Stellaris

Stellaris

APSR: Anomalies, Planetary and Space Resources
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Update: Jun 3 @ 8:58am

Changes in patch 4.00.5

1. Fixes
1.1 Added missing planet_flag, the absence of which could lead to problems with the orbital ring on a Unique or Ancient world (thanks AdmirableOstrich.

Update: May 22 @ 9:45am

Changes in patch 4.00.4

1. New
1.1 Added compatibility with ~~ BPV - More Building Slots

Update: May 14 @ 9:40am

Changes in patch 4.00.3

1. New
1.1 Unique and ancient worlds now wpawn with a destroyed orbital ring.
1.2 New buildings have been added for districts of unique and ancient worlds. Now all districts can be fully built up.
1.3 Technical code 0099 has been added to the "Encrypted Terminal" relic to check the mod version. If problems occur after a major game update, check that the mod has also been updated correctly!

To check, start the game, open the console and enter the commands:
add_relic relic_apsr_terminal
energy
After that, activate the relic and enter the code 0099.

2. Changes
2.1 Buildings that previously produced Ancient Knowledge no longer produce it. A separate building has been added for this.
2.2 "Symbol of Interstellar Power" now provide a reduction in the penalty for the size of the empire (the old loyalty bonus to subjects has been removed).

3. Fixes
3.1 Now the start with the mod's origins is displayed in the empire's timeline.
3.2 Fixed several minor bugs.

Update: May 7 @ 8:56am

Changes in patch 4.00.2

1. Fixes
1.1 Fixed mod buildings appearing in "main" building slots. Now buildings for unique and ancient world districts only appear in these districts.
1.2 Added missing localization strings.
1.3 Removed the "Study Ancient Technologies" technology category, as it could cause the game to crash with some mods. All technologies now use the game's vanila categories.

Update: May 6 @ 8:10am

Changes in patch 4.00.1

1 New
1.1 Added new buildings for districts on unique and ancient worlds.

2. Fixes
2.1 Fixed the number of jobs on the Cordon (Anomalous Zone)

Update: May 5 @ 10:19am

Changes in patch 4.00

1 Changes
1.1 Mod has been changed to work on the new version of the game.
1.2 Mod balance has been changed.

Update: Jan 5 @ 5:57am

Changes in patch 3.00.2

1 New
1.1 Added variable for working with "The Merger of Rules"

Update: Oct 29, 2024 @ 11:26am

Just update game version

Update: Sep 27, 2024 @ 8:52am

Changes in patch 3.00.1

1 New
1.1 Added a secret humorous relic that can be found in "Zarklaan's Stash" at the coordinates from the "Encrypted Terminal" relic

2 Changes
2.1 The reward from archsite with "Zarklaan's Stash" has been changed.

3 Bugs fixed
3.1 Fixed a localization error in the planetary decision "Organization of special laboratories"
3.2 Fixed missing localisation in Planetary Energy Complex job
3.3 Fixed missing localisation in "Strong defence" planetary decision

Update: Sep 11, 2024 @ 4:57am

Changes in patch 3.00


1 New
1.1 Added new types of districts for Ancient and Unique worlds.
1.2 Added two new codes to the "Encrypted Terminal" relic.

2 Changes
2.1 The mod balance has been completely changed.
2.2 Changed bonuses from mod buildings.

3 Fixed bugs
3.1 Fixed a bug where extra Ancient Worlds would spawn.