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the intended way to get the FC is probably like this:
https://www.youtube.com/watch?v=NUbIoSskFvA
(the start and the end is the same as in my other video)
Now let's try the newer version ;-)
satisfaction. The maps are tricky and requires brain effort.
Of course thumbs up for this one !!
The following video shows a solution with an unintended way to get the Franken - Cube ;-)
https://www.youtube.com/watch?v=zwwgOJ2BotI
You are welcome to share all recordings you like to make. Most of the time I see details to improve and even when the solution was 100% intended it's satisfying to see that the puzzle was solid.
. The most difficult part, for me, was to get the Franken cube. I knew what to do, just couldn't see that angle with the bridge/funnel . Had to sleep and come back :).
. One thing that was very frustrating : Naturally, I f6 when I got the F cube. Well, I had to redo everything when I realized I had to stay outside of the F Cube area (and do everyhting from a distance).
. By the way, I felt the solution involved "stocking" the F Cube in the "cage" of the first room (opposite the C Cube area), because of the laser field instead of grids in the F cube area, but couldn't use it.
I hope everything is clear. Great map.
. + : Making the light bridge not deactivate pedestal buttons doesn't lower difficulty and is less frustrating for a map that can already be.
. + : You can see the whole map from the C Cube area, which is nicer :)
. + or - ? : there are 2 ways of getting the main room funnel reversed in your map : one using the Companion cube area funnel (to move the cube), the other one using the bridge (to drop it, like in Dreamer's version), which is not the case in Dreamer's map. Small variante, just to let you know.
Generally I'm always attached to the first version of maps I play (or music, but whatever^^), so I must say I preferred your version to Dreamer's (I just took a look at his) :
. + : The Faith plate in the Companion Cube area is very frustrating in his map. You can have to do smth all over again when you saw no reason to f6.
. + : Your C Cube mechanism is nicer because it makes it arrive directly on the pedestal button (in the main room). Also, we have a clear C Cube area here, drop + activation button.
I'm sure Requiemsoul was recommending the newer (silent) version. This one didn't get the latest fixes because sadly Dreamer can't update his maps anymore.
At this point, I have pretty much memorized the entire map and could walk through every solution I tried and why it failed. In fact, as I was playing, I could almost see the puzzle itself being built around all my failed attempts: a laser grill here, a fizzler there, each one perfectly getting in the way of my latest attempt. I literally solved it one obstacle at a time.
I'll end this my saying that I'm very grateful that there were no "special" moves involved: no cube stacking, no ninja-flinging moves, and nothing that could be considered a pseudo-bug-exploit in the engine. Too many maps (of which I am sad to say I myself am guilty of making) rely on such things to add artificial difficulty. This one is pure logic with campaign-simple execution: just as a great puzzle should be.
In terms of the map itself, my main problem is repetition. It reminds me a lot of Requiemsoul's "Converso" in that regard. The player spends much of their time (too much for my taste) repeating tasks over and over again, both in terms of the intended solution, as well as resetting things in the occurance of a mistake. As a result, much of the map (as nice as it is) started to get old after a while as I performed the same moves again, and again, and again.
That's not to say the map as a whole is bad. Every time I made a mistake, I was rewarded with the pleasure of thinking through another ingenious way of countering whatever obstacle I was faced with. Every (new) move had to be carefully calculated, lest I be faced with the evil "reset" pedestal button and its associated "reset" faith plate.
cont...
I was recommended to this map be Requiemsoul, who has largely been the one responsible for introducing me to the top talents around this community. I have heard good things from you, but up until now I have not actually played anything from your workshop (and perhaps I still haven't, if you consider this more Dreamer's work than your own). I hope to change this soon.
I will admit, I have not played the original map, so I can't speak to the changes made. However, I certainly recognize talent when I see it.
cont...
This time I've done it the right way (for the cubes), so didn't need to throw them (throwing at my first attempt was a "longcut"). Sorry for hesitations and mistakes in the demo, that was my second run ^^' Was a bit lost in the end!
I know I've broken a small part, but that wasn't that important (the first cube I brang into the exit room was the companion-one, so it was a little hard to bring the normal-cube to light bridge button.. Had to throw it 2 times.)
Yes, it's never nice to add more elements just to prevent unintended solutions. In this case it might not be so terrible. As an emergency fix it's fine.
Awesome to hear that you finished intense cake. I hope it was the intended way. Everybody who goes the full way is my hero. :D
I consider that map to be my personal favorite, intense but hopefully it doesn't go too far. It's definitely not getting crazier than that. ;)
I saw you changed the map. Sorry that you had to install another fizzler. I could imagine you are not happy with that. Perhaps you could prevent the workaround, if you would make the single portal plate on the left (standing in front of the new fizzler) magnetic. With that it wouldn't be possible to place the portal high enough to bring back the franken cube. But I'm just guessing as I am not designing maps.
Thanks for your keen eye. :)
Link
Just place the portals and walk on the faith plate behind. You will hit the corner of the plateau, but pressing forward will lift you on it.
If you dont manage to push the franken cube out of the funnel with the light bridge, I will make a demo and try to upload it somewhere.
I'd like to see the faith plate screenshot.
But I dont think it was that tricky, so an explanation should be enough:
I use the light bridge to push the franken cube out of the funnel. The first time I tried it, it worked immediatly, but I now see it's a little bit tricky. After reversing the funnel with the "light bridge jump" you can walk over to the plattform below franken cube, reverse funnel again to bring back the franken cube for a meter or two, then you can push franken cube out of the funnel with the light bridge (second portal on the ceiling). You have to try a bit with the correct angle, but in fact it's quite easy.
PS: The faith plate trick is absolutely easy, I can make screenshot if you want. Dont know if I expressed myself in the commen before well enough as english is not my mother tongue.
Thanks for playing. :)
My solution for your map was not completely possible in dreamers map. To get the second cube I used the faith plate to jump into a portal and landed on the area with the cube. Don't know if that was intended. But I quite quickly found another solution for dreamers map. But my first way was more funny.
Apart from that I'm a little bit confused of "old Git's" comment as I didnt used a funnel to get the franken cube out of the other funnel. Was that intended?
1. shoot light bridge above the last button in the exit area, place cube on light bridge, walk back to the edge of the open gateway, jump and shoot light bridge and land on it, cube will fall onto the button to reverse the funnel which lifts the sphere off the sphere button and activates the fizzler you were just standing at
2. feel great about yourself that you shot a portal in mid air and landed safely on the light bridge while having accomplished to reverse the funnel
3. profit
Here's another great map I just was able to "solve" (after taking a big hint from the solution video): http://steamcommunity.com/sharedfiles/filedetails/?id=91313380
Nice work with the extended map - which other step was being bypassed?
Apart from that Chander is a lesser known name because his maps are almost evil but brilliant, that's an almost scary challenge.
I don't know if jonatan has ported his maps to the workshop, but you can find his maps here [forums.thinkingwithportals.com].
If you like you can test the temporary version for bugs, I'm making it visible right now.
http://steamcommunity.com/sharedfiles/filedetails/?id=136723991
Nice to meet another one who has a liking for challenging maps. Please share if you have any maps to play.
I told Dreamer about it and he already has updated his map. If you like try it on his map. Maybe NOW it's fixed. :)
http://www.youtube.com/watch?v=Ehg9Q7wUKxY
Here is the blind run so you two can see how the puzzle is received and explored, also some of the solution paths that were investigated.
https://docs.google.com/file/d/0BwZDK17g89yUTnJnSGNQQUhhdGM/edit?usp=sharing