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This thing is basically a dream - shredds everything withing moments and doesn't take any resources ^^ - huuuuuge thank you ;)
From time to time I get the error/message "Head already exists" ... Do you know something about it?
I remeber playing with them briefly a while ago and they were extremely overpowered.
I guess it's time I need to write a piston cannon script.
Thanks for the fun with these!
If you want to hurl things really really fast, then piston jolt guns are what you want these days. Especially if you don't have a speed mod.
I've seen these things fire ridiculously fast objects, what am I missing here?
Also have a look at the showcase ship and see if that still works.
(on an unrelated note, you might also want to set detachOnRetract to 1 :^) )
Thanks mate!
Can you provide a blueprint/world of the gun?
The script crashing was caused by having only one rotor in a group. I think. I've added some safeguards for that.
Caught exception during execution of
script: index was out of range. Must
be non negative and less than the
size of the collection.
Parameter name: index
at
System.ThrowHelper.ThrowArgumen
tOutOfRangeException(ExceptionArgu
ment
argument,
ExceptionRecource
resource)
at
Program.init()
at
Program.Main(String
arguments)
at
Sandbox.Game.Entities.Blocks.MyPr
ogrammableBlock.<>c_DisplayClas
s46_0.<ExecuteCode>b__0(IMyGridP
rogram)
at
Sandbox.Game.Entities.Blocks.MyPr
ogrammableBlock.RunSandboxedPro
gramAction(Action`1
action,
String&
response)
...
At this point I really don't know.
do I need to like, enter anything along the the arguments when I run the PB ? I'm at a complete loss here, do I need to name generator and accelerator groups like for the lightweight version ?
the lightweight version works a charm btw, but I wanted this one to make merge block ones
everything seems to be grouped properly, I get the "standby" in the PB, but when I run with any argument, nothbing happens
Is there a video or detailed instruction?
That said.... the odds of you shooting from a stationary position at a stationary target are slim (if you are using this); and nothing beats the efficiency or spray n pray factor of this weapon. In my opinion it's a must have as of current build and will cause VERY noticable damage to whatever it hits. Even self-repairing ships don't have much chance as it leaves all kinds of debris in the way of rebuilding.