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https://steamcommunity.com/sharedfiles/filedetails/?id=3248607572
Do you know if the dodge grenade parts are compatible with CAI 5000 or combat extended?
Really it's a sideffect of Vanilla: it just blindly stacks white glowing borders which would bolden the corners for small squares like the red/blue cooler area, which looks inconsistent with bigger areas. TD Pack re-does that entire thing and draws only the border needed (especially those inside corners!)
Oh my god this is what I have been looking for ever since the base game (FOR WHATEVER REASON) changed this way back in the day.
Would it be possible to also do this for mechs? I can't be the only one to have distinct areas for mechs, colonists and animals? In vanilla, this ends up being such a cluttered mess.
Great mod otherwise. Really appreciate the overlays not drawing anything on regular soil/terrain and automatically showing when needed when a related action is being performed. Thanks for keeping it up-to-date.
Exception ticking UnnaturalCorpse_Human904936 (at (131, 0, 143)): System.InvalidCastException: Specified cast is not valid.
[Ref 3A2A6CDC]
at Proximity.ProximityData.get_Pawn () [0x00008] in <6c85cf4ce09949d18899163856cbaf3c>:0
at Proximity.ProximityData.CompTick () [0x00019] in <6c85cf4ce09949d18899163856cbaf3c>:0
at Verse.ThingWithComps.Tick () [0x00024] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.UnnaturalCorpse.Tick () [0x00000] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.TickList.Tick () [0x0017d] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.TickGrow_PlantHarvest:Postfix(TickerType ___tickType)
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.TickGrow:Postfix(TickerType ___tickType)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Is it a bug?
It's coming from Smash Phil's Vehicle Framework; just the base game, Harmnoy and Vehicle Framework allows me to color-pick the areas!
I'm trying to figure out now by taking a look at some mods... I've tested RimHUD but that's not it, Google didn't tell me either. There's definitely a neat color picker out there for that UI though, so either you getting it as well for this mod or giving an option in the settings to not override it with the HEX picker could be cool.
I'll keep searching my mods and let you know when I find it!