Portal 2

Portal 2

In The End
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lapicidas Dec 27, 2017 @ 9:14pm 
@•‹†ρđ› ĐūšР2ķ•
the intended way to get the FC is probably like this:
(the start and the end is the same as in my other video)

Now let's try the newer version ;-)
toncica  [author] Dec 27, 2017 @ 3:28pm 
Thanks for playing and telling. I kept this version because it is 100% compatible with Dreamer's map. There is a newer version (silent) that adds a few more steps and fixes the exploits I know of.
•‹†ρđ› ĐūšР2ķ• Dec 27, 2017 @ 5:38am 
Nice map. First part was very confusing but cool! I also picked the FC from the funnel while standing on another cube. I couldn't see another way and therefor not needing the part behind the FC with the ceiling/deathfizzler
lapicidas Dec 27, 2017 @ 1:11am 
To solve puzzles by toncica (even though he was inspired by Dreamer here) is always a
satisfaction. The maps are tricky and requires brain effort.
Of course thumbs up for this one !!

The following video shows a solution with an unintended way to get the Franken - Cube ;-)
toncica  [author] Mar 18, 2016 @ 2:53am 
Thanks for the detailed feedback and the video. I think the variation is no longer possible in the updated (silent) version of this map. Maybe it's weird to have two almost identical maps in the workshop but I felt bad about replacing this map with a solution that wouldn't be 100% compatible with Dreamer's map.

You are welcome to share all recordings you like to make. Most of the time I see details to improve and even when the solution was 100% intended it's satisfying to see that the puzzle was solid.
N Twirl Mar 17, 2016 @ 4:05pm 

. The most difficult part, for me, was to get the Franken cube. I knew what to do, just couldn't see that angle with the bridge/funnel . Had to sleep and come back :).
. One thing that was very frustrating : Naturally, I f6 when I got the F cube. Well, I had to redo everything when I realized I had to stay outside of the F Cube area (and do everyhting from a distance).
. By the way, I felt the solution involved "stocking" the F Cube in the "cage" of the first room (opposite the C Cube area), because of the laser field instead of grids in the F cube area, but couldn't use it.

I hope everything is clear. Great map.
N Twirl Mar 17, 2016 @ 4:03pm 

. + : Making the light bridge not deactivate pedestal buttons doesn't lower difficulty and is less frustrating for a map that can already be.
. + : You can see the whole map from the C Cube area, which is nicer :)
. + or - ? : there are 2 ways of getting the main room funnel reversed in your map : one using the Companion cube area funnel (to move the cube), the other one using the bridge (to drop it, like in Dreamer's version), which is not the case in Dreamer's map. Small variante, just to let you know.
N Twirl Mar 17, 2016 @ 4:02pm 
Page 3 of toncica workshop, here I am ! Slowly but surely :) Maps are getting harder !

Generally I'm always attached to the first version of maps I play (or music, but whatever^^), so I must say I preferred your version to Dreamer's (I just took a look at his) :
. + : The Faith plate in the Companion Cube area is very frustrating in his map. You can have to do smth all over again when you saw no reason to f6.
. + : Your C Cube mechanism is nicer because it makes it arrive directly on the pedestal button (in the main room). Also, we have a clear C Cube area here, drop + activation button.
toncica  [author] Nov 27, 2014 @ 4:47am 
Thank you very much for sharing your thoughts. I'm afraid that repetition is unavoidable when you have four cubes to put to use (this puzzle is related to an earlier map from Dreamer "Fantastic Four"). At least I learned from this map and "Prison Break Remake" that it's generally not wise to use more than two cubes in a puzzle. Two criticisms refer to the reset button and the noise from the franken cube being fizzled all the time. Unfortunately the reset button has to be there unless you want the player to get stuck in an unsolvable situation and force him to kill himself, which is unacceptable of course.

