Surviving Mars

Surviving Mars

Increased Dome Work Area (25 hexes)
41 comentarii
The Tempted Man 5 oct. 2023 la 4:07 
It works normally.
Chefkoch 24 dec. 2022 la 12:17 
No, does not work atm. :(
Dariiver 10 nov. 2022 la 14:07 
is this mod updated?
Bettertobefarrightthanfarwrong 22 iun. 2022 la 0:05 
update pls
Keith 4 mai 2022 la 15:34 
i dont think this is working
ldzlcs065 5 febr. 2022 la 6:07 
Hello, with this mod enabled, can a dome enjoy all the site bonus within its extended working range?
lolic_lol 21 dec. 2021 la 23:48 
When the dome is open, the colonists go too far into the desert and suffer from dehydration.
Could this mod be the reason?
Righteous Ham 24 oct. 2021 la 7:22 
This is a fantastic idea as the default 10 is far too short.
MissedFrizzle  [autor] 27 sept. 2021 la 15:55 
updated to below and beyond. :)
Kalshion 9 sept. 2021 la 1:18 
I've gone and updated this mod to work with the current DLC. If/when Missed Frizzle updates hers, I'll remove mine:

https://steamcommunity.com/sharedfiles/filedetails/?id=2597173669
Tamren 8 sept. 2021 la 23:49 
Currently incompatible with the Below and Beyond patch.
Black Heaven 7 sept. 2021 la 8:24 
pls update
Mardoin69 10 apr. 2021 la 14:16 
I originally used the 15 hex one as I didn't want to 'overpower' this function. But, I find that trying to keep domes far away enough for dust factor's the 15 hex is still a little tight for some things. So, thx for this 25 hex version.
Ludwiś 15 febr. 2021 la 12:05 
Jak można zwiększyć poziom jeszcze więcej?
How can you increase your level even more?
revansdownside 6 oct. 2020 la 9:36 
This work on old saves?
Xnake-Eye 22 oct. 2019 la 2:25 
Yes
piddyx 20 oct. 2019 la 21:17 
Is this mod working?
Wolvyreen 17 ian. 2019 la 7:16 
Another mod that makes sense. the current in game radius is so small. it would never be that limited in real life!
MissedFrizzle  [autor] 7 aug. 2018 la 17:50 
Updated now. No changes needed, Haemimont just broke stuff for funsies. =)
Xnake-Eye 7 aug. 2018 la 13:46 
pls, update.
Deez Nuts 25 iun. 2018 la 4:42 
Ive never heard of a mod cap. Would defeat the point of mods surely?
Rare Rear Admiral 20 apr. 2018 la 9:40 
@sstabeler Thank you, I had subscribed to some mods but apparently what I didn't knew was first to subscribe and install the Mod Manager and second how to activate them :) Done it now.
sstabeler 20 apr. 2018 la 7:00 
@Rare Rear Admiral, just click the subscribe button and Steam will download and install it, though i'm 99% sure that there's a per-game cap on the number of mods Steam will download even if you're subscribed to more for that game. (if you manually download a mod, then it goes in Appdata/Roaming/Surviving Mars or AppData/Surviving Mars depending on your OS. I assume you can copy mod folders across to bypass the Steam cap too, but haven't actually tried yet.)
Rare Rear Admiral 16 apr. 2018 la 15:11 
n00b question (please when you all finished laughing somebody to answer perhaps? :))) )
How do I download and install a mod?
MissedFrizzle  [autor] 10 apr. 2018 la 11:49 
Check my workshop profile, I have a 15 hex version.
Sixgun 10 apr. 2018 la 11:13 
Any chance of creating a 15 hex (+50%) version?
MissedFrizzle  [autor] 28 mart. 2018 la 17:20 
It's not likely. Colonists survive for 4 hours outside before they start taking damage, and it takes quite some time past that for them to die. It takes them about 2.5 hours to get to/from work at the outside edge of the range, and during worktime they are considered 'inside'.

In practice, I haven't seen colonists take any damage or die during my saves from oxygen due to regular work-related things.

Cartographer 28 mart. 2018 la 14:53 
Is there a risk of colonists dying because of commute distance?
MissedFrizzle  [autor] 26 mart. 2018 la 1:45 
The colonists going to work on screen isn't something that bears on production values, the game pretends that everyone shows up ontime and is active all shift
Aeoxander 24 mart. 2018 la 23:31 
The concept is good on paper, but there's one issue: if you place an outside building farther than the original radius, the colonists won't get to work by the time their shift ends, and resource production will stop, causing a game over.
Raudskeggr 24 mart. 2018 la 8:59 
They don't yet share services *inside* domes, however they will share jobs outside the dome if their areas overlap.
RockButt 23 mart. 2018 la 13:18 
Ampoliros - Still great mod though! Thanks for your work!
MissedFrizzle  [autor] 23 mart. 2018 la 13:12 
Rock - I don't think so. I'm honestly not sure how well domes 'share' jobs for external workplaces, let alone internal ones.
RockButt 23 mart. 2018 la 12:57 
So, can a colonist from dome #1 visit workplace in dome #2 with this mod?
「 LiTe Em uP 」 22 mart. 2018 la 13:32 
works on latest patch of 3/22/18??

save game compatible?? does not require restarting a campaign??

known mod conflicts??
MissedFrizzle  [autor] 21 mart. 2018 la 5:58 
Check the description for a link to the +5 hex version.

Enjoy
The Best @ Depressed #1 21 mart. 2018 la 5:46 
You rock. That'd totally make my day.
MissedFrizzle  [autor] 21 mart. 2018 la 5:31 
A slider version sounds really interesting. It would involve some fair modifications to the job code though as the game likely assumes the work radiuses are fixed around each dome, and I'm still trying to look at the UI code.

Worth a whirl soon. I'll at least throw together a +5 hex version.
G04T 21 mart. 2018 la 1:13 
Seems reasonable. More reasonable than 10 if you account for your engineers having spacesuits and refusing to take a rover. Good cardio I guess. This open space allows for increased mining options instead of having to build excessive domes just to mine a nearby node. An area "slider" (that other buildings have) that would increase resource consumption might allow users to select larger or smaller areas. But I am not a modder, so I do not know what is possible.
The Best @ Depressed #1 21 mart. 2018 la 1:06 
Any chance of an alternative smaller version that increases dome radius just by like 2 hexes? A little more dome freedom sounds cool, but 25 is so very way big.
Bulldog 21 mart. 2018 la 0:53 
This is a much needed mod. Thank you.