Surviving Mars

Surviving Mars

Increased Dome Work Area (25 hexes)
41 Comments
The Tempted Man Oct 5, 2023 @ 4:07am 
It works normally.
Chefkoch Dec 24, 2022 @ 12:17pm 
No, does not work atm. :(
Dariiver Nov 10, 2022 @ 2:07pm 
is this mod updated?
ÇOK SEVİYORUM AMK Jun 22, 2022 @ 12:05am 
update pls
Keith May 4, 2022 @ 3:34pm 
i dont think this is working
ldzlcs065 Feb 5, 2022 @ 6:07am 
Hello, with this mod enabled, can a dome enjoy all the site bonus within its extended working range?
lolic_lol Dec 21, 2021 @ 11:48pm 
When the dome is open, the colonists go too far into the desert and suffer from dehydration.
Could this mod be the reason?
Righteous Ham Oct 24, 2021 @ 7:22am 
This is a fantastic idea as the default 10 is far too short.
MissedFrizzle  [author] Sep 27, 2021 @ 3:55pm 
updated to below and beyond. :)
Kalshion Sep 9, 2021 @ 1:18am 
I've gone and updated this mod to work with the current DLC. If/when Missed Frizzle updates hers, I'll remove mine:

https://steamcommunity.com/sharedfiles/filedetails/?id=2597173669
Tamren Sep 8, 2021 @ 11:49pm 
Currently incompatible with the Below and Beyond patch.
Black Heaven Sep 7, 2021 @ 8:24am 
pls update
Mardoin69 Apr 10, 2021 @ 2:16pm 
I originally used the 15 hex one as I didn't want to 'overpower' this function. But, I find that trying to keep domes far away enough for dust factor's the 15 hex is still a little tight for some things. So, thx for this 25 hex version.
Ludwiś Feb 15, 2021 @ 12:05pm 
Jak można zwiększyć poziom jeszcze więcej?
How can you increase your level even more?
revansdownside Oct 6, 2020 @ 9:36am 
This work on old saves?
Xnake-Eye Oct 22, 2019 @ 2:25am 
Yes
piddyx Oct 20, 2019 @ 9:17pm 
Is this mod working?
Wolvyreen Jan 17, 2019 @ 7:16am 
Another mod that makes sense. the current in game radius is so small. it would never be that limited in real life!
MissedFrizzle  [author] Aug 7, 2018 @ 5:50pm 
Updated now. No changes needed, Haemimont just broke stuff for funsies. =)
Xnake-Eye Aug 7, 2018 @ 1:46pm 
pls, update.
Deez Nuts Jun 25, 2018 @ 4:42am 
Ive never heard of a mod cap. Would defeat the point of mods surely?
Rare Rear Admiral Apr 20, 2018 @ 9:40am 
@sstabeler Thank you, I had subscribed to some mods but apparently what I didn't knew was first to subscribe and install the Mod Manager and second how to activate them :) Done it now.
sstabeler Apr 20, 2018 @ 7:00am 
@Rare Rear Admiral, just click the subscribe button and Steam will download and install it, though i'm 99% sure that there's a per-game cap on the number of mods Steam will download even if you're subscribed to more for that game. (if you manually download a mod, then it goes in Appdata/Roaming/Surviving Mars or AppData/Surviving Mars depending on your OS. I assume you can copy mod folders across to bypass the Steam cap too, but haven't actually tried yet.)
Rare Rear Admiral Apr 16, 2018 @ 3:11pm 
n00b question (please when you all finished laughing somebody to answer perhaps? :))) )
How do I download and install a mod?
MissedFrizzle  [author] Apr 10, 2018 @ 11:49am 
Check my workshop profile, I have a 15 hex version.
Sixgun Apr 10, 2018 @ 11:13am 
Any chance of creating a 15 hex (+50%) version?
MissedFrizzle  [author] Mar 28, 2018 @ 5:20pm 
It's not likely. Colonists survive for 4 hours outside before they start taking damage, and it takes quite some time past that for them to die. It takes them about 2.5 hours to get to/from work at the outside edge of the range, and during worktime they are considered 'inside'.

In practice, I haven't seen colonists take any damage or die during my saves from oxygen due to regular work-related things.

Cartographer Mar 28, 2018 @ 2:53pm 
Is there a risk of colonists dying because of commute distance?
MissedFrizzle  [author] Mar 26, 2018 @ 1:45am 
The colonists going to work on screen isn't something that bears on production values, the game pretends that everyone shows up ontime and is active all shift
<SDST> [♢] Aeoxander Mar 24, 2018 @ 11:31pm 
The concept is good on paper, but there's one issue: if you place an outside building farther than the original radius, the colonists won't get to work by the time their shift ends, and resource production will stop, causing a game over.
Raudskeggr Mar 24, 2018 @ 8:59am 
They don't yet share services *inside* domes, however they will share jobs outside the dome if their areas overlap.
RockButt Mar 23, 2018 @ 1:18pm 
Ampoliros - Still great mod though! Thanks for your work!
MissedFrizzle  [author] Mar 23, 2018 @ 1:12pm 
Rock - I don't think so. I'm honestly not sure how well domes 'share' jobs for external workplaces, let alone internal ones.
RockButt Mar 23, 2018 @ 12:57pm 
So, can a colonist from dome #1 visit workplace in dome #2 with this mod?
「 LiTe Em uP 」 Mar 22, 2018 @ 1:32pm 
works on latest patch of 3/22/18??

save game compatible?? does not require restarting a campaign??

known mod conflicts??
MissedFrizzle  [author] Mar 21, 2018 @ 5:58am 
Check the description for a link to the +5 hex version.

Enjoy
The Best @ Depressed #1 Mar 21, 2018 @ 5:46am 
You rock. That'd totally make my day.
MissedFrizzle  [author] Mar 21, 2018 @ 5:31am 
A slider version sounds really interesting. It would involve some fair modifications to the job code though as the game likely assumes the work radiuses are fixed around each dome, and I'm still trying to look at the UI code.

Worth a whirl soon. I'll at least throw together a +5 hex version.
G04T Mar 21, 2018 @ 1:13am 
Seems reasonable. More reasonable than 10 if you account for your engineers having spacesuits and refusing to take a rover. Good cardio I guess. This open space allows for increased mining options instead of having to build excessive domes just to mine a nearby node. An area "slider" (that other buildings have) that would increase resource consumption might allow users to select larger or smaller areas. But I am not a modder, so I do not know what is possible.
The Best @ Depressed #1 Mar 21, 2018 @ 1:06am 
Any chance of an alternative smaller version that increases dome radius just by like 2 hexes? A little more dome freedom sounds cool, but 25 is so very way big.
Bulldog Mar 21, 2018 @ 12:53am 
This is a much needed mod. Thank you.