I'm sure Requiemsoul was recommending the newer (silent) version. This one didn't get the latest fixes because sadly Dreamer can't update his maps anymore.
Ganymede Nov 27, 2014 @ 12:09am 

At this point, I have pretty much memorized the entire map and could walk through every solution I tried and why it failed. In fact, as I was playing, I could almost see the puzzle itself being built around all my failed attempts: a laser grill here, a fizzler there, each one perfectly getting in the way of my latest attempt. I literally solved it one obstacle at a time.

I'll end this my saying that I'm very grateful that there were no "special" moves involved: no cube stacking, no ninja-flinging moves, and nothing that could be considered a pseudo-bug-exploit in the engine. Too many maps (of which I am sad to say I myself am guilty of making) rely on such things to add artificial difficulty. This one is pure logic with campaign-simple execution: just as a great puzzle should be.
Ganymede Nov 27, 2014 @ 12:09am 

In terms of the map itself, my main problem is repetition. It reminds me a lot of Requiemsoul's "Converso" in that regard. The player spends much of their time (too much for my taste) repeating tasks over and over again, both in terms of the intended solution, as well as resetting things in the occurance of a mistake. As a result, much of the map (as nice as it is) started to get old after a while as I performed the same moves again, and again, and again.

That's not to say the map as a whole is bad. Every time I made a mistake, I was rewarded with the pleasure of thinking through another ingenious way of countering whatever obstacle I was faced with. Every (new) move had to be carefully calculated, lest I be faced with the evil "reset" pedestal button and its associated "reset" faith plate.

Ganymede Nov 27, 2014 @ 12:08am 
This is quite an ingenious bit of clockwork. I can tell that both you can Dreamer spent quite a bit of time tweaking everything to be just right.

I was recommended to this map be Requiemsoul, who has largely been the one responsible for introducing me to the top talents around this community. I have heard good things from you, but up until now I have not actually played anything from your workshop (and perhaps I still haven't, if you consider this more Dreamer's work than your own). I hope to change this soon.

I will admit, I have not played the original map, so I can't speak to the changes made. However, I certainly recognize talent when I see it.

toncica  [author] Oct 12, 2014 @ 6:49pm 
Map updated, fixed unintended solution and some conceptional improvements.
toncica  [author] Sep 28, 2014 @ 4:52am 
Thanks pal! It was fun to watch the map again (apart from the Glados lines, no quite version back then apparently). It got a bit weird when you got the sphere - too early. So I guess this needs an update indeed. The intended way would be a bit shorter than yours.
Talisac Sep 27, 2014 @ 11:51am 
Here you are! [www.dropbox.com]

This time I've done it the right way (for the cubes), so didn't need to throw them (throwing at my first attempt was a "longcut"). Sorry for hesitations and mistakes in the demo, that was my second run ^^' Was a bit lost in the end!
toncica  [author] Sep 26, 2014 @ 7:29am 
Thanks for the feedback. To be honest I have trouble remembering all details, it has been a long time since I worked on this map. The last fix was done in a quick way. Throwing is something I definitely don't want to see on my maps. If you could provide a demo playthrough I would look at the map again and consider updates.
Talisac Sep 25, 2014 @ 3:33am 
Great map, hard and long, lots of steps, I hope I've done it it the right way!

I know I've broken a small part, but that wasn't that important (the first cube I brang into the exit room was the companion-one, so it was a little hard to bring the normal-cube to light bridge button.. Had to throw it 2 times.)
toncica  [author] Aug 7, 2013 @ 5:50am 
You're very considerate, thank you. :)
Yes, it's never nice to add more elements just to prevent unintended solutions. In this case it might not be so terrible. As an emergency fix it's fine.

Awesome to hear that you finished intense cake. I hope it was the intended way. Everybody who goes the full way is my hero. :D
I consider that map to be my personal favorite, intense but hopefully it doesn't go too far. It's definitely not getting crazier than that. ;)
BadMoon Aug 7, 2013 @ 3:47am 
np, I just finished your intense version of piece of cake and wasn't able to leave you a "polite" comment before. ;-) Anyway: You are pretty crazy, aren't you?

