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It works with Financial Districts also.
Recommend this for literally everyone.
"..the author is gone (I hope he's not dead)."
Dead?? Jesus.. lol. That escalated quickly.
@Lord Ziza, you probably have "Tree Snapping" and "Unlimited Tree mods", they are incompatible together and its a known issue that these two mods cause these couse floating trees.
pls let me know if this was the problem
-
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at TrueLodToggler.TrueLodTogglerMod.OnDisabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
"It's not technically the same thing, the ULOD mod alters the distance at which you will see a LOD, this mod alters the LOD so its higher definition. You can use both together or individually."
https://steamcommunity.com/sharedfiles/filedetails/?id=842981708&searchtext=tree+rotation
Specialy when you have a lot.
Trees in the distance or not seen directly still move in the wind.
Is it possible by modding to stop this moving in the wind?
Unlimeted trees mod has this option but does not seems to Work, trees stille move.