RimWorld

RimWorld

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Soil Relocation Framework (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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1.234 MB
May 17, 2024 @ 1:38pm
Sep 4 @ 3:48am
7 Change Notes ( view )

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Soil Relocation Framework (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of Evelyns mod https://steamcommunity.com/sharedfiles/filedetails/?id=2654088143



[discord.gg]
[github.com]


This mod adds a "Dig" order that when carried out gives you resource items. You can then use these to place the terrain back down in the "Floors" menu. It will behave precisely like the actual terrain because it's identical, not some copy!

With this mod you can
  • Move bits of fertile soil into a nice square to farm on instead of having disparate patches.
  • Remove soil from mountain bases to get a consistent smoothable stone floor.
  • Bring soil home to the desert or ice from other maps and farm.
  • Make a greenhouse or other farm within your mountain base.
  • Bring fertile soil home to plentifully farm from other maps.
  • Dig up ice and use stacks of it to keep rooms cold - tribal and medieval colonies can have a freezer!
  • Remove soil in an area to prevent fire spread.
  • Fill water cells with soil (cost and work time varies by the type of water) to remove them.
  • Fill wet bridgeable cells with soil (mud, marshy terrain in vanilla) to remove them.
    It also has a few other features
  • Recipes to grind a stone chunk, a stone brick, or multiple stone bricks into sand.
  • Optional patches to rebalance a few things in vanilla and other mods (see below for a list).
  • Stony soil takes 1/3 the material to fill water/wet bridgeable terrain in with, giving it some value/use.

FAQ
Q - What work type is it to dig?
A - Mining.

Q - If I'm on a map without sand, how can I get sand to make sandbags?
A - Recipes at stonecutter table to turn stone chunks, bricks, or 5x bricks into sand.

Q - I don't want sandbags to cost sand, I don't want mod X's recipe changed, etc..
A - All patches are toggleable without requiring a restart in the mod settings!

Patch List
Remember, all of these are optional!
  • (Vanilla) Sandbags Use Sand
  • (Ideology) Fungal Gravel Uses Fungus
  • (Dubs Skylights) Glass Uses Sand
  • (Just Glass) Glass Uses Sand
  • (Glass+Lights) Glass Uses Sand
  • (VFE Architect) Dirt Path Costs Dirt
Ask if you find something that looks like it could use similar treatment for balance or logic reasons!

Compatibility
  • Mods that let you do more stuff to soil *will work*, including things like tilling soil, etc..
  • This mod automatically tries to support modded soil types.
  • Tested and working with the Multiplayer mod!
  • With TD Enhancement Pack turn off the option to display fertility under floors or it will report the layer underneath the new terrain.
  • Designed to work with Water Freezes


Huge thanks to ZenthWolf, my official tester/troubleshooter, without whom it would take me longer to get patches out.

terrain, soil, dirt, terraform, dig, digging, remove, relocate, move, build, place


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: terrain manipulation
219 Comments
Leo Sep 1 @ 6:11pm 
Hi, looks like riverbank soil cannot be dug...
GiPSyFiSH Aug 30 @ 4:14am 
Does this allow me to make marshy soil or dig trenches with water etc. ?
Iirly Aug 15 @ 8:50am 
@Mile I was over on water Freezes mod and would like to ask if it is at all possible, would you consider making this mod compatable with Vanilla freezing water. I miss water freezes and being able to have my primitive/tribals dig ice to make early game cold food storage. (I saw you mention to make the suggestion here.) I hope i put this request in the correct place. Unless there is a discord? If not i apologize.
Honkmonk Aug 11 @ 1:39pm 
Thanks :beeped:
Alma_S Aug 11 @ 12:30am 
can this let me cut through frozen lakes to fish in winter?
kifo Aug 9 @ 2:35pm 
There have been several reports of the same conflict since last year. https://steamcommunity.com/sharedfiles/filedetails/?id=2944251509
Mlie  [author] Aug 9 @ 2:25pm 
@kifo Please link to tha tmod
kifo Aug 9 @ 1:28pm 
Same error as ZzZombo. Narrowed down to conflict with Argonic Core mod. https://gist.github.com/HugsLibRecordKeeper/8e9c37f9a7e733d40c2eda73f4cb4149
Mlie  [author] Aug 8 @ 10:42pm 
@TheGoFurr I have no active report about that
TheGoFurr Aug 8 @ 3:24pm 
Any fix for digging the soil and it not producing the item to carry away?