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@ kagora2 Maybe in a future update. Currently there are only 3 buildings in districts on unique and ancient worlds.
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MOD UPDATED!
1. New
1.1 Unique and ancient worlds now wpawn with a destroyed orbital ring.
1.2 New buildings have been added for districts of unique and ancient worlds. Now all districts can be fully built up.
1.3 Technical code 0099 has been added to the "Encrypted Terminal" relic to check the mod version. If problems occur after a major game update, check that the mod has also been updated correctly!
To check, start the game, open the console and enter the commands:
add_relic relic_apsr_terminal
energy
After that, activate the relic and enter the code 0099.
2. Changes
2.1 Buildings that previously produced Ancient Knowledge no longer produce it. A separate building has been added for this.
2.2 "Symbol of Interstellar Power" now provide a reduction in the penalty for the size of the empire (the old loyalty bonus to subjects has been removed).
3. Fixes
3.1 Now the start with the mod's origins is displayed in the empire's timeline.
3.2 Fixed several minor bugs.
С обелиском только одна проблема - тот модификатор, что он давал раньше, сейчас перестал работать. Исправлю это немного позже.
I don't know if there is a conflict with this mod and Empires Expanded but that's how I fixed it. I just thought I should post this information here just in case I'm not the only one with that problem.
I'm glad that fixed the problem because I think this mod is excellent and did not want to be without it.
Enter the command "debugtooltip" (without quotes) into the console, hover over a button in the window, and see what is written in the line "DEBUG: Event ID"
If it says apsr_... then reinstall this mod (unsubscribe/subscribe, select "redownload mod" in the launcher, or delete the 1346877266 folder in the downloaded workshop files and wait for the mod to load again).
If it says something else, try to find the author by the event ID (apsr_... is the APSR ID).
It's good that everything worked now, enjoy the game!
The latest version isn't causing the infinite box spam
@Ugly Hamster This can happen if you are using an old version of the mod (for Stellaris 3.14). There is no such thing now, I can't repeat this bug. I sent a friend request, I'll try to figure it out with your help.
Try to see this again, then enter the command "debugtooltip" (without quotes) into the console, hover over a button in the window, and see what is written in the line "DEBUG: Event ID". If it says apsr... - then it is APSR, if giga... - then Giga, if something else - then another mod.
WILDERNESS_NATURAL_WORLDS_DECLINE: "The Wilderness can not survive on un-nautral worlds."
The problem is that this line does not show when you hover over the "colonize" button. The same with ecumenopolises, relic worlds, hive worlds, machine worlds, etc.
Изменения в патче 4.00.2
1. Исправления
1.1 Исправлено появление зданий мода в "основных" слотах зданий. Теперь здания для районов уникальных и древних миров появляются только в этих районах.
1.2 Добавлены отсутствующие строки локализации.
1.3 Убрана категория технологий "Изучение древних технологий", так как это могло привести в вылету игры с некоторыми модами. Все технологии теперь используют обычные категории игры.
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Changes in patch 4.00.2
1. Fixes
1.1 Fixed mod buildings in "main" building slots. Now buildings for unique and ancient world districts only display in these districts.
1.2 Added missing localization strings.
1.3 Removed the "Study Ancient Technologies" technology category, as it could cause the game to crash with some mods. All technologies now use the game's vanila categories.
After today's game update the crash disappeared...
I tried opening the .dds file linked in that removed file in Photoshop and saved it using the NVIDIA Texture Tools for Photoshop and it now works. Maybe there is something wrong with the format of the original .dds file?
Here's the file if you want to test it yourself:
https://gofile.io/d/meQa1F
Try deleting the common\technology\category folder in APSR and write the result. I don't know how it's related, but the crashes (APSR+PD+PDUW) stopped. This folder contains only an image link for the new technology category for mod technologies.
If I don't find a solution, I'll use vanilla technology categories.
Also on the issue that @Shidan had: I stopped the crashing on startup by deleting the "building_pd_biosynth_cauldron" in "pd_unique_buildings.txt" from the Planetary Diversity Unique Worlds mod. Haven't tried playing it with that deleted and I don't know why it has the interaction it does but I hope that can help a bit with figuring it out.
1 Новое
1.1 Добавлены новые здания для районов на уникальных и древних мирах.
2. Исправления
2.1 Исправлено число рабочих мест на Кордоне (Аномальная зона)
Changes in patch 4.00.1
1 New
1.1 Added new buildings for districts on unique and ancient worlds.
2. Fixes
2.1 Fixed the number of jobs on the Cordon (Anomalous Zone)
Using any combination of two of the three works fine, but with all three it crashes on launch. Unclear if it's an issue APSR or PD causing the crash, or if they're just incompatible.
Мод обновлен для 4.00!