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Yeah does that not seem kinda busted? Like Tier 5 Weapon level of Busted?
Might be due to circumstance, but enocuntering the Twin Princes on a timed C4 Mission was ... tough.
1. Pod of Viper + 2 Hatchlings, didnt think much of it and revealed the squad. One Hatchling survived and called in the first Price and his entourage. Assassin decided to join the party.
2. Fight of Broken Tusk and his goons while the assassin takes stabs at the Squad.
3. Broken Tusk calls in his Brother with another set of 5 Vipers ...
4. At this point I've decided to restealth my Reaper and send him to plant the C4 ... which lead to two Reinforcment Pods due to an Ongoing Dark Event.
5. Battle over 47 Turn in which the Medic truly got to shine, alas he died while stabilizing the Psi Op. The Twins freeze abilities are truly terrifying.
4 of 6 dead at the end of the mission and a happy Assassin with extracted knowledge. I'm sure to bring the Ace Squad next time I see one of the King's Children in the Siterep.
There is one small note i'd say that could just be briefly improved upon - from what I heard the SITREPS can still occur even before doing the Viper King's Nest mission, i'd argue perhaps that the SITREPS don't happen until the Nest mission is completed if you've set the story-opener for Alien Hunters.
This would make some sense, you going in and tearing down their nest which causes all of the Kings and his Children to flee/hunt you down on your missions after.
Again not sure if what I heard about the STIREPS still being able to occur before the King's Nest mission, if not then sos, but if so, just an idea to put down.
I see, I'll check.
Thank you.
Thanks for the attention in the previous response, I tried to solve it by myself, but not to avail. So I'll humbly ask for a little more of your time.
I finished the game on Veteran difficulty with various "Enemy Pods" from other MODs like "Better Advent WOTC", "Bio Division" and "Late Enemies" or even "WOTC Elite Alien Pack", but NO CONFRONTATION with these aliens described here I was really anxious).
Are you aware of these new enemies / items having conflicts with other MODs that have this same type of content? Or even other MODs that affect RULERs? (Particularly I was paying special attention to "Renegade Rulers" and "Upgrated Rulers")
I love MODs with new enemies and customization of soldiers. I'm not having any success with these. Is there any possibility (or some future plan) of being able to make them more frequent, or at least one guaranteed appearance throughout the game - as with the original RULERS - to have better opportunities?