I saw you changed the map. Sorry that you had to install another fizzler. I could imagine you are not happy with that. Perhaps you could prevent the workaround, if you would make the single portal plate on the left (standing in front of the new fizzler) magnetic. With that it wouldn't be possible to place the portal high enough to bring back the franken cube. But I'm just guessing as I am not designing maps.
toncica  [author] Aug 6, 2013 @ 2:44am 
Thanks for the screenshot, that cleared up some confusion. I thought I had moved the target of the faith plate away from the portal surface. In fact when I opened the editor file it was as I remembered but for some reason the published map had the faith plate still targeting the portal surface. As for the other trick with the light bridge, I'm not really fond of it because it's not exactly a clean solution in my opinion. I'll think about resolving that issue or maybe I'll wait for Dreamer to return from his vacation to further discuss it.
Thanks for your keen eye. :)
BadMoon Aug 6, 2013 @ 1:14am 
OK, screenshot is in my profile

Just place the portals and walk on the faith plate behind. You will hit the corner of the plateau, but pressing forward will lift you on it.

If you dont manage to push the franken cube out of the funnel with the light bridge, I will make a demo and try to upload it somewhere.
toncica  [author] Aug 5, 2013 @ 10:41am 
Hm, maybe I was too clumsy while testing. I tried that method and didn't succeed, so I dismissed it as a viable option.
I'd like to see the faith plate screenshot.
BadMoon Aug 5, 2013 @ 6:38am 
Sure I can make a video, but there is nothing I can upload it. :-(
But I dont think it was that tricky, so an explanation should be enough:
I use the light bridge to push the franken cube out of the funnel. The first time I tried it, it worked immediatly, but I now see it's a little bit tricky. After reversing the funnel with the "light bridge jump" you can walk over to the plattform below franken cube, reverse funnel again to bring back the franken cube for a meter or two, then you can push franken cube out of the funnel with the light bridge (second portal on the ceiling). You have to try a bit with the correct angle, but in fact it's quite easy.
PS: The faith plate trick is absolutely easy, I can make screenshot if you want. Dont know if I expressed myself in the commen before well enough as english is not my mother tongue.
toncica  [author] Aug 5, 2013 @ 5:36am 
Interesting. If your solutions differ on both maps then you must have found an unintended way. Any chance of you recording a demo? Yes, to get the franken cube you are supposed to push/pull the cube out of the funnel using the other funnel . Looks like both Dreamer and I have overlooked something there.
Thanks for playing. :)
BadMoon Aug 5, 2013 @ 3:47am 
Brilliant map, I played dreamers version afterwards, and I like your redesign. I like the light-bridge you took as a barrier instead of the lasers and that you didn't placed portal areas inside the last "room".

My solution for your map was not completely possible in dreamers map. To get the second cube I used the faith plate to jump into a portal and landed on the area with the cube. Don't know if that was intended. But I quite quickly found another solution for dreamers map. But my first way was more funny.

Apart from that I'm a little bit confused of "old Git's" comment as I didnt used a funnel to get the franken cube out of the other funnel. Was that intended?
toncica  [author] Apr 16, 2013 @ 10:43am 
Updated to final version.
toncica  [author] Apr 16, 2013 @ 8:37am 
Good to hear, that means the other version should be solid.
Old Git Apr 16, 2013 @ 8:07am 
Ah, but I did do it just that way on your extended map :-)
toncica  [author] Apr 16, 2013 @ 5:54am 
You did not use the light bridge to reverse the funnel of the franken cube:
1. shoot light bridge above the last button in the exit area, place cube on light bridge, walk back to the edge of the open gateway, jump and shoot light bridge and land on it, cube will fall onto the button to reverse the funnel which lifts the sphere off the sphere button and activates the fizzler you were just standing at
2. feel great about yourself that you shot a portal in mid air and landed safely on the light bridge while having accomplished to reverse the funnel
3. profit

Here's another great map I just was able to "solve" (after taking a big hint from the solution video): http://steamcommunity.com/sharedfiles/filedetails/?id=91313380
Old Git Apr 16, 2013 @ 5:38am 
Thanks for the suggestions - I really enjoyed Slimpack's map. I've had a go at the Chander tests - they're insane! (haven't completed one without looking at a walkthrough and even then I have difficulty replicating some of the moves).
Nice work with the extended map - which other step was being bypassed?
toncica  [author] Apr 14, 2013 @ 8:05am 
Most of the people who have commented on my workshop have pretty interesting maps and a good part of them are really challenging. For example http://steamcommunity.com/sharedfiles/filedetails/?id=130924613 , his first map but incredibly impressive.
Apart from that Chander is a lesser known name because his maps are almost evil but brilliant, that's an almost scary challenge.
I don't know if jonatan has ported his maps to the workshop, but you can find his maps here [forums.thinkingwithportals.com] .
Old Git Apr 13, 2013 @ 9:18am 
I've downloaded your temporary version and will give it a run through. I'm afraid my skills don't extend to map making but I do like a challenge as you have observed. There are some awesome maps out there, particularly from the likes of Mevious, Giguava, Juggler and Azorae as well as yourself and Dreamer - it's a shame that some of you guys don't get more recognition. Is there anybody else whose efforts you would recommend?
toncica  [author] Apr 13, 2013 @ 7:01am 
That is the intended solution on the extended map. I still have to apply the updates here. However, I thought of another (small) step that has been constantly bypassed. It's no big deal but it has been a bugger from the start. Not sure if Dreamer fixed that for good.
If you like you can test the temporary version for bugs, I'm making it visible right now.

Nice to meet another one who has a liking for challenging maps. Please share if you have any maps to play.
Old Git Apr 13, 2013 @ 6:26am 
Ok, now played Dreamer's updated map: I pushed the frankencube out with the other funnel then funnelled back and returned on the light bridge - is this the intended method?
toncica  [author] Apr 12, 2013 @ 8:02am 
You should basically not be able to grab the franken cube out of its funnel according to the intended path.
toncica  [author] Apr 12, 2013 @ 7:59am 
Yeah, what you did could very well be the intended solution, no question. But the plan to acquire the franken cube was a bit different from the start. It was the most updated/fixed detail in the history of this map. cracked_magnet managed to never do it the intended way in all the versions. :D
I told Dreamer about it and he already has updated his map. If you like try it on his map. Maybe NOW it's fixed. :)
Old Git Apr 12, 2013 @ 7:47am 
I suppose I could have jumped on the faith plate then funnelled back a bit quicker immediately after grabbing the frankencube
Old Git Apr 12, 2013 @ 7:35am 
I'd love to know where I deviated - what I did felt like the ideal solution!
toncica  [author] Apr 12, 2013 @ 5:28am 
Thank you for the video, nicely solved. There was one instance where you deviated from the intended path. You will be able to do the same thing on Dreamer's map but other things have been updated in his version. It looks more evolved to me and I have done the same updates to this map in a test version which has currently hidden status. So feel free to share your thoughts about what has changed in his newest map version.
Old Git Apr 12, 2013 @ 3:30am 
Great puzzle - I haven't played Dreamer's version but presume the mechanics are the same. A lot of head scratching involved before I finally solved it. I couldn't get cracked_magnet's demo files to play but have done a run through:
toncica  [author] Apr 1, 2013 @ 7:31pm 
Thank you. I've found some issues in the demo. Map has been updated.
cracked_magnet Mar 31, 2013 @ 9:16pm 
Fantastic puzzle, a little unforgiving at times, but that just reinforces the need for planning. Dreamer has done a supurb job in this one (as usual).

Here is the blind run so you two can see how the puzzle is received and explored, also some of the solution paths that were investigated.