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the only cases i had so far of blocks getting deleted where either due to a previously stated mod funciton (for example the removal of nonwc weapons that arent whitelistet in wc when you use wc and not turn on unsupported mode) or probs with mods that build block (for example the original bars did eat some armor blocks when they get more than a few meters form ownable blocks and likes to eat wheels or other unowned subgrid) or due to gridsize itself (turns out se gets hickuppy depending on your system and the size of the grid you use and thus some blocks might vanish, which happens on my setup atm with grid above 80k blocks).
didnt say it doesnt happen, just said it didnt happen to me so far.
there is a bunch of things that can cause it and with the amount of informations i have atm from either my end or shared by others its not possible to clearly say if its due to probs with this mods, other mods in use, plugins in use, a specific version of se itself beeing used or a case of file corruption.
**curses the letterlimit**
it is working fine on end for years now on my end
If a better door is even imaginable, it has yet to be invented! Thanks for sharing.
The lag profiler reports say these things create more lag than assemblers and refineries...
The default speed is 100 and 130, what is the max (without breaking anything, including myself)? There are 4 speed sections. 2 for each door, (section 1 & corner). Is there a ratio or formula that I should follow?
I have this on every build, I really don't want it disappearing or blowing a hole in my ship. Trial and Error has Clang in it somewhere!!! Thanks in advance.
Great work!
did you add the mod to your worlds modlist inside the world options after subscribing to it?
- A very compact and restrictive holding cell for detaining prisoners or other individuals.
- Allowing use as a purely decorative teleporter pad/chamber, Borg alcove, etc.
- Extremely minimal escape pod (hold on to those rails tight!).
- Guessing games ("What in pod #3?") or hiding places.
- Some kinda janitor's closet? I dunno.
yeah there where some probs with the bot not aiming at the correct subpart, which also did not let them complelty finish building them.
besides sometimes bots wanting to pass from both sides or movign i na way that they get stuck on the edge of the door they are able to pass them now.