOL mod for space engineers. I don't understand how this isn't in the base game.
Mr. Pestbird Nov 2, 2023 @ 5:38am 
how can this not be in the base game. this is so awesome! thanks alot for making it.
Hazy Skies Oct 7, 2023 @ 11:36am 
Random idea I thought of while looking at the ingenious design and reading the addition of the 'L' shape versions. Would be pretty neat and useful to also have a close-able one sided version, which can be used for:
- A very compact and restrictive holding cell for detaining prisoners or other individuals.
- Allowing use as a purely decorative teleporter pad/chamber, Borg alcove, etc.
- Extremely minimal escape pod (hold on to those rails tight!).
- Guessing games ("What in pod #3?") or hiding places.
- Some kinda janitor's closet? I dunno.
Dr.Nuke Jun 17, 2023 @ 8:20am 
Just found this. It is awesome! Frankly, this seems an obvious miss by Keen. Really should be part of the vanilla game. Thanks for making our lives a little better! Great work.
nukeguard  [author] Apr 17, 2023 @ 12:55pm 
which one causes the problem
EncryptedNeko Apr 17, 2023 @ 12:28pm 
it is conflicting with mods used in the eternity build sense the last update i know it cause i removed 1 by 1 of each mod until i found the one causing the problem
nukeguard  [author] Apr 15, 2023 @ 5:12pm 
This mod is not broken, works as it should
Abisius Xarvenius Carbensius Apr 13, 2023 @ 3:38am 
@DiZ_1989
yeah there where some probs with the bot not aiming at the correct subpart, which also did not let them complelty finish building them.
besides sometimes bots wanting to pass from both sides or movign i na way that they get stuck on the edge of the door they are able to pass them now.
DiZ_1989 Apr 12, 2023 @ 9:37pm 
@Abisius Last time I used AIEnabled, the bots couldn't navigate the door. It just sat there and kept opening and closing it. I assume because the door probably registers as closed either way to remain airtight, and the bot can't tell the difference.
DiZ_1989 Apr 12, 2023 @ 9:35pm 
@EncryptedNeko It works fine for me.
EncryptedNeko Apr 12, 2023 @ 2:55pm 
this mod is broken
Jack Schitt Jan 28, 2023 @ 7:23pm 
Love this! I won't play a game without it. IMO the devs should implement this in to the vanilla game. They've done that before with great mods like this.
Abisius Xarvenius Carbensius Jan 12, 2023 @ 1:29am 
@nukeguard
i did notice that depending on the stage of the door its relativ specific where you need to aim to build the door, which is causing some hickups while building stuff using the repair bots from ai enabled https://steamcommunity.com/sharedfiles/filedetails/?id=2596208372 once the middle part comes into existence.
Lead Hail Jan 4, 2023 @ 6:48pm 
more than likely, a little while later I noticed other issues, apparently my Dedi Server hasn't been restarting like it's been told to, did a manual restart and everything is good, sorry to bother you.
nukeguard  [author] Jan 4, 2023 @ 6:13pm 
sounds like a physics issue possibly
Lead Hail Jan 4, 2023 @ 5:45pm 
Is anyone else having issues going through there door? I can walk in from one side no matter if open or closed but not the other no matter if open or closed.
nukeguard  [author] Dec 27, 2022 @ 10:21am 
there is a sound, it's not loud, just a 'sounds like a broom on a floor' sound
Bobbarækus Dec 27, 2022 @ 3:36am 
This is a great mod, it adds a lot of functionality over the standard doors and airlocks.
But is it just me, or does the door have no sound effects? You'd think there'd be a "swoosh" or something when it turns, but I can't hear anything when opening/closing